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#149942: "Assign Losses Automatically"
acknowledged: Razvijalci se strinjajo, da je to dobra ideja in nameravajo delati na njej
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Predlog: Menim, da bi igranje igre bistveno lahko izboljšali na naslednji način
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• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
(Not a bug, just a suggestion.) Currently the game pauses a lot to ask folks to pick which unit will take a loss in battle. But (unless I'm missing something) actually there's no need to do this in most cases because it's usually determined which type of unit has to take the loss, and there's no functional difference between different units in the same category. There are some times where players do have decisions to make, e.g. whether a highland or a non-Highland Metropolitan brigade will take a loss. But there's basically never a reason to take a loss on a Highland rather than another Metropolitan brigade, so even though this is technically a choice I don't think it needs to be on here when it'd slow things down. Which Indian unit to take as a loss sometimes does matter, e.g. in a multi-Year scenario you should preferably take as a loss a unit whose Village is going to be occupied at the start of next Year. So it'd be great to streamline this a bit. Also I'm not sure if the implementation currently always requires you to take losses on an already flipped unit, but 13.4 is clear that Reduced units have loss priority over Full in the same category, so that also removes the need for some decisions.
Thanks so much!• Kateri brskalnik uporabljaš?
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dec 18 th 2024 1:54 •
Thalack • Razvijalci se strinjajo, da je to dobra ideja in nameravajo delati na njej:
dec 24 th 2024 16:05 • You are not missing anything :-) The main reason it' isn't happening right now is all the units have there own names and this might matter to some people. What I have in mind is add a player preference either on game or player level to enable auto resolving losses. I think in general it can be done for all units except Indians and Colonials as they are tied to specific places.
Note that it's already assigning hits to reduced units automatically or if there is only one option for a given unit type.
Note that it's already assigning hits to reduced units automatically or if there is only one option for a given unit type.
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