#118325: "Movement: if expedition member moves back to tile from which it came, treat as undo not as new move"
Na kaj se nanaša prijava?
Kaj se je zgodilo? Prosimo, izberi spodaj
Kaj se je zgodilo? Prosimo, izberi spodaj
Prosimo preverite ali že obstaja poročilo o isti zadevi
Če je tako, GLASUJTE za to poročilo. Poročila z največ glasovi se obravnavajo PREDNOSTNO!
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Natančen opis
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• Kopirajte / prilepite sporočilo o napaki, ki ga vidite na zaslonu, če ga imate.
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 -
• Prosim, pojasnite, kaj ste hoteli storiti, kaj ste naredili in kaj se je zgodilo
• Kateri brskalnik uporabljaš?
Google Chrome v96
-
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Kateri brskalnik uporabljaš?
Google Chrome v96
-
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Kateri brskalnik uporabljaš?
Google Chrome v96
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• Kaj je bilo prikazano na zaslonu, ko ste bili blokirani (prazen zaslon? Del vmesnika za igro? Sporočilo o napaki?)
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Kateri brskalnik uporabljaš?
Google Chrome v96
-
• Kateri del pravil ni bil upoštevan pri priredbi za BGA
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 -
• Je kršitev pravil vidna na seznamu potez? Če je, pri kateri številki poteze?
• Kateri brskalnik uporabljaš?
Google Chrome v96
-
• Katero potezo ste želeli narediti v igri?
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 -
• Kaj ste poskušali narediti, da bi izvedli to potezo v igri?
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• Kaj se je zgodilo, ko ste poskusili to storiti (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Google Chrome v96
-
• Na kateri točki v igri se je težava pojavila (katera navodila so bila prikazana)
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 -
• Kaj se je zgodilo, ko ste poskušali narediti to potezo v igri (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Google Chrome v96
-
• Prosim opiši problem s prikazom. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Kateri brskalnik uporabljaš?
Google Chrome v96
-
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Kateri brskalnik uporabljaš?
Google Chrome v96
-
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
So the subject above is a bit awkwardly phrased due to BGA's character limitations, but here's the idea in full:
When moving an expedition member, I can move it multiple tiles before confirming the entire move—great!
But I notice that if I move it to a tile that I'd previously come from, the interface treats it like a new move... hmm. This is technically legal, but I suggest that a more practical usage would be to have the move treated as /undoing/ the movement to the current tile.
Here's an example: if my member starts on tile A, and I click B > C > D > C, instead of spending all the points to move from A > B > C > D > C as currently happens, the player would be better served by having the interface just spend the points for A > B > C.
I posit that players it would be /exceedingly/ rare for any player to overspend points, but allowing this "contained" undo would be a much more likely, and therefore helpful, case. And in the rare case that a player wants to do A > B > C > D > C, that player could do that in two separate moves: A > B > C > D, then D > C, confirming after both (and the double confirmation will act as a guard against unintentionally overspending on inefficient moves).
Again, any "undoing" is to happen before the move is confirmed, so hopefully this "localized" undo functionality won't have the major cost that you mentioned in boardgamearena.com/bug?id=117454 • Kateri brskalnik uporabljaš?
Google Chrome v96
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- Ali je F5 rešil težavo?
- Se je problem pojavil večkrat? Vsakič? Naključno?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
