Page 1 of 12
Page 2 of 12
Pirates go above and beyond in search for treasure and fortune.
In Piratas! 2 to 6 players will take the role of pirate ship captains
looking for treasures throughout the ocean. In that quest they can
plunder, pile, and wage warfare. Gathering 5 treasures, you must
be aware to avoid being plundered and finally be recognized as the
great legend of the 7 seas.
Introduction
Page 3 of 12
6 playmats (Ships)
110 playing
cards
DECK PREPARATION
Before the start of the game,
prepare the deck according to
the amount of players. Take off
the cards as described below:
# of Players take off cards with
+3,+4,+5, 6
+4,+5,6
+5,6
6
All in
COMPONENTS
Page 4 of 12
In Piratas!, the goal is to start your turn with 5 or more
treasure cards in your hand. If that happens, not taking
any other actions, the player must reveal his/her treasure
cards. The player is then declared the legend of the seven
seas.
Set the deck up following the previous table. Next,
give each player a playmat. These are the players’
ships. Shuffle the deck and give each player 5
cards. The remaining cards are left on the
centre of the table, facing down, on reach
for every player, making a central deck.
The player who was the last to be
inside any water vessel is the first
player.
Goal of the Game
SETUP
Page 5 of 12
In his/her turn, a player MUST take two actions. These actions can
be any combination of the following:
Draw a card: A player takes the top card of the central deck and
places it in his/her hand.
Obs.: If, by the end of the player’s turn, he/she has more than 7 cards in his/her hand,
he must discard cards until his/her hands get to seven cards. He may choose which
cards to discard.
Play a card: The player chooses a card from his/her hand and
abiding the rules for it. See below:
cxxTesouro TREASURE CARDS – Treasure cards cannot be played or discarded by any player.
These cards are strictiassure victory on the match. By starting the turn with 5 or more
treasures in hand, a player is declared winner.
xxResolucao INSTANT RESOLUTION CARDS– Instant resolution cards are played directly to the
discard pile and the effect is immediately resolved.
xxTripulacaox CrewaCREW CARDS – Crew Cards are played to the marked space in players playmat.
Their effects are only active when in play, never in hand. Players can play Crew Cards
for themselves or in their opponents playmat, provided there is room for it.
Obs.: Each player has only 2 spaces for Crew Cards.
xxShip VESSEL CARDS – Vessel Cards, as well as Crew Cards, are played to the player’s
playmat. Each Vessel has an unique habilit that will help players achive their goal.
Vessel Cards have Hit Points. Every time a player loses a combat, its Vessel takes one
damage. When the Vessel takes 3 damage it is destroyed and discarded. If there are
any cards under the destroyed Vessel, those cards retuirn to its owners hand after the
full resolution of the combat.
Obs.: Each player may have only ONE Vessel Card.
Obs2.: Players may play a new Vessel Card even if they already have one in play. The
previous Vessel Card is discarded and the new one is played with full Hit Points.
Player’s turn