Gaia Project is another game in the Terra Mystica line. Similarly to in the original Terra Mystica, fourteen distinct groups live on seven different types of planets and every group requires their own home planets type to survive; therefore, in order to create and develop new territories, they must terraform adjoining planets. What's more, Gaia planets can be utilized by all groups for colonization and Transdimensional planets can be changed into Gaia planets.
Each group can work on their abilities in six distinct spaces of improvement: Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, and Research, prompting cutting edge technological and uncommon rewards. To do all of that, each race has unique abilities and capabilities.
The playing board is made of ten areas, permitting a variable set-up and thus a much greater replay enjoyability than its archetype Terra Mystica. A two-player game is facilitated on just seven areas.
How It Works
Gaia Project is a perplexing Euro game for two to four players. Players control extraordinary extraterrestrial societies and attempt to colonize the system with their structures. The player with the most points wins.
To begin, each player receives a unique alien race, represented by a faction board. The modular board tiles are arranged, and the technology tiles are randomly assigned to the nine spaces on the technology board. A random advanced technology is assigned to each technology track, two end-game scoring conditions are randomly chosen, one round-scoring bonus tile is randomly assigned to each round, and round boosters are randomly chosen based on the number of players. Players set their buildings on their individual faction boards, choose starting locations on the main board, and in reverse turn order choose a round booster for the first round. The first player begins.
The game is played over six rounds. A round in Gaia Project consists of four phases: income, Gaia Project, actions, and cleanup. In income, players get resources based on which buildings they have on the board, their technology tiles, and certain technology tracks. In the Gaia Project phase, players’ Gaia Projects transform planets. The bulk of the game happens during the action phase, when players take actions, one per turn, in turn order until every player passes. On a turn, there are eight possible actions:
*- Build a mine (colonize a new planet)
-
Upgrade a building
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Start a Gaia Project
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Move up a technology track
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Form a federation
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Use a once-per-round “power action,” making it unavailable to other players
-
Use a once-per-round, player-specific special action
-
Pass*
There are four fundamental assets in the game: metal, credits, knowledge, and "quantum Intelligence cubes" (or QICs). Players need to painstakingly manage their assets to achieve their objectives. Every player likewise has a different pattern of sustainable power that can be utilized to purchase the four fundamental assets in the game or to make uncommon moves on the board. Players charge their power cycle through payments or by being in close proximity when other players construct or update.
In Gaia Project, mines are the only new buildings that may be built on planets, and in order to build on a new planet, the planet must be in range and the player must first terraform it to fit their race’s unique needs. If players want to place their bigger and better buildings on the board, they must upgrade their mines to trading stations and then upgrade their trading stations into other buildings. Each race has a “planetary institute,” which unlocks a unique power for the race when the player upgrades to it. There are also science buildings, which grant new technology tiles to the player. (Technology tiles advance players on technology tracks, which unlock new abilities for the player, and give them either one-time or ongoing bonuses.)
Most planets are differently terraformable for each race (that is, each race has planet types that are more and less accommodating to them), but green Gaia planets are equally terraformable for each race. There are also purple “Transdim” planets that are uninhabitable without using the titular Gaia Projects.
There are six technology tracks in Gaia Project, which grant players abilities the farther they climb them. The terraforming track makes it cheaper to make planets inhabitable; the navigation track extends a race’s range for colonization; the artificial intelligence track rewards players with QICs; the Gaia Project track allows players to use Gaia Projects; the economy track boosts players’ income; and the research track boosts a player’s knowledge, which can be used to move up technology tracks.
Players acquire points principally by framing alliances (connecting their structures on the board), ascending technology tracks and taking technology tiles, pursuing the end-game targets, and scoring the round's reward. Each cycle, another scoring opportunity is accessible to players that rewards them for working on something specific during the round (for instance: climbing a technology track, setting a mine on a Gaia planet, or moving up to their planetary organization).
The game ends after the 6th round. Players score end-game points for how far they have scaled the innovation tracks, for extra assets, and for their situation in the end-game scoring goals. Whoever has the most points wins...
Players who definitely know and love Terra Mystica will know pretty much what is in store with Gaia Project. The bones of the game are something very similar: players are attempting to extend their impact by building little structures and upgrading to better structures, the structures put on the board give some sort of benefit each round, and every player benefits from a race with a new power that defies the guidelines of the game in support of themselves somehow or another. Up to this point, it is natural.
Be that as it may, Gaia Project distinguishes itself from Terra Mystica both by making a few things more muddled and by smoothing out other parts of the game.
Gaia Project is an astounding new take on Terra Mystica. It streamlines the game in ways that make sense while opening the system to new strategic avenues. Indeed, the game can be long (presumably over two to three hours with a full table of experienced players); but it is worth giving it time to be fully appreciated. And that is certainly why the game received so many awards worldwide.
Take a look at the game page here:
https://boardgamearena.com/gamepanel?game=gaiaproject
Obviously, the whole BGA team would like to thank Feuerland Spiele, the publisher, as well as Jens Drögemüller and Helge Ostertag, the game designers, for their autorization to bring Gaia Project to the platform.
There are plenty of super-humans on earth, and we are proud that some of them are part of the BGA developers team: We send our deepest thanks to Kayvon and Mogri, the ones that made this game playable on Board Game Arena by developing it. Send them the warmest thanks, that surely was not an easy job!
But there's MORE!
Also, you will be glad to know that if you are a Terra Mystica enthusiast, the FIRE & ICE option is now available for all to play.
Another way to discover or re-discover this gem of a game for serious boardgamers all around the world.
That's it for today, thanks for your time!
And see you next week for another great release!
PROJEKT GAIA: igra Terra Mystica + razširitev F&I
Gaia Project je še ena igra v liniji Terra Mystica.
Podobno kot v izvirni Terra Mystica štirinajst različnih skupin živi na sedmih različnih vrstah planetov in vsaka skupina za preživetje potrebuje svoj tip domačih planetov; zato morajo za ustvarjanje in razvoj novih ozemelj teraformirati sosednje planete.
Še več, planete Gaia lahko uporabljajo vse skupine za kolonizacijo, transdimenzionalne planete pa lahko spremenijo v planete Gaia.
Vsaka skupina lahko dela na svojih sposobnostih v šestih različnih prostorih izboljšav: Terraformiranje, Navigacija, Umetna inteligenca, Gaiaforming, Gospodarstvo in Raziskave, kar povzroči vrhunske tehnološke in nenavadne nagrade.
Za vse to ima vsaka rasa edinstvene sposobnosti in zmogljivosti.
Igralna plošča je sestavljena iz desetih področij, kar omogoča spremenljivo postavitev in s tem veliko večjo užitek pri ponovnem igranju kot njen arhetip Terra Mystica.
Igra za dva igralca je olajšana na samo sedmih področjih.
Kako deluje
Gaia Project je zmedena evro igra za dva do štiri igralce.
Igralci nadzorujejo izjemne nezemeljske družbe in poskušajo kolonizirati sistem s svojimi strukturami.
Zmaga igralec z največ točkami.
Za začetek vsak igralec prejme edinstveno nezemeljsko raso, ki jo predstavlja frakcijska plošča.
Ploščice modularne plošče so razporejene, tehnološke ploščice pa so naključno dodeljene devetim prostorom na tehnološki plošči.
Vsaki tehnološki skladbi je dodeljena naključna napredna tehnologija, naključno sta izbrana dva pogoja za točkovanje končne igre, vsakemu krogu je naključno dodeljena ena bonus ploščica za točkovanje kroga, ojačevalci kroga pa so naključno izbrani glede na število igralcev.
Igralci postavijo svoje zgradbe na svoje posamezne frakcijske plošče, izberejo začetne lokacije na glavni plošči in v obratnem vrstnem redu izberejo ojačevalec kroga za prvi krog.
Prvi igralec začne.
Igra se igra v šestih krogih.
Krog v projektu Gaia je sestavljen iz štirih faz: dohodek, projekt Gaia, akcije in čiščenje.
V prihodku igralci dobijo sredstva glede na zgradbe, ki jih imajo na plošči, njihove tehnološke ploščice in določene tehnološke skladbe.
V fazi projekta Gaia projekti igralcev Gaia preoblikujejo planete.
Večji del igre se zgodi med fazo akcije, ko igralci izvajajo dejanja, eno na potezo, v vrstnem redu, dokler vsak igralec ne preide.
V zavoju je možnih osem dejanj:
- Zgradite rudnik (kolonizirajte nov planet)
- Nadgradite zgradbo
- Začnite projekt Gaia
- Premaknite se navzgor po tehnološki poti
- Ustanovite federacijo
- Uporabite "moč dejanje" enkrat na krog, zaradi česar ni na voljo drugim igralcem
- Uporabite posebno dejanje enkrat na krog, specifično za igralca
- Prepusti
V igri so štiri temeljna sredstva: kovina, krediti, znanje in "kvantne inteligentne kocke" (ali QIC).
Igralci morajo skrbno upravljati svoja sredstva, da dosežejo svoje cilje.
Vsak igralec ima prav tako drugačen vzorec trajnostne moči, ki jo je mogoče uporabiti za nakup štirih temeljnih sredstev v igri ali za nenavadne poteze na deski.
Igralci svoj cikel električne energije polnijo s plačili ali tako, da so v neposredni bližini, ko drugi igralci gradijo ali posodabljajo.
V projektu Gaia so rudniki edine nove zgradbe, ki jih je mogoče zgraditi na planetih, in če želite graditi na novem planetu, mora biti planet v dosegu in ga mora igralec najprej terraformirati, da ustreza edinstvenim potrebam svoje rase.
Če želijo igralci svoje večje in boljše zgradbe postaviti na tablo, morajo svoje rudnike nadgraditi na trgovske postaje in nato svoje trgovske postaje nadgraditi v druge zgradbe.
Vsaka rasa ima »planetarni inštitut«, ki odklene edinstveno moč za dirko, ko jo igralec nadgradi.
Obstajajo tudi znanstvene zgradbe, ki igralcu podeljujejo nove tehnološke ploščice.
(Tehnološke ploščice pospešujejo igralce na tehnoloških stezah, ki odklepajo nove sposobnosti za igralca in jim dajejo enkratne ali stalne bonuse.)
Večina planetov je različno terraformabilnih za vsako raso (to pomeni, da ima vsaka rasa tipe planetov, ki so jim bolj in manj prilagojeni), vendar so zeleni planeti Gaia enako terraformabilni za vsako raso.
Obstajajo tudi vijolični "Transdim" planeti, ki niso primerni za bivanje brez uporabe naslovnih projektov Gaia.
V Gaia Project je šest tehnoloških stez, ki igralcem dajejo sposobnosti, ko se po njih povzpnejo.
Zaradi teraformiranja je cenejše narediti planete primerne za bivanje; navigacijska pot razširja doseg dirke za kolonizacijo; skladba umetne inteligence nagrajuje igralce s QIC; skladba Gaia Project igralcem omogoča uporabo projektov Gaia; gospodarska pot povečuje prihodke igralcev; raziskovalna pot pa krepi igralčevo znanje, ki ga je mogoče uporabiti za premikanje po tehnoloških skladbah.
Igralci pridobivajo točke predvsem z oblikovanjem zavezništev (povezovanje njihovih struktur na plošči), dvigovanjem tehnoloških sledi in jemanjem tehnoloških ploščic, zasledovanjem ciljev na koncu igre in točkovanjem nagrade kroga.
Vsak cikel je igralcem na voljo še ena priložnost za točkovanje, ki jih nagradi za delo na nečem posebnem med krogom (na primer: plezanje po tehnološki stezi, postavitev rudnika na planetu Gaia ali premikanje na njihovo planetarno organizacijo).
Igra se konča po 6. krogu.
Igralci dosegajo točke na koncu tekme glede na to, kako daleč so napredovali po inovacijskih tirih, za dodatna sredstva in za njihov položaj v končni tekmi, ko so dosegli gole.
Zmaga tisti, ki ima največ točk...
Igralci, ki zagotovo poznajo in imajo radi Terra Mystica, bodo vedeli, kaj je v pripravi z Gaia Project.
Kosti igre so nekaj zelo podobnega: igralci poskušajo razširiti svoj vpliv z gradnjo majhnih struktur in nadgradnjo na boljše strukture, strukture, postavljene na ploščo, dajejo nekakšno korist v vsakem krogu in vsak igralec ima koristi od dirke z nova moč, ki kljubuje smernicam igre in se tako ali drugače podpira.
Do te točke je naravno.
Kakor koli že, Gaia Project se od Terra Mystica loči tako po tem, da je nekaj stvari bolj zmedeno in da zgladi druge dele igre.
Projekt Gaia je osupljiv nov pogled na Terra Mystica.
Poenostavi igro na smiselne načine, hkrati pa odpira sistem na nove strateške poti.
Dejansko je igra lahko dolga (verjetno več kot dve do tri ure s polno mizo izkušenih igralcev); vendar je vredno dati čas, da ga v celoti cenimo.
In zato je igra zagotovo prejela toliko nagrad po vsem svetu.
Oglejte si stran igre tukaj:
https://boardgamearena.com/gamepanel?game=gaiaproject
Očitno bi se celotna ekipa BGA rada zahvalila Feuerland Spiele, založniku, pa tudi Jensu Drögemüllerju in Helgeju Ostertagu, oblikovalcem iger, za njihovo pooblastilo za prenos Gaia Project na platformo.
Na zemlji je veliko super-ljudi in ponosni smo, da so nekateri od njih del ekipe razvijalcev BGA: Iskreno se zahvaljujemo Kayvonu in Mogriju, tistima, ki sta z razvojem to igro omogočila igranje te igre na Board Game Arena.
Iskreno se jim zahvalite, to zagotovo ni bilo lahko delo!
Ampak obstaja VEČ!
Prav tako boste veseli, da če ste navdušenec nad Terra Mystica, je možnost FIRE & ICE zdaj na voljo vsem za igranje.
Še en način, da odkrijete ali ponovno odkrijete ta biser igre za resne igralce namigov po vsem svetu.
To je to za danes, hvala za vaš čas!
In se vidimo naslednji teden za še eno odlično izdajo!