Plato said: "You can discover more about one person in an hour of play than in a year of conversation".
That was the first thing we remembered at BGA when we got contacted by the famous service RealClearPolitics for a study about the links between the way you behave during a board game, and the way you behave in real life.
The results of this study - to be published next week in Social Science Research Journal - are quite astonishing since they came to confirm what Plato said 2500 years ago! You can really guess many things about someone just by watching him/her playing a game: personality type, general attitude, social skills, but also wishes, secret thoughts, consumer profile and ... political vote!
This unusual study leads of course to extraordinary new possibilities for BGA. This is why we'd like to share with you some exchanges we had with Tom McIntire from RealClearPolitics about this.
**BGA: What is the main result of this research?
**
Tom McIntire: Being a boardgamer myself, I was pretty convinced that the link between the way you play and the way you behave in real life is important. I was expecting to discover a good correlation between certain game habits and certain psychological patterns. The main result of this study is to confirm that this link exists ... but what was very surprising is how strong the correlations are.
The most astonishing results concern politics. One of our main objective was to find a correlation between the way players behave in a game, and their political opinions. In most cases, we managed to get a success rate of 80% in predicting the vote of a given player on BGA. In certain circumstances, for example if a player played more than 100 games with at least 30 different opponents, our success rate is even over 90%!
**BGA: How is this even possible?
**
TM: We created an algorithm that detects some specific game situations on Board Game Arena and surveys the reaction of the players. The moves, but also the reaction time, and what they write in the chat.
Some game situations are really close to real life situations, and like in real life, you can have many different reactions: aggressive, passive-aggressive, diplomatic, and so on. We used an artificial intelligence based on a neural network that has been trained to recognize these different reactions and categorize them. This way, if you watch the same player playing different games during a few hours, you are able to build a pretty accurate portrait of his/her mind.
Afterwards, we contacted directly a sample of 500 users of BGA to confirm or infirm what we found out about them.
**BGA: Why did you choose BGA for this study?
**
TM: BGA is hosting +16.000 games each day, and all games take place on servers where we can install our algorithms and our AI. If we had tried to do this in real life, it would have taken hundred of years to reach the same results.
**BGA: What other things did you manage to know about the players?
**
TM: The results are incredibly accurate in many domains.
For example, we managed to get good results at predicting basic information like the age of the players, their gender, their level of education or their revenues.
But what is very interesting is that the best results we got was on the personality aspects. We got extraordinary accurate results for predicting for example the mood, the sociability, the rationality of a player. These informations are very difficult to gather otherwise, even with personality tests. What is exciting is that unlike with a personality test, a player on BGA doesn't even know that he/she is being analysed, which makes the results even better!
**BGA: what could be the possible applications for this?
**
TM: There are practically no limits to the possible applications.
Of course, our main interest at RCP is to predict votes for the next elections. We already created a joint-venture company with Board Game Arenea named "Meeple Mind". The goal is to analyse data from all games played on BGA, categorize players depending on their political opinions, and sell the possibility to political candidates to target people they need to reach. Typically, a candidate from a left wing party will want to send a different message to the right-wing people he/she needs to convince, and to the left-wing people he/she needs to reassure.
But we won't stop at that. For example we are capable to predict who in the whole BGA database would be your best husband/wife according to your personality (or to predict your probability of divorcing your current partner if he/she is also a player). We are also studying the possibility to detect the personalities who are the most likely to commit a crime and automatically send a police surveillance drone when the probability reaches a certain treshold. These two examples show how great it will be for mankind to exploit such a tool!
To conclude, Board Game Arena would like to thank RealClearPolitics for partnering with BGA for that study. As players, we want to promote the board games by any possible ways, even the unusual ones, and it was a really good surprise for us to see that board games and technology can make the world even better.
To be continued!
Norcev: smo lahko uganiti za ki glasujete z igrami!
Platon je rekel: "Lahko odkrijete več o eni osebi v eni uri igre kot v leto pogovor".
To je bila prva stvar, ki smo spomnil na BGA, ko smo dobili stik z slovit usluga RealClearPolitics za študijo o povezavah med način, vi obnašati med družabne igre, in način, da se obnašajo v resničnem življenju.
Rezultati te študije - objavljeni naslednji teden v Družboslovne raziskave reviji - so precej presenetljivo, saj so prišli potrditi, kaj Platon je dejal pred 2500 leti!
Lahko res mislim, da veliko stvari o nekom samo z bedeti njega igranje iger: osebnost tipa, splošen odnos, socialne veščine, pa tudi želje, tajne misli, profil potrošnika in...
politični glasovanje!
Ta nenavadna študija vodi seveda izredna nove možnosti za BGA.
To je razlog, zakaj smo želeli deliti z vami nekaj izmenjave smo imeli z Tom McIntire iz RealClearPolitics o tem.
BGA: Kaj je rezultat teh raziskav?
Tom McIntire: Se je boardgamer sam, sem bil precej prepričan, da je pomembno povezavo med način igrate in način, kako se obnašajo v resničnem življenju.
Sem pričakoval, da odkrijete dobro korelacijo med nekatere igre navade in določene psihološke vzorce.
Glavni rezultat te študije je potrditi, da ta povezava obstaja...
ampak kaj je bilo zelo presenetljivo je, kako močno so korelacije.
Najbolj osupljivih rezultatov zadevajo politiki.
Med naš glavni cilj je bil ugotoviti korelacijo med način, igralci se obnašajo v igri, in svoje politično mnenje.
V večini primerov, nam je uspelo dobiti stopnja uspešnosti 80 % pri napovedovanju glasovanje določenega igralca na BGA.
V nekaterih okoliščinah, na primer, če igralec igral, več kot 100 iger z vsaj 30 različnih nasprotniki, naš uspeh mera je celo več kot 90 %!
BGA: Kako je to sploh mogoče?
TM: Smo ustvarili algoritem, ki odkriva nekatere posebne okoliščine v igri na prizorišče igre in ankete o reakcije igralcev.
Poteze, ampak tudi reakcijski čas, in kaj so napisali v klepetu.
Nekateri igri situacijah so res blizu življenjskih situacijah, in kot v resničnem življenju, lahko imate veliko različnih reakcij: agresivno, pasivno-agresivni, diplomatske in tako naprej.
Smo uporabili umetna inteligenca, nevronske mreže, ki je usposobljeno, da prepozna te različne odzive in jih kategorizirati na osnovi.
Na ta način, če gledam proti istemu nasprotniku, igranje različnih iger v nekaj urah, ste sposobni zgraditi precej natančno portret njegov um.
Potem bomo izžrebance vzorec 500 uporabnikov BGA potrditi ali bolnih kaj smo ugotovili, o njih.
BGA: Zakaj ste izbrali BGA za ta študij?
TM: BGA gosti +16.000 vsak dan in vse igre potekajo na strežnikih, kjer lahko namestite naši algoritmi in naše AI.
Če smo imeli preizkušen uganjati to v resničnem življenju, da bi imela sto let, da doseže iste rezultate.
BGA: Kakšne druge stvari vam je uspelo vedeti o igralci?
TM: Rezultati so izjemno natančno na mnogih področjih.
Na primer, nam je uspelo dobiti dobre rezultate pri napovedovanju osnovne informacije kot starost igralcev, njihovega spola, njihovo stopnjo izobrazbe ali njihovih prihodkov.
Ampak kaj je zelo zanimivo je, da je bilo najboljše rezultate smo dobili na vidike osebnosti.
Imamo izredno natančne rezultate za napoved na primer razpoloženje, je družabnost, racionalnosti igralec.
Te informacije so zelo težko zbrati drugače, tudi z osebnostnih testov.
Kaj je zanimivo je, da v nasprotju s testom osebnost, igralec na BGA sploh ne ve, da on/ona je analiziramo, česar rezultati še boljši!
BGA: kaj lahko možnosti uporabe za to?
TM: So praktično brez omejitev v možne uporabe.
Seveda, naš glavni interes na RCP je napovedati glasove za naslednje volitve.
Smo že ustvarili skupnega podjetja z Arenea družabne igre, imenovan "Meeple Mind".
Cilj je analizirati podatke iz vseh tekem na BGA kategorizirati igralcev glede na njihova politična mnenja in prodati možnost za politične kandidate za ciljne ljudi so morali doseči.
Praviloma bo kandidat iz levo krilo stranke želite poslati drugačno sporočilo ljudem desničarski on/ona se mora prepričati, in levo krilo ljudem on/ona potrebuje, da bi pomirili.
Vendar se ne bomo ustavili na to.
Na primer smo sposobni napovedati, kdo v zbirki celotno BGA bo vaš najboljši mož/žena glede vaše osebnosti (ali napovedati vaš verjetnost Razvežejo vašega trenutnega partnerja, če je tudi igralec).
Preučujemo tudi možnosti za odkrivanje osebnosti, ki so najbolj verjetno, da kaznivih dejanj in samodejno Pošlji policijska nadzor brneti ko verjetnost doseže določeno mejno vrednostjo.
Teh dveh primeri prikazujejo, kako velik je za človeštvo izkoristiti takšno orodje!
Skleniti, namizna igra Arena bi rad zahvalil RealClearPolitics za partnerstva z BGA, za to študijo.
Kot igralci, želimo spodbujati družabne igre za vse možne načine, tudi tiste, nenavadno, in je bilo res dobro presenečenje za nas, da vidim da družabne igre in tehnologije bi svetu še boljše.
Nadaljevanje!
