A game from the gods, for the simple mortals...
Highly-acclaimed by critics, winning many commendations worldwide, Deus was surely a game to talk about when it was released in 2014.
MinD-Spielepreis Complex Game Nominee, Tric Trac Nominee, Lys Passioné Finalist, Kennerspiel des Jahres Recommended, International Gamers Award, As d'Or - Jeu de l'Année Nominee and Golden Geek Award nominee.
To say the least, the game by Belgian's designer Sébastien Dujardin (Troyes, Black Angel, Tournay, etc...), was an event like most of his releases.
In Deus, players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards, and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military, green for resource production, blue for trade, brown for scoring, purple for temples, and yellow for a variety of effects.
When you construct a building, you build it in the appropriate location on the modular game board — which is sized based on the number of players with the hexagonal tiles composed of seven landscape "circles" — then you place the card in your personal tableau in the appropriate stack of colored cards and activate the power of all of those cards already in your tableau, starting with the card at the bottom of the stack.
When you make an offering, you discard cards, then receive the help of a god associated with one of the cards that you discarded, with the number of cards determining the strength of the associated action. You then refill your hand to five cards.
The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins.
**A euro-game that's not as complicated as it sounds, based on a civilization-building theme. Let's dive into more details...
**
Hands down the best part of this game is the way meeples and cards are connected by category. That means when you play the War Elephants card, you not only gain one new army meeple together with the ability to move it 2 spaces, but that ability now also applies to every other army meeple you have. There are lots of interesting implementations of this concept throughout the design. Yet despite all this, the game is lightweight.
Two more quirks to explain. Temple cards are pretty much just the 6-cost devs from Race, offering endgame VP for objectives. Barbarian villages dot the map and offer one-time VP when surrounded and pacified. The game ends when either the barbarians or the temples run out (there's a common pool of temple meeples for all the players).
Player interaction is limited to blocking, raiding (stealing VP/gold) and competition over the temple meeples and barbarian villages.
Remember that to keep chugging along you will need cards, resource tokens (or gold which buys anything at 4:1), and meeples. You start with a 2 or 3 turn supply of resources gold, and a slightly bigger supply of meeples and cards.
What happens when you run out?
Instead of building, you can perform an offering to the gods. You throw away any number of cards, dedicating them to the Roman god of your choice by discarding at least one card of that suit (Mars = military, Neptune = maritime, you get the picture).
In exchange:
- One meeple of the appropriate shape is added to your personal supply.
- You refill your hand to 5 cards.
- Each god grants an additional bonus that scales with the number of cards you discard: Neptune gives you 2 gold for each card; Ceres (production) gives you resources of your choice; Minerva (science) grants bonus card draws; Vesta (civil) grants VP; Mars (military) grants extra meeples of your choice; and Jupiter (temple) lets you use any other god's power.
DEUS is a rich euro-game that's shining from its original design. It's not complex, but rich in terms of choices.
If you have played Deus, now's your chance to get your hands on it again for another game.
If you have NEVER played Deus, we can tell you it's worth taking the time to get into the rules.
The best part in the game is that even if there are good players that will know which strategy to adopt depending on the cards they got at the beginning, there's always a strategy to get out of the "beginning-mist". And winning will bring you so much joy that you will probably never forget a game you've won.
Take a look at the rules, watch some games in progress and play it now by clicking here:
https://boardgamearena.com/gamepanel?game=deus
Of course, we would like to thanks Sebastien Dujardin and Pearl Games for their help bringing Deus to the platform.
But more importantly: we would love to thanks Robinzig for the outstanding development of this game. That's a beast of combo-management and while possibilities could be endless, he managed to make the game totally playable on BGA. Kudos to him!
The game being magnified by Maeva Da Silva and Christine Deschamps, you don't have an excuse, if you're into games that are a bit bigger than your average family-sized game, you've come to the right place.
This is a game you should totally try.
At least once in a lifetime.
That's it for now, see you next Wednesday for more amazing games!
DEUS: Ko Catan sreča Dirko za galaksijo v rimskem cesarstvu.
Igra bogov, za preproste smrtnike...
Deus, ki je bila zelo cenjena s strani kritikov in je prejela številne pohvale po vsem svetu, je bila igra, o kateri je bilo treba govoriti, ko je izšla leta 2014.
MinD-Spielepreis Complex Game Nominee, Tric Trac Nomines, Lys Passioné Finalist, Kennerspiel des Jahres Recommended, International Gamers Award, As d'Or - Jeu de l'Année Nominee in Golden Geek Award.
Mimogrede, igra belgijskega oblikovalca Sébastiena Dujardina (Troyes, Black Angel, Tournay itd.) je bila dogodek kot večina njegovih izdaj.
V Deusu si igralci prizadevajo za razvoj lastnih civilizacij v skupnem okolju.
Vsak igralec začne igro s petimi gradbenimi kartami in igralec na zavoju uporabi eno od teh kart za gradnjo zgradbe ali zavrže eno ali več kart, da poda daritev bogu.
Karte so na voljo v šestih barvah: rdeča za vojsko, zelena za pridobivanje virov, modra za trgovino, rjava za točkovanje, vijolična za templje in rumena za različne učinke.
Ko zgradite zgradbo, jo zgradite na ustrezni lokaciji na modularni igralni plošči – ki je velika glede na število igralcev s šesterokotnimi ploščicami, sestavljenimi iz sedmih pokrajinskih »krogov« – nato kartico postavite v vaš osebni mizo v ustrezen sveženj barvnih kart in aktivirajte moč vseh teh kart, ki so že v vaši tabeli, začenši s kartico na dnu svežnja.
Ko podarite ponudbo, zavržete karte, nato prejmete pomoč boga, povezanega z eno od kart, ki ste jo zavrgli, pri čemer število kart določa moč povezanega dejanja.
Nato svojo roko napolnite na pet kart.
Igra se konča, ko so bile vse barbarske vasi na igralni plošči obkrožene in napadene ali ko so vsi templji zgrajeni.
Kdor ima največ točk, zmaga.
Evroigra, ki ni tako zapletena, kot se sliši, temelji na temi, ki gradi civilizacijo.
Poglobimo se v več podrobnosti ...
Najboljši del te igre je način, kako so mipi in karte povezani po kategorijah.
To pomeni, da ko igrate na kartico War Elephants, ne pridobite le enega novega vojaškega meepleja skupaj z možnostjo, da ga premaknete za 2 presledka, ampak ta sposobnost zdaj velja tudi za vse druge vojaške meeple, ki jih imate.
V celotnem dizajnu je veliko zanimivih izvedb tega koncepta.
Kljub vsemu pa je igra lahka.
Še dve nenavadnosti za razlago.
Temple kartice so v bistvu le 6-cenovni razvijalci iz Race, ki ponujajo VP končne igre za cilje.
Barbarske vasi so posejane po zemljevidu in ponujajo enkratno VP, ko so obkrožene in pomirjene.
Igra se konča, ko zmanjka barbarov ali templjev (za vse igralce je skupen bazen templjev).
Interakcija igralcev je omejena na blokiranje, napade (krajo VP/zlata) in tekmovanje v tempeljskih meepljih in barbarskih vaseh.
Ne pozabite, da boste za nadaljevanje žganja potrebovali karte, žetone virov (ali zlato, ki kar koli kupi v razmerju 4:1) in meeple.
Začnete z 2 ali 3 zavoji z zlato zalogo virov in nekoliko večjo ponudbo mipov in kart.
Kaj se zgodi, ko te zmanjka?
Namesto gradnje lahko opravite daritev bogovom.
Zavržete poljubno število kart in jih posvetite rimskemu bogu po vaši izbiri, tako da zavržete vsaj eno karto te barve (Mars = vojaški, Neptun = pomorski, dobite sliko).
V zameno:
1.
Vaši osebni zalogi je dodan en meeple ustrezne oblike.
2.
Svojo roko napolnite na 5 kart.
3.
Vsak bog podeli dodaten bonus, ki se spreminja glede na število kart, ki jih zavržete: Neptun vam da 2 zlati za vsako karto; Ceres (proizvodnja) vam daje vire po vaši izbiri; Minerva (znanost) odobri žrebanje bonusnih kartic; Vesta (civilna) podeljuje VP; Mars (vojaški) podeljuje dodatne meeples po vaši izbiri; in Jupiter (tempelj) vam omogoča uporabo katere koli druge božje moči.
DEUS je bogata evro-igra, ki sije po svoji prvotni zasnovi.
Ni zapleteno, je pa bogato v smislu izbire.
Če ste igrali Deus, je zdaj vaša priložnost, da ga spet dobite za drugo igro.
Če še NIKOLI niste igrali Deusa, vam lahko rečemo, da si je vredno vzeti čas in se seznaniti s pravili.
Najboljši del igre je, da tudi če obstajajo dobri igralci, ki bodo vedeli, katero strategijo sprejeti glede na karte, ki so jih dobili na začetku, vedno obstaja strategija za izhod iz "začetne megle".
In zmaga vam bo prinesla toliko veselja, da verjetno nikoli ne boste pozabili zmagovane igre.
Oglejte si pravila, si oglejte nekaj iger v teku in jih igrajte zdaj s klikom tukaj:
https://boardgamearena.com/gamepanel?game=deus
Seveda bi se radi zahvalili Sebastienu Dujardinu in Pearl Games za pomoč pri pripeljevanju Deusa na platformo.
Še pomembneje pa je: radi bi se zahvalili Robinzigu za izjemen razvoj te igre.
To je zver kombiniranega upravljanja in čeprav so možnosti lahko neskončne, mu je uspelo, da je igro popolnoma mogoče igrati na BGA.
Pohvale mu!
Igro, ki jo poveličujeta Maeva Da Silva in Christine Deschamps, nimate izgovora, če vas zanimajo igre, ki so nekoliko večje od vaše povprečne družinske igre, ste prišli na pravo mesto.
To je igra, ki jo morate popolnoma poskusiti.
Vsaj enkrat v življenju.
To je to zaenkrat, se vidimo naslednjo sredo na več neverjetnih igrah!