No intel. No blueprints. Just a dropship, kind of a map, and a mission briefing that boils down to "kill the Queen and hope you're still human when it's over." Nemesis: Retaliation delivers on every word of that.
You play a squad of marines sent into a Facility crawling with alien horrors. Sounds cooperative, right? Well, it isn't… not really. Everyone's got a shared Mission Task, sure, but you're also secretly holding a Private Objective, and that hidden agenda might mean leaving a teammate behind, or worse, sabotaging the whole plan for a payday. This is a game where the person watching your back might also be quietly hoping you don't make it back to the shuttle.
Each turn, you get 2 Actions. You can move, shoot, search, patch a wound, whatever keeps you breathing. Move through unexplored corridors and you flip new rooms into existence, building the Facility as you go, never knowing what's behind the next door. Make noise, and something might hear you. Roll badly, and a creature crawls out of the dark and into your face.
Combat is tense rather than tactical; bullets don't guarantee kills. Fire spreads. Oxygen runs out. And that little Larva bite you shrugged off? It might be quietly turning you into something else entirely, something you won't find out about until it's far too late.
Trust is the real currency in Nemesis: Retaliation, and it runs out fast. You'll share ammo with someone one turn and wonder if they're planning to leave you behind the next. Every promise made over comms could be true, or just enough to keep you moving toward someone else's goal. By the end, the scariest thing in the Facility might not be the Queen at all, it's realizing you never really know who is on your side.
Need some tips? Communicate and don’t die!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
We would like to thank Adam Kwapiński, the game creator, and Awaken Realms, the publisher, for this opportunity to let aliens infest our platform. And our thanks also go to Tisaac and KuWizard for surviving waves of horrors long enough to deliver this BGA port.
This was your Wednesday release.
In the end, there is one thing you must do above all: survive. Take care and play fair…
Nemesis: Maščevanje - Pobegni od nje, ti ...
Brez obveščevalnih podatkov. Brez načrtov. Samo desantna ladja, nekakšen zemljevid in navodila za misijo, ki se zreducirajo na "ubij kraljico in upaj, da boš še vedno človek, ko bo konec." Nemesis: Maščevanje izpolni vsako besedo tega.
Igrate ekipo marincev, poslano v objekt, ki mrgoli z nezemeljskimi grozotami. Sliši se kooperativno, kajne? No, ni ... pravzaprav ne. Vsi imajo skupno misijo, seveda, vendar imate tudi na skrivaj zasebni cilj, in ta skriti cilj lahko pomeni, da pustite soigralca za seboj ali, še huje, sabotirate celoten načrt zaradi zaslužka. To je igra, kjer oseba, ki vam čuva hrbet, morda tudi potihoma upa, da se ne boste vrnili do raketoplana.
V vsakem obratu imaš 2 akciji. Lahko se premikaš, streljaš, iščeš, krpaš rano, karkoli ti omogoča dihanje. Če se premikaš po neraziskanih hodnikih, ustvarjaš nove sobe in sproti gradiš Objekt, ne da bi vedel, kaj se skriva za naslednjimi vrati. Če narediš hrup, te lahko nekaj sliši. Če se močno zakotališ, iz teme priplava bitje in ti plane v obraz.
Boj je bolj napet kot taktičen; krogle ne zagotavljajo uboja. Ogenj se širi. Zmanjkuje kisika. In tisti majhen ugriz ličinke, ki si ga ignoriral? Morda te tiho spreminja v nekaj povsem drugega, nekaj, za kar ne boš izvedel, dokler ne bo veliko prepozno.
Zaupanje je prava valuta v Nemesis: Retaliation in hitro zmanjka. V enem krogu si boste z nekom delili strelivo, v naslednjem pa se boste spraševali, ali vas namerava pustiti na cedilu. Vsaka obljuba, dana prek komunikacije, bi lahko bila resnična ali pa ravno dovolj, da vas bo še naprej premikala proti cilju nekoga drugega. Na koncu najstrašnejša stvar v objektu morda sploh ni kraljica, temveč spoznanje, da nikoli zares ne veš, kdo je na tvoji strani.
Potrebujete nekaj nasvetov? Komunicirajte in ne umrite!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
Radi bi se zahvalili ustvarjalcu igre Adamu Kwapińskemu in založniku Awaken Realms za to priložnost, da so naši platformi omogočili, da so nezemljani napadli našo platformo. Zahvaljujemo se tudi Tisaac in KuWizard, ker sta preživela valove grozot dovolj dolgo, da sta izdala to BGA-port.
To je bila vaša sredašnja izdaja.
Na koncu je ena stvar, ki jo moraš storiti predvsem: preživeti. Pazi nase in igraj pošteno ...
