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Ages: 8+

Players: 2-6

Playtime: 15-30min 11 Rulebook

Variants

PGC Overwrite (2-6 Player)

All rules are the same, except for the following

changes to the Overwrite action.

When Overwriting, a meld of greater size may be played.

Any one-card meld will be beaten by any two or

three-card meld. Any two-card meld will be beaten

by any three-card meld.

When Overwriting with a meld of greater size, the

Central Meld type can be changed.

PGC 20 Points (2 Player)

All rules are the same, except play to 20 points

instead of two hands.

Shorter Game (2-6 Player)

Play to 10 points.

Extra Card Deal (3 Player)

Deal 16 cards per player.

Size of Meld

Autumn chooses to Overwrite and plays a Run [2,3,4] from their hand to

the [1,1] in play. This is allowed since the meld played is of greater size

than the Central Meld. This creates a new Run, consisting of [2,3,4].

Hand Central Meld New Central Meld DRAFT ze, the

d.

PGC 20 Points (2 Player) DR

es are the same, except play to 20 points es are the same, except play to 20 points

instead o instead of two hands. f two hands.

orter Game (2-6 Player)

to 10 points.D(3 P

d plays a Run [2,3,4] from their hand to ys a Run [2,3,4] from their hand to

wed since the meld played is of greater size meld played is of grea

This creates a new Run, consisting of [2,3,4]. creates a new Run, consisting of RA

New Central Meld

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1 1

1 1

5 5

5 5

1 1

1 1

3 3

3 3

1 1

1 1

1 1

1 1

1 1

1 1

1 1

1 1

2 2

2 2

2 2

2 2

2 2

2 2

2 2

2 2

3 3

Be the first to get rid of all your cards in hand. As

soon as any player runs out of cards, all other players

gain points from the cards left in their hands.

When at least one player has reached 20 points or

more, the player with the fewest points wins!

Place the point chips within reach of all players. In a

2, 3, or 4 player game, return one copy of each card

(1-5, 7-9, 11-15) back to the box. The player who

most recently checked the weather is the lead player.

The lead player shuffles and deals the cards

according to the setup chart above. All undealt cards

are set aside, facedown.

Components

12 Reference Cards

1-5 Rainy (5 copies of each)

7-9 Cloudy (5 copies of each)

11-15 Sunny (5 copies of each)

40 Point Chips

(Twenty 1’s, Six 3’s, Eight 5’s, and Six 10’s)

*Card Group is only used for flavor.

There is no gameplay significance.

1 2

Card Number

Card Group*

Card Points 1

Goal of the Game

Round Setup

65 Weather Cards

Card Distribution

(1-5, 7-9, 11-15)

Undealt Cards

(Left Facedown) Players

2

3

4

5

6

4

13

4

5

5

4 copies of each card

4 copies of each card

4 copies of each card

5 copies of each card

5 copies of each card

13

12

12

10

Refer to

2-player only: At the start of each round, both

players are dealt two separate hands of 12 cards:

one 12 card hand for the first half of the round

and one 12 card hand for the second half.

Without looking at either hand, players pick up

one and set the other aside for now.

Cards Dealt

Per Player

nd Six 10’s)DR*Card Group is only used for f nly used

There is no gameplay sig There is no gameplay s DRAF3

RAPlace the po

2, 3, or 4 2, 3, or 4

(1-5, 7 (1 5

mo

of each)

DCard Number ard Number

Card Group* ard Group*

Card Points DR1

DRAFTyour cards i your card

out of cards, all oth out of car

cards left in their hands. cards left in th

e player has reached 20 points or e player has reached 20

yer with the fewest points wins!

D

a

und S AFT RCard Distribution

-5, 7-9, 11-15

2

4

5

6

RAFT

4 copies of each card

4 copies of each card

4 copies of each ca

5 c

FT

5 c

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3 4

1) Lead

This action must always be performed by the

lead player of each trick. The lead player

chooses one, two, or three cards and plays

any one legal meld type, forming the Central

Meld.

Meld: One, two, or three cards played as a group to

the Central Meld.

Central Meld: The Meld currently in play at the

center of the table. Can consist of up to five cards.

Clear: Discard all cards, facedown, from the Central

Meld.

Trick: Consists of multiple Melds, until they are

Cleared.

Round : Consists of multiple Tricks, until one player

is out of cards.

Game : Consists of multiple Rounds, until any player

reaches 20 or more points.

The game proceeds in a clockwise direction,

beginning with the lead player.

On your turn, you must perform one of the following

four actions:

1) Lead

2) Overwrite

3) Add

4) Pass

There are special rules when playing 8's that will be

explained in detail later (page 8).

Definitions

How to Play

Four Actions

Sonny must Lead and plays a Run [2,3,4] from their hand.

This creates a new Central Meld, consisting of [2,3,4].

Hand Central Meld New Central Meld

The legal meld types are:

Singles: A single card. e.g. [4] or [9]

Sets: Two or three cards consisting of

identical numbers. e.g. [1,1] or [5,5,5]

Runs: Two or three cards consisting of

consecutive numbers. e.g. [7,8] or [12,13,14]

2) Overwrite

Play one, two, or three cards that are of the

same meld type, equal size, and greater

strength than the Central Meld.

When Overwriting, stack your card(s) on top

of the Central Meld, to hide the previously

DRAFT

played card(s).

always be performed by th be per

f each trick. The lead player f each trick. The lead p

ne, two, or three cards and plays

e legal meld type, forming the Central

d.

rection, rection,

mone of the following one of the following

1)Lead

D

2) Overwrite

D

3)Add

4) Pass

laying 8'sD

on

Sonny must Lead and plays a Run Sonny must Lead and lays a Run

This creates a new Central MF

Hand FT ACen

The legal meld ty The lega

Singles: A si

Sets: Tw

ident

R