#69806: "Allow player to choose order of end-of-round effects"
Na kaj se nanaša prijava?
Kaj se je zgodilo? Prosimo, izberi spodaj
Kaj se je zgodilo? Prosimo, izberi spodaj
Prosimo preverite ali že obstaja poročilo o isti zadevi
Če je tako, GLASUJTE za to poročilo. Poročila z največ glasovi se obravnavajo PREDNOSTNO!
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Natančen opis
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• Kopirajte / prilepite sporočilo o napaki, ki ga vidite na zaslonu, če ga imate.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Prosim, pojasnite, kaj ste hoteli storiti, kaj ste naredili in kaj se je zgodilo
• Kateri brskalnik uporabljaš?
Mozilla v5
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• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imaš posnetek zaslona te napake (priporočljivo), ga lahko naložite na poljuben način (snipboard.io for example) in tukaj prilepite povezavo. Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Kateri brskalnik uporabljaš?
Mozilla v5
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• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Kateri brskalnik uporabljaš?
Mozilla v5
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• Kaj je bilo prikazano na zaslonu, ko ste bili blokirani (prazen zaslon? Del vmesnika za igro? Sporočilo o napaki?)
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Kateri brskalnik uporabljaš?
Mozilla v5
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• Kateri del pravil ni bil upoštevan pri priredbi za BGA
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Je kršitev pravil vidna na seznamu potez? Če je, pri kateri številki poteze?
• Kateri brskalnik uporabljaš?
Mozilla v5
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• Katero potezo ste želeli narediti v igri?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
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• Kaj ste poskušali narediti, da bi izvedli to potezo v igri?
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• Kaj se je zgodilo, ko ste poskusili to storiti (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Mozilla v5
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• Na kateri točki v igri se je težava pojavila (katera navodila so bila prikazana)
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
-
• Kaj se je zgodilo, ko ste poskušali narediti to potezo v igri (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Mozilla v5
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• Prosim opiši problem s prikazom. Če imaš posnetek zaslona te napake (priporočljivo), ga lahko naložite na poljuben način (snipboard.io for example) in tukaj prilepite povezavo.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Kateri brskalnik uporabljaš?
Mozilla v5
-
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imaš posnetek zaslona te napake (priporočljivo), ga lahko naložite na poljuben način (snipboard.io for example) in tukaj prilepite povezavo. Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Kateri brskalnik uporabljaš?
Mozilla v5
-
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
According to the rules of Seasons, a player should be able to choose the order of end-of-round effects.
• Kateri brskalnik uporabljaš?
Mozilla v5
Zgodovina poročil
Still, you can never have a hard-coded order which will work for all cases, there will always be corner cases, for example:
- A player may want to have fewer crystals (so intentionally triggering Wondrous Chest at 3 energies, before Heart of Argos or after Fairy Monolith) to kill an opponent Titus.
- A player may want to activate Horn of Plenty without energies in their reserve (before using Beggar's Horn or Heart of Argos) to have more energies the next turn
- For the two random effects Dial of Colof and Carnivora Strombosea, the player may decide one based on the outcome of the other
So ideally the player should be able to choose explicitly in which order effects happen.
Unfortunately, a naive implementation would slow down the game (especially turn-based games) if automatic effects such as Wondrous Chest or Titus Deepgaze would no longer be automatic. So the game should still do these automatic effects without player interaction if the order doesn't matter (determining whether the order matters may be non-trivial)
- Dial of Colof
- Damned Soul of Onys
- Ethiel's Fountain
- Carnivora Strombosea
- Beggar's Horn
- Heart of Argos
- Titus Deepgaze
- Wondrous Chest
- Mesodae’s Lantern
- Io's transmuter
- Fairy Monolith
- Chalice of eternity
- Horn of Plenty
but where we will restart the list whenever an effect actually triggers. So the fact that Horn of Plenty is last in thi list doesn't mean that no further effects are possible: whenever Horn of Plenty triggers, then we'll recheck the list from the beginning.
The general principle remains that the player retains the choice between performing these actions manually or performing them automatically. Seasons is a notable exception because it seems to me that this is one of the first games implemented on BGA, if not the first. In my opinion, there is no longer any reason to retain this exception, as soon as a developer recognizes the need for necessary changes.
It should already be noted that automatism is of much less interest now that the end-round effects are solved by player in the order of the turn and no longer card by card as before. In addition, some end-of-turn effects require player intervention anyway, for example to choose an effect, or the type of energy received.
However, when there is only one end-of-turn effect, and no choice is required, the player’s intervention is not useful.
Fiercely in favour of strict application of the rules, I would add that it would be useful, in case of manual selection of cards with end-of-turn effects, to be able to differentiate the achievable effects from the inoperative effects by a color code. This in order to be able to choose more easily to activate inoperative effects (but which could become achievable during the end-of-turn of the player) because deemed undesirable at this time of the game.
Dodaj nekaj k temu poročilu
- Drug ID mize/ premikanje ID-ja
- Ali je F5 rešil težavo?
- Se je problem pojavil večkrat? Vsakič? Naključno?
- Če imaš posnetek zaslona te napake (priporočljivo), ga lahko naložite na poljuben način (snipboard.io for example) in tukaj prilepite povezavo.
