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#47642: "It is difficult to distinguish between Mountain location and Barbarian village location without VP"
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Predlog: Menim, da bi igranje igre bistveno lahko izboljšali na naslednji način
Natančen opis
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
I haven't seen the state of Barbarian village location completely without VP yet. So I'm sorry if some measures are taken when it disappears. However, I reported that it would be very difficult to understand if it disappeared.• Kateri brskalnik uporabljaš?
Google Chrome v92
Zgodovina poročil
sep 2 nd 2021 11:58 •
robinzig • Razvijalci bi želeli več informacij o tem predlogu:
sep 2 nd 2021 12:13 • Thanks for the comment. You are correct that nothing "special" is done to distinguish these, and I can't say I ever thought of this as an issue, so thank you for bringing it to my attention
Not fully sure what I can do as the tiles just use the art from the physical game. Personally I think they're distinguishable enough to not interfere with the game, especially as:
- there are tooltips on each location which tell you what they are and give related info
- whenever you are about to build/move a unit the locations you can choose are highlighted (and barbarian villages are illegal locations for this as well), so there's no misclick risk
But I appreciate everyone is different, including in visual perception, so please don't think I'm dismissing this out of hand. If the above points don't satisfy you and you think this could cause real issues in a game, please let me know - particularly if you have any suggestions for visual changes which would help you on this issue.
Not fully sure what I can do as the tiles just use the art from the physical game. Personally I think they're distinguishable enough to not interfere with the game, especially as:
- there are tooltips on each location which tell you what they are and give related info
- whenever you are about to build/move a unit the locations you can choose are highlighted (and barbarian villages are illegal locations for this as well), so there's no misclick risk
But I appreciate everyone is different, including in visual perception, so please don't think I'm dismissing this out of hand. If the above points don't satisfy you and you think this could cause real issues in a game, please let me know - particularly if you have any suggestions for visual changes which would help you on this issue.
sarasa1a • Razvijalci bi želeli več informacij o tem predlogu:
sep 2 nd 2021 15:09 • The mountain of Boiteajeux is a little thin, so I found it difficult to understand by comparison. It may not bother me as I get used to it.
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