**One year since the successful Kickstarter campaign and a few awards nominations, it's time to release this game on BGA!
**
There is a lot to say about such a deep game, so why not check about this nicely detailed text from the publisher?
After the great Chicago Fire of 1871, the brave men and women of Chicago sought to rebuild their once-great city, and rebuild it they did. Over the next 60 years Chicago experienced an economic golden age, making such great progress that it hosted The World's Columbian Exposition in 1893, followed not long after by a celebration of its Century of Progress at The World's Fair in 1933.
Many of the household brands we've come to know and love today had their start in Chicago during this time period; Oscar Mayer, Kraft, Quaker Oats, Nabisco, Swift & Co, Armour & Co, Schwinn Bicycles, Charles Schwab, and many others made a home here in this tall, bold slugger.
In City of the Big Shoulders players take on the roles of entrepreneurs and investors seeking to rebuild Chicago into a city fit for the world stage. In this unique merger of 18xx-style stock manipulation mechanics with euro-style gameplay, players start companies, trade in shares, hire employees, equip their factories, produce goods and sell them to be delivered to homes across the midwest.
Although City of the Big Shoulders features a large amount of strategic depth and rewarding gameplay, it does so in a shorter timeline than is typical of most heavy economic games. Players play just five rounds (also known as decades) in about two and a half hours. Each decade consists of five unique phases: A stock phase where players can buy and sell stock; a building phase where players rebuild the city of Chicago, placing action spaces on the board; an action phase where companies send their partners to make deals across Chicago; an Operating Phase where companies buy resources, produce goods, and ship them out of Chicago; and finally a cleanup phase where the board is set up for the following decade. At the end of the fifth decade, the game ends. Players then exchange shares that they have purchased over the course of the game for cash, are rewarded for any of the public goals they have accomplished over the five decades of play, and tally their money to determine who is Chicago's greatest resident.
CoBS is not a small game, but you could discover that you just enjoy it exactly for what it is: a big game of stock exchange that is not so much about stock exchanges but about worker placement and a unique economic engine.
If you have a thing for that kind of game, we can only recommend you to follow this link, and see by yourself:
[https://boardgamearena.com/gamepanel?ga ... shoulders
](https://boardgamearena.com/gamepanel?game=cityofthebigshoulders)
Sure that Monday releases are not for the faint-hearted.
The BGA Team would like to thank Parallel Games, as well as Raymond Chandler III - the game designer- to let us bring this beautifully strong game on our platform.
All of the development has been done by ggohierroy, our devoted developer who did an incredible job bringing City of The Big Shoulders to you, for your enjoyment.
***Now is your time to rule Chicago!
"Chicago is a town, a city that doesn't ever have to measure itself against any other city. Other places have to measure themselves against it. It’s big, it’s outgoing, it’s tough, it’s opinionated, and everybody’s got a story." —Anthony Bourdain.
1871: Mesto velikih ramen - Chicago gori ...
Eno leto od uspešne kampanje Kickstarter in nekaj nominacij za nagrade je čas, da to igro objavite na BGA!
O tako globoki igri je še marsikaj za povedati, zakaj pa ne bi preverili tega lepo podrobnega besedila pri založniku?
Po velikem požaru v Chicagu leta 1871 so pogumni možje in ženske v Chicagu skušali obnoviti nekoč svoje veliko mesto in ga tudi obnovili.
V naslednjih 60 letih je Chicago doživel gospodarsko zlato dobo in dosegel tako velik napredek, da je leta 1893 gostil svetovno kolumbijsko razstavo, kmalu zatem pa praznovanje stoletja napredka na svetovni razstavi leta 1933.
Številne gospodinjske znamke, ki smo jih danes poznali in jih imamo radi, so se v tem obdobju začele v Chicagu; Oscar Mayer, Kraft, Quaker Oats, Nabisco, Swift & Co, Armor & Co, Schwinn Bicycles, Charles Schwab in mnogi drugi so si tu ustvarili dom v tej visoki drzni lenobi.
Igralci v City of Big Shoulders prevzamejo vlogo podjetnikov in vlagateljev, ki si želijo obnoviti Chicago v mesto, primerno za svetovni oder.
V tej edinstveni združitvi mehanike manipulacije z delnicami v slogu 18xx z igranjem v evrskem slogu igralci ustanovijo podjetja, trgujejo z delnicami, najemajo zaposlene, opremijo svoje tovarne, proizvedejo blago in prodajo, da jih dostavijo domov na srednjem zahodu.
Čeprav ima Mesto velikih ramen veliko strateške globine in koristnega igranja, to počne v krajšem časovnem okviru, kot je značilno za večino težkih ekonomskih iger.
Igralci v približno dveh urah in pol odigrajo le pet krogov (znanih tudi kot desetletja).
Vsako desetletje je sestavljeno iz petih edinstvenih faz: delniška faza, v kateri lahko igralci kupujejo in prodajajo delnice; gradbena faza, v kateri igralci obnovijo mesto Chicago in na tablo postavijo akcijske prostore; akcijska faza, v kateri podjetja pošiljajo svoje partnerje, da sklenejo pogodbe po Chicagu; operativna faza, v kateri podjetja kupujejo vire, proizvajajo blago in ga pošiljajo iz Chicaga; in končno faza čiščenja, kjer je odbor postavljen za naslednje desetletje.
Konec petega desetletja se igra konča.
Nato igralci delnice, ki so jih kupili med igro, zamenjajo za gotovino, nagrajeni so za katerega koli javnega cilja, ki so ga dosegli v petih desetletjih igre, in seštejejo svoj denar, da ugotovijo, kdo je največji prebivalec Chicaga.
CoBS ni majhna igra, vendar bi lahko ugotovili, da v njej uživate ravno takšno, kot je: velika igra borze, ki ne gre toliko za borze, temveč za umestitev delavcev in edinstven ekonomski motor.
Če imate kaj za takšno igro, vam lahko priporočamo, da sledite tej povezavi in si sami ogledate:
https://boardgamearena.com/gamepanel?ga ...
ramena
Prepričani smo, da ponedeljkove izdaje niso za tiste z lahkoto.
Ekipa BGA se zahvaljuje Parallel Games, pa tudi Raymondu Chandlerju III - oblikovalcu iger, da nam je omogočil, da to čudovito igro predstavimo na naši platformi.
Ves razvoj je naredil ggohierroy, naš predani razvijalec, ki je neverjetno delo prinesel City of The Big Shoulders k vam, za vaš užitek.
Zdaj je tvoj čas, da zavladaš Chicagu!
"Chicago je mesto, mesto, ki se mu ni treba nikoli meriti z nobenim drugim mestom.
Drugi kraji se morajo meriti proti temu.
Velika je, odhajajoča, težka, samozavestna in vsi imajo zgodbo. "- Anthony Bourdain.