#32886: "Eliminate hidden trackable information (at least when playing async)"
Na kaj se nanaša prijava?
Kaj se je zgodilo? Prosimo, izberi spodaj
Kaj se je zgodilo? Prosimo, izberi spodaj
Prosimo preverite ali že obstaja poročilo o isti zadevi
Če je tako, GLASUJTE za to poročilo. Poročila z največ glasovi se obravnavajo PREDNOSTNO!
| # | Status | Votes | Game | Type | Title | Last update |
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Natančen opis
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• Kopirajte / prilepite sporočilo o napaki, ki ga vidite na zaslonu, če ga imate.
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
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• Prosim, pojasnite, kaj ste hoteli storiti, kaj ste naredili in kaj se je zgodilo
• Kateri brskalnik uporabljaš?
Google Chrome v90
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• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imaš posnetek zaslona te napake (priporočljivo), ga lahko naložite na poljuben način (snipboard.io for example) in tukaj prilepite povezavo. Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• Kateri brskalnik uporabljaš?
Google Chrome v90
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• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• Kateri brskalnik uporabljaš?
Google Chrome v90
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• Kaj je bilo prikazano na zaslonu, ko ste bili blokirani (prazen zaslon? Del vmesnika za igro? Sporočilo o napaki?)
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• Kateri brskalnik uporabljaš?
Google Chrome v90
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• Kateri del pravil ni bil upoštevan pri priredbi za BGA
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
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• Je kršitev pravil vidna na seznamu potez? Če je, pri kateri številki poteze?
• Kateri brskalnik uporabljaš?
Google Chrome v90
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• Katero potezo ste želeli narediti v igri?
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
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• Kaj ste poskušali narediti, da bi izvedli to potezo v igri?
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• Kaj se je zgodilo, ko ste poskusili to storiti (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Google Chrome v90
-
• Na kateri točki v igri se je težava pojavila (katera navodila so bila prikazana)
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
-
• Kaj se je zgodilo, ko ste poskušali narediti to potezo v igri (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Google Chrome v90
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• Prosim opiši problem s prikazom. Če imaš posnetek zaslona te napake (priporočljivo), ga lahko naložite na poljuben način (snipboard.io for example) in tukaj prilepite povezavo.
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• Kateri brskalnik uporabljaš?
Google Chrome v90
-
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imaš posnetek zaslona te napake (priporočljivo), ga lahko naložite na poljuben način (snipboard.io for example) in tukaj prilepite povezavo. Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• Kateri brskalnik uporabljaš?
Google Chrome v90
-
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
In person (and possibly live), tracking what pieces other players have played is mostly possible. But async, it's pretty impossible. Yes, I can reconstruct it from the log, or take personal notes every turn. Better, IMO, is if all players had access to all information -- how many of each component each player has remaining.
• Kateri brskalnik uporabljaš?
Google Chrome v90
Zgodovina poročil
Because in real life in it is difficult to remember how many pieces people have left unless you have a REALLY good memory (specially in 3-4 players games). Assisting players with such information, would, IMHO, ruin part of the spirit of the game. Of course, you can still browse through the logs and see that, but it is difficult, much more like in the live game. Perhaps as an option of people want it, but it will definitively not be by default.
Perhaps, showing the number of TOTAL pieces placed (or remaining) could be done as default, I have to think about this because as it does not require memory but just to count pieces on the booard, it is much more the spirit of the game.
There is a substantial cadre of gamers who play any game where all hidden information is strictly trackable (as it is here) with open hands, and that group also has significant overlap with the type of gamers who like these old school abstract placement euros. To have the option to play this way in the digital world would be great.
I'm not sure I get the "spirit of the game" argument. There's nothing else in the game to indicate that memory or bluffing etc is an intended mechanism or element of the competition in the game, nor do a player's holdings ever change except by removal (it's not like a hidden-money game where flows are going both in and out).
Thanks for considering the option.
With 2 players, it is a cut-throat battle where every move you make matters, and I don't even think that there is an argument for why that information shouldn't be displayed that's worth making. Why not just make it easier for both players when you are able to survey the complete state of the game by counting anyway?
With real competitive games against strangers where your ELO ranking is at stake though, this really just doesn’t make any sense.
Benj
Benj
Benj
Dodaj nekaj k temu poročilu
- Drug ID mize/ premikanje ID-ja
- Ali je F5 rešil težavo?
- Se je problem pojavil večkrat? Vsakič? Naključno?
- Če imaš posnetek zaslona te napake (priporočljivo), ga lahko naložite na poljuben način (snipboard.io for example) in tukaj prilepite povezavo.
