#116897: "Level 3 challenges are too luck dependent on your trail card draws IMO"
Na kaj se nanaša prijava?
Kaj se je zgodilo? Prosimo, izberi spodaj
Kaj se je zgodilo? Prosimo, izberi spodaj
Prosimo preverite ali že obstaja poročilo o isti zadevi
Če je tako, GLASUJTE za to poročilo. Poročila z največ glasovi se obravnavajo PREDNOSTNO!
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Natančen opis
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• Kopirajte / prilepite sporočilo o napaki, ki ga vidite na zaslonu, če ga imate.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Prosim, pojasnite, kaj ste hoteli storiti, kaj ste naredili in kaj se je zgodilo
• Kateri brskalnik uporabljaš?
Chrome on iOS
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• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
• Kateri brskalnik uporabljaš?
Chrome on iOS
-
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • Kateri brskalnik uporabljaš?
Chrome on iOS
-
• Kaj je bilo prikazano na zaslonu, ko ste bili blokirani (prazen zaslon? Del vmesnika za igro? Sporočilo o napaki?)
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • Kateri brskalnik uporabljaš?
Chrome on iOS
-
• Kateri del pravil ni bil upoštevan pri priredbi za BGA
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Je kršitev pravil vidna na seznamu potez? Če je, pri kateri številki poteze?
• Kateri brskalnik uporabljaš?
Chrome on iOS
-
• Katero potezo ste želeli narediti v igri?
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Kaj ste poskušali narediti, da bi izvedli to potezo v igri?
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• Kaj se je zgodilo, ko ste poskusili to storiti (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Chrome on iOS
-
• Na kateri točki v igri se je težava pojavila (katera navodila so bila prikazana)
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Kaj se je zgodilo, ko ste poskušali narediti to potezo v igri (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Chrome on iOS
-
• Prosim opiši problem s prikazom. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • Kateri brskalnik uporabljaš?
Chrome on iOS
-
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
• Kateri brskalnik uporabljaš?
Chrome on iOS
-
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • Kateri brskalnik uporabljaš?
Chrome on iOS
Zgodovina poročil
I achieved all of the level 1 and level 2 challenges in a reasonable number of attempts. I thought their difficulty level was generally balanced. They were a lot of fun, and challenging at times.
However the level 3 grind is currently onerous. I would rather play other games.
The rules are properly implemented and there is nothing to improve here regarding the gameplay.
You could post your request to the forum or send it to the publisher/game designer.
Thanks
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