Oh, look! A pyramid!
In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.
Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing — and the stones to back up their plans — will prove to be Egypt's best builder.
Selected for Spiel 2016, Imhotep took a long time to be distributed worldwide. The author offers us a game that brings to mind Zooloretto (the boats that you load but that others can send), Egezia and its multiple market bonuses (of end, of collection, of additional actions), Azul (its arrangement of stones in the tomb) and Pyramids (for its sites where you build in various ways). Imhotep combines several of these mechanics to make a brilliant game.
There are a lot of interactions, as well as opportunistic moves, where your neighbor will inevitably screw up your plans at some point, it is also a game of placement with several ways to win points (and double-sided boards to change the game).
Quite a short and rich game, Imhotep's concept works perfectly, being simple and devious, all without dilemmas for our lil' builders' hearts.
A game worth trying if you've never got your hands on it, by clicking here:
https://boardgamearena.com/gamepanel?game=imhotep
A huge thanks to Phil Walker-Harding, the game designer, as well as the KOSMOS team for giving their authorization to bring this wonder to Board Game Arena.
Let's not forget the most important : XCID, who developed the game for the platform in a pretty efficient way.
Now it's time for you to play it!
Let us know what you think about this game, or... walk like an Egyptian!
IMHOTEP: IMHO to je piramidna shema!
Oh, poglej!
Piramida!
V Imhotepu igralci postanejo gradbeniki v Egiptu, ki želijo posnemati prvega in najbolj znanega tamkajšnjega arhitekta, in sicer Imhotepa.
V šestih krogih s čolnom premikajo lesene kamne, da ustvarijo pet temeljnih spomenikov, v zavoju pa igralec izbere eno od štirih dejanj: nabavi nove kamne, naloži kamne na čoln, pripelje čoln do spomenika ali igra akcijo. kartica.
Čeprav se to sliši preprosto, seveda drugi igralci nenehno ovirajo vaše gradbene načrte z izvajanjem lastnih načrtov.
Samo tisti z najboljšim časom – in kamni, ki bodo podprli svoje načrte – se bodo izkazali za najboljšega graditelja Egipta.
Imhotep, ki je bil izbran za Spiel 2016, je trajal dolgo, da je bil distribuiran po vsem svetu.
Avtor nam ponuja igro, ki spominja na Zooloretto (čolne, ki jih naložiš, a jih lahko pošljejo drugi), Egezio in njene številne tržne bonuse (konca, zbiranja, dodatnih dejanj), Azul (njeno razporeditev kamnov v grobnica) in piramide (za mesta, kjer gradite na različne načine).
Imhotep združuje več teh mehanik, da naredi briljantno igro.
Veliko je interakcij, pa tudi oportunističnih potez, kjer vam bo sosed v nekem trenutku neizogibno zmotil načrte, gre tudi za igro umeščanja z več načini osvojitve točk (in obojestranskimi tablami za spremembo igre) .
Precej kratka in bogata igra, Imhotepov koncept deluje odlično, saj je preprost in zvit, vse brez dilem za srca naših malih gradbincev.
Igra, ki jo je vredno poskusiti, če je še nikoli niste dobili v roke, s klikom tukaj:
https://boardgamearena.com/gamepanel?game=imhotep
Ogromna zahvala Philu Walker-Hardingu, oblikovalcu iger, pa tudi ekipi KOSMOS, da so pooblastili, da to čudeže prenesejo v Board Game Arena.
Ne pozabimo na najpomembnejše: XCID, ki je igro za platformo razvil na precej učinkovit način.
Zdaj je čas, da ga igrate!
Sporočite nam, kaj menite o tej igri, ali...
hodi kot Egipčan!