It's cheesy, but you might not know about this very well-known card game that is pretty much available in any board game stores, or even toy stores.
Why is it so popular?
The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).
Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose "no trump". On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round.
The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led.
After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins.
After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted.
A game you can discover right here:
https://boardgamearena.com/gamepanel?game=wizard
Yes, it's from 1984 and still relevant today. We can tell by the many tables currently open on Board Game Arena.
That's why we would like to thank the publisher AMIGO, the author Ken Fisher and our developer MGoulet who implemented this game for BGA.
It plays from 3 to 6, and lasts for 40 minutes.
So you can try to test your skills on this game, you'll always find someone to play it.
And don't forget that tomorrow, it'll be all about the eggs!
But for now, you're a wizard, Harry...
Čarovnik: ostareli, a dobrote v igrah s kartami
Je sirast, vendar morda ne boste vedeli za to zelo dobro znano igro s kartami, ki je precej na voljo v vseh trgovinah z družabnimi igrami ali celo v trgovinah z igračami.
Zakaj je tako priljubljen?
Čarovnik za trike uporablja šestdeset kart s krovom, ki je sestavljen iz tradicionalnega krova z 52 kartami (1-13 v štirih oblekah), skupaj s štirimi čarovniki (visoko) in štirimi norci (nizko).
Igralci tekmujejo v več krogih glede na število igralcev in tisti, ki konča z najvišjim številom točk, zmaga.
V vsakem krogu se igralcem razdeli karta - ena karta v prvem krogu, dve karti v drugem, tri v tretjem itd.
- nato se adut določi tako, da se obrne zgornja karta nezadovoljenega krova; če se razkrije obleka, je ta obleka adut, če pa je karta obrnjena, je Jester, je zavrnjena in adut za ta krog ni.
Če je izkazana karta čarovnik, trgovec za adut izbere eno od 4 oblek.
Prodajalec ne more izbrati "no adut".
V zadnjem krogu vsake igre se delijo vse karte, tako da ni nobenega aduta.
Nato igralci navedejo, koliko trikov pričakujejo, da bodo zmagali v krogu.
Igranje in zmagovanje trikov uporablja večinoma standardna pravila trikov. Če igralec vodi primerno karto, mu morajo slediti vsi drugi igralci, če je to mogoče. Če igralec vodi Jester, potem drugi igralec določi vodeno obleko. Če igralec vodi čarovnika, lahko tisti, ki sledijo, igrajo, kar hočejo. V vseh primerih pa lahko igralec vedno igra Čarovnika ali Jesterja, tudi če ima karte v vodjeni obleki.
Potem ko je vsak igralec igral na karto, določite zmagovalca trika na naslednji način: Če je bil odigran eden ali več čarovnikov, igralec prvega čarovnika trik zmaga, zbere karte in vodi do naslednjega trika. V nasprotnem primeru zmaga trik, kdor je igral najvišjega aduta. V nasprotnem primeru zmaga trik, kdor je igral najvišjo karto vodstvene obleke. Če so vsi igralci igrali Jesters, zmaga tisti, ki je igral prvega Jesterja.
Ko so vsi triki odigrani, igralci seštejejo svoj rezultat za krog. Če se igralec ujema s svojo ponudbo in osvoji natanko toliko trikov, kot je navedeno na začetku kroga, doseže 20 točk, plus 10 točk za vsak trik. Če igralec zgreši svojo ponudbo, izgubi 10 točk za vsak trik, ki ga je izpustil, ne glede na to, ali je vzel več ali manj, kot je bilo napovedano.
Igro, ki jo lahko odkrijete tukaj:
https://boardgamearena.com/gamepanel?game=wizard
Da, to je iz leta 1984 in še danes aktualno. To lahko razberemo po številnih mizah, ki so trenutno odprte na Board Game Arena.
Zato bi se radi zahvalili založniku AMIGO, avtorju Kenu Fisherju in našemu razvijalcu MGoulet, ki je to igro implementiral za BGA.
Igra od 3 do 6 in traja 40 minut.
Tako lahko poskusite preizkusiti svoje spretnosti v tej igri, vedno boste našli nekoga, ki jo bo igral.
In ne pozabite, da bo jutri vse v zvezi z jajci!
Ampak za zdaj si čarovnik, Harry ...