Some games are a long time in the works before getting published. The first steps of the project for publishing an online version of Djambi on Board Game Arena were taken in early 2013, so we are really happy to release this game today for everyone to enjoy!
Djambi, also called "Machiavelli's chessboard", is a game created by Jean Anesto in the 70's which holds a very special feel since it was designed to display the dark side of politics with all the negociation, dirty tricks and treachery leading to power! You are the leader of a political party, your objective is absolute power, and you are not above political assassination... That's just a means to an end, and your goal is clear: there can be only one leader left!
Djambi is played like chess, with specific pieces (Chief, Reporter, Assassin, Diplomat, Necromobile and Militants) and 4 contenders around the board instead of just 2. The center of the board is the seat of power, called the Maze. Getting your Chief there will allow you to play more often (once after each of your opponents) which can be a decisive advantage, but you should be careful as it's a very exposed situation... Also, when taking a piece, it doesn't leave the board like in most games but stays here as a corpse, that can be used for protection or to hinder the progress of your opponents! Did we say "politics"? A large part of the game relies on setting up public alliances with other players to get them to help you crush an opponent, but then of course, sometimes an ally outlives it's usefulness. Nothing personal there! When playing with friends, you should make sure that they understand this before starting a game of Djambi... 😉
The rules were written with a strong focus on the theme: they are pretty fun to read, but leave some space for interpretation on fine points of the game. Rather than making available a lot of possible options, we made some choices for maximum machiavellian play:
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you can kill your own pieces, except the leader (sometimes sacrifice is necessary);
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the Reporter has the choice not to kill (the Press is not above making some arrangements with political parties);
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a Chief is eliminated if fully entrapped by corpses with no Necromobile left in play;
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the master move of the Diplomat is available (removing a Chief from the Maze, then replacing him/her by another Chief when leaving the Maze);
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the master move of the Assassin is available (killing a Chief in power, then killing another Chief when leaving the Maze and setting up his/her corpse in the Maze as a puppet regime!)
The longer the game takes to get released, the longer the list of thanks to be given! We would like to thank:
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Alkazar who was the first developer interested in implementing Djambi, who got information about the game, started developing it but unfortunately could not finish;
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marcgenesis who took over to create a new and complete implementation;
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Didier Hallépée who was close to the publisher "L'impensé radical" when it existed and got back to us with answers about the game and the possibility to publish an online version;
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the illustrators Reno (http://reno-pixellu.com/blog/), Boulet (http://www.bouletcorp.com/) and Lucie Albon (http://www.luciealbon.net/) for their kind authorization to propose their illustrations of the pieces as an optional graphical theme for the game (visible on the right of the illustration image for this news, and available through the game preferences).
We hope that you'll have fun working your very convoluted way to absolute power in this game!
Djambi (Machiavelli je šahovnici)
Nekatere igre so dolgo časa v delih pred že objavljena.
Prve korake projekta za objavljanje spletna različica Djambi na prizorišče igre so bili sprejeti v začetku leta 2013, da smo res zadovoljni v izpust to igro danes vsakomur!
Djambi, imenovan tudi "Machiavelli je šahovnici", je igra ustvaril Jean Anesto v 70-ih, ki ima zelo poseben občutek, saj je bil zasnovan za prikaz temne strani politike z vsemi negociation, umazanih trikov in podlosti, ki vodi do moči!
Ste vodja politične stranke, vaš cilj je absolutno moč, in niste nad politični umor...
To je samo sredstvo za dosego cilja, in vaš cilj je jasen: ne more biti le en vodja levo!
Djambi je igral kot šah, določene dele (Chief, Reporter, morilec, Diplomat, Necromobile in skrajneži) in 4 kandidata po tabli namesto samo 2.
Center odbora je sedež moč, imenovano labirint.
Pridobivanje vaš šef, tam vam bo omogočilo, da igrajo bolj pogosto (enkrat po vsaki od vaših nasprotnikov) ki lahko odločilno prednost, vendar bodite previdni, saj je zelo izpostavljen položaj...
Tudi ob kos, ne pustite na ladji, kot v večini iger vendar ostane tukaj kot truplo, ki se lahko uporabljajo za zaščito ali ovirajo napredek svoje nasprotnike!
Smo rekli, "politiki"?
Velik del igre se opira na ustanovitev javnih zavezništva z drugimi akterji, da se jim lahko zdrobimo nasprotnika, potem pa seveda, včasih je zaveznik outlives je uporabnost.
Nič osebnega tam!
Ko se igra s prijatelji, se morate prepričati, da to razumejo, pred začetkom igra Djambi...
Pravila so napisana z močnim poudarkom na temo: so precej zabavno brati, vendar pustite nekaj prostora za tolmačenje na fine točk igre.
Ne pa kar na voljo veliko možnosti, smo naredili nekaj možnosti za največje Makijavelistički igra:
-vi moči ubiti svoje kose, razen vodja (včasih daritev je potrebno);
-Reporter je na izbiro ne ubiti (tiska ni zgoraj kar nekaj dogovorov s političnimi strankami);
-Vodja se izloči , če popolnoma ujete z trupla z Necromobile levo v igri;
- mojster premakniti Diplomat je na voljo (odstranjevanje vodja iz labirinta, potem mu nadomesti drug šef, ko zapustijo labirint);
- mojster premakniti morilec je na voljo (ubijanje vodja v moči, potem ubijanje drug šef, ko zapustijo labirint in vzpostavitev njegovo truplo v labirintu kot režima lutkarske!)
Več igra traja, da se sprosti, več seznam hvala treba!
Radi bi se zahvalil:
- Alkazar , ki je bil prvi razvijalec zanima pri izvajanju Djambi, ki je dobil informacije o igri, začel razvijati to, vendar na žalost ni mogel končati;
- marcgenesis , ki je prevzel tvoriti a nov ter celoten izvajanje;
- Didier Hallépée , ki je bil blizu založnik "L" impensé radikalov "ko je obstajala in dobil nazaj k nam z odgovori o igri in možnost objaviti spletno različico;
-ilustratorjev Reno ( http://reno-pixellu.com/blog/ ), Boulet ( http://www.bouletcorp.com/ ) in Lucie Albon ( http://www.luciealbon.net/ ) za njihovo prijazno odobritvijo predlagati svoje ilustracije kosov kot neobvezno grafično temo za igro (vidno na desni slika slike za to novico, in na voljo skozi igro nastavitve).
Upamo, da boste imeli dela zelo zapletena pot za absolutno moč v tej igri zabavno!
