#131778: "Designate a Demon mover or have it automated"
Na kaj se nanaša prijava?
Kaj se je zgodilo? Prosimo, izberi spodaj
Kaj se je zgodilo? Prosimo, izberi spodaj
Prosimo preverite ali že obstaja poročilo o isti zadevi
Če je tako, GLASUJTE za to poročilo. Poročila z največ glasovi se obravnavajo PREDNOSTNO!
| # | Status | Votes | Game | Type | Title | Last update |
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Natančen opis
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• Kopirajte / prilepite sporočilo o napaki, ki ga vidite na zaslonu, če ga imate.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• Prosim, pojasnite, kaj ste hoteli storiti, kaj ste naredili in kaj se je zgodilo
• Kateri brskalnik uporabljaš?
Google Chrome v127
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• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
• Kateri brskalnik uporabljaš?
Google Chrome v127
-
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
• Kateri brskalnik uporabljaš?
Google Chrome v127
-
• Kaj je bilo prikazano na zaslonu, ko ste bili blokirani (prazen zaslon? Del vmesnika za igro? Sporočilo o napaki?)
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
• Kateri brskalnik uporabljaš?
Google Chrome v127
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• Kateri del pravil ni bil upoštevan pri priredbi za BGA
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• Je kršitev pravil vidna na seznamu potez? Če je, pri kateri številki poteze?
• Kateri brskalnik uporabljaš?
Google Chrome v127
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• Katero potezo ste želeli narediti v igri?
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
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• Kaj ste poskušali narediti, da bi izvedli to potezo v igri?
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• Kaj se je zgodilo, ko ste poskusili to storiti (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Google Chrome v127
-
• Na kateri točki v igri se je težava pojavila (katera navodila so bila prikazana)
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
-
• Kaj se je zgodilo, ko ste poskušali narediti to potezo v igri (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Google Chrome v127
-
• Prosim opiši problem s prikazom. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
• Kateri brskalnik uporabljaš?
Google Chrome v127
-
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
-
• Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
• Kateri brskalnik uporabljaš?
Google Chrome v127
-
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
Having every move of a demon decided with a majority vote by all the players just slows the game down, especially in turn based mode because there are at least a half dozen votes every time it's the demon's turn. Is it possible to have a vote to determine who moves all the demons? Or even better, can their movement be automated?
• Kateri brskalnik uporabljaš?
Google Chrome v127
Zgodovina poročil
I know there is utility in being able to decide the movement of the demons yourself, but having to vote every time is just long and drawn out.
We were actually thinking of making it as a per player option that the player can decide they don't care and have it auto-select for them.
This option would default to on as the true strategic value of movements will be more important at the higher difficulty levels.
Do you think this approach would provide an adequate solution?
Minor Spoiler: Some of the not yet implemented content will deal extra damage to players if moved in a straight line or other such, so implementing the voting system (as per rulebook) was necessary at first.
Would it be implemented that if 2 out of 3 players opt for the automatic option that the third would be the one picking where the demons move?
But we could weight it so auto-generated is 1 vote and user input is 10 votes, effectively making it so the third would always be selecting how they move. Or if all auto-generate a random one is selected. Or if one auto-generates and two/three vote it will select tie-break between the two inputs.
What about a more micro approach? I’m thinking that voting would be required by everyone for the first move of each demon type, but then add a checkbox for “Automate Remaining Votes for This Demon Type” that is available to check at every voting opportunity. That way everyone is engaged to start with each demon type, and if you have skin in the game for that demon type, then you can keep actively voting. If not, or if you trust the others/don’t care, then automate the rest of your votes to speed up the game until the next demon type acts.
For the in between votes (player order, splitting damage, etc), maybe you have a similar approach, but make it per round with a checkbox each time that reads, “Automate Misc Votes for Remainder of Round,” and then reset each round instead of each demon type.
I like the weighting idea, and it could be used with this as well.
Also, semi related, we have something coming down the pipeline for pause triggers. A big challenge in Deliverance is that Interrupts can be played, well, as interrupts. In between a demon's movement and when they deal damage even. So if you know an abomination is coming at you with a smash, this time allows you to spend some courage to gain shield (with the right Treasure equipped) or get some healing, or play that damage prevention prayer card. If demons auto selected, moved, and damaged, most players wouldn't have the time to react to that. I'll post more on that as a suggestion tomorrow. Once that is fully architected it should resolve most of this discussion.
NOTE: not choosing the full path can affect fallback movements and have strategic impact.
NOTE: ONLY targeted angel's controller has a say in the demon's movement.
I think eventually we'll make a table option for Demon Auto Movement:
- Full: No one at this table cares, pick an end spot and path automatically
- Basic (Newly implemented): Only ask if the endpoint will be different and an angel is involved
- RAW: Strategy matters here, the demons will only move without player input if their path is compelled by the rules. Ask targeted angel for input OR (I like your idea of last one to move, but currently I'm not sure if this is tracked internally)
Please note that making an AI on BGA is against the rules, so best we can do is automatic random picking between valid paths. We cannot analyze the board and pick a strategically optimal move automatically. RAW will give you best chance at keeping demons away from your saints!
Dodaj nekaj k temu poročilu
- Drug ID mize/ premikanje ID-ja
- Ali je F5 rešil težavo?
- Se je problem pojavil večkrat? Vsakič? Naključno?
- Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
