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Ages: 8+
Players: 2-6
Playtime: 15-30min 11 Rulebook
Variants
PGC Overwrite (2-6 Player)
All rules are the same, except for the following
changes to the Overwrite action.
When Overwriting, a meld of greater size may be played.
Any one-card meld will be beaten by any two or
three-card meld. Any two-card meld will be beaten
by any three-card meld.
When Overwriting with a meld of greater size, the
Central Meld type can be changed.
PGC 20 Points (2 Player)
All rules are the same, except play to 20 points
instead of two hands.
Shorter Game (2-6 Player)
Play to 10 points.
Extra Card Deal (3 Player)
Deal 16 cards per player.
Size of Meld
Autumn chooses to Overwrite and plays a Run [2,3,4] from their hand to
the [1,1] in play. This is allowed since the meld played is of greater size
than the Central Meld. This creates a new Run, consisting of [2,3,4].
Hand Central Meld New Central Meld DRAFT ze, the
d.
PGC 20 Points (2 Player) DR
es are the same, except play to 20 points es are the same, except play to 20 points
instead o instead of two hands. f two hands.
orter Game (2-6 Player)
to 10 points.D(3 P
d plays a Run [2,3,4] from their hand to ys a Run [2,3,4] from their hand to
wed since the meld played is of greater size meld played is of grea
This creates a new Run, consisting of [2,3,4]. creates a new Run, consisting of RA
New Central Meld
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1 1
1 1
5 5
5 5
1 1
1 1
3 3
3 3
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
3 3
Be the first to get rid of all your cards in hand. As
soon as any player runs out of cards, all other players
gain points from the cards left in their hands.
When at least one player has reached 20 points or
more, the player with the fewest points wins!
Place the point chips within reach of all players. In a
2, 3, or 4 player game, return one copy of each card
(1-5, 7-9, 11-15) back to the box. The player who
most recently checked the weather is the lead player.
The lead player shuffles and deals the cards
according to the setup chart above. All undealt cards
are set aside, facedown.
Components
12 Reference Cards
1-5 Rainy (5 copies of each)
7-9 Cloudy (5 copies of each)
11-15 Sunny (5 copies of each)
40 Point Chips
(Twenty 1’s, Six 3’s, Eight 5’s, and Six 10’s)
*Card Group is only used for flavor.
There is no gameplay significance.
1 2
Card Number
Card Group*
Card Points 1
Goal of the Game
Round Setup
65 Weather Cards
Card Distribution
(1-5, 7-9, 11-15)
Undealt Cards
(Left Facedown) Players
2
3
4
5
6
4
13
4
5
5
4 copies of each card
4 copies of each card
4 copies of each card
5 copies of each card
5 copies of each card
13
12
12
10
Refer to
2-player only: At the start of each round, both
players are dealt two separate hands of 12 cards:
one 12 card hand for the first half of the round
and one 12 card hand for the second half.
Without looking at either hand, players pick up
one and set the other aside for now.
Cards Dealt
Per Player
nd Six 10’s)DR*Card Group is only used for f nly used
There is no gameplay sig There is no gameplay s DRAF3
RAPlace the po
2, 3, or 4 2, 3, or 4
(1-5, 7 (1 5
mo
of each)
DCard Number ard Number
Card Group* ard Group*
Card Points DR1
DRAFTyour cards i your card
out of cards, all oth out of car
cards left in their hands. cards left in th
e player has reached 20 points or e player has reached 20
yer with the fewest points wins!
D
a
und S AFT RCard Distribution
-5, 7-9, 11-15
2
4
5
6
RAFT
4 copies of each card
4 copies of each card
4 copies of each ca
5 c
FT
5 c
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3 4
1) Lead
This action must always be performed by the
lead player of each trick. The lead player
chooses one, two, or three cards and plays
any one legal meld type, forming the Central
Meld.
Meld: One, two, or three cards played as a group to
the Central Meld.
Central Meld: The Meld currently in play at the
center of the table. Can consist of up to five cards.
Clear: Discard all cards, facedown, from the Central
Meld.
Trick: Consists of multiple Melds, until they are
Cleared.
Round : Consists of multiple Tricks, until one player
is out of cards.
Game : Consists of multiple Rounds, until any player
reaches 20 or more points.
The game proceeds in a clockwise direction,
beginning with the lead player.
On your turn, you must perform one of the following
four actions:
1) Lead
2) Overwrite
3) Add
4) Pass
There are special rules when playing 8's that will be
explained in detail later (page 8).
Definitions
How to Play
Four Actions
Sonny must Lead and plays a Run [2,3,4] from their hand.
This creates a new Central Meld, consisting of [2,3,4].
Hand Central Meld New Central Meld
The legal meld types are:
Singles: A single card. e.g. [4] or [9]
Sets: Two or three cards consisting of
identical numbers. e.g. [1,1] or [5,5,5]
Runs: Two or three cards consisting of
consecutive numbers. e.g. [7,8] or [12,13,14]
2) Overwrite
Play one, two, or three cards that are of the
same meld type, equal size, and greater
strength than the Central Meld.
When Overwriting, stack your card(s) on top
of the Central Meld, to hide the previously
DRAFT
played card(s).
always be performed by th be per
f each trick. The lead player f each trick. The lead p
ne, two, or three cards and plays
e legal meld type, forming the Central
d.
rection, rection,
mone of the following one of the following
1)Lead
D
2) Overwrite
D
3)Add
4) Pass
laying 8'sD
on
Sonny must Lead and plays a Run Sonny must Lead and lays a Run
This creates a new Central MF
Hand FT ACen
The legal meld ty The lega
Singles: A si
Sets: Tw
ident
R