#77267: "Do more actions in the front-end interface instead of the back-end"
Na kaj se nanaša prijava?
Kaj se je zgodilo? Prosimo, izberi spodaj
Kaj se je zgodilo? Prosimo, izberi spodaj
Prosimo preverite ali že obstaja poročilo o isti zadevi
Če je tako, GLASUJTE za to poročilo. Poročila z največ glasovi se obravnavajo PREDNOSTNO!
| # | Status | Votes | Game | Type | Title | Last update |
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Natančen opis
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• Kopirajte / prilepite sporočilo o napaki, ki ga vidite na zaslonu, če ga imate.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Prosim, pojasnite, kaj ste hoteli storiti, kaj ste naredili in kaj se je zgodilo
• Kateri brskalnik uporabljaš?
Mozilla v5
-
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
• Kateri brskalnik uporabljaš?
Mozilla v5
-
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. • Kateri brskalnik uporabljaš?
Mozilla v5
-
• Kaj je bilo prikazano na zaslonu, ko ste bili blokirani (prazen zaslon? Del vmesnika za igro? Sporočilo o napaki?)
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. • Kateri brskalnik uporabljaš?
Mozilla v5
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• Kateri del pravil ni bil upoštevan pri priredbi za BGA
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Je kršitev pravil vidna na seznamu potez? Če je, pri kateri številki poteze?
• Kateri brskalnik uporabljaš?
Mozilla v5
-
• Katero potezo ste želeli narediti v igri?
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Kaj ste poskušali narediti, da bi izvedli to potezo v igri?
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• Kaj se je zgodilo, ko ste poskusili to storiti (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Mozilla v5
-
• Na kateri točki v igri se je težava pojavila (katera navodila so bila prikazana)
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Kaj se je zgodilo, ko ste poskušali narediti to potezo v igri (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Mozilla v5
-
• Prosim opiši problem s prikazom. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. • Kateri brskalnik uporabljaš?
Mozilla v5
-
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. -
• Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
• Kateri brskalnik uporabljaš?
Mozilla v5
-
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
For Seasons, there are many cases where it would make sense to do more in the front-end instead of in the back-end. Especially when activating a card, all choices (which effect to use if there are multiple, paying the cost for the effect) should be handled at once in the front-end. Then this combined data could be sent at once to the back-end.
This would allow implementing Undo/Cancel in some cases and would generally make Seasons more user friendly.
A good example where this already partially happens is Amulet of Time: the user can select/unselect multiple cards to discard before confirming. • Kateri brskalnik uporabljaš?
Mozilla v5
Zgodovina poročil
Dodaj nekaj k temu poročilu
- Drug ID mize/ premikanje ID-ja
- Ali je F5 rešil težavo?
- Se je problem pojavil večkrat? Vsakič? Naključno?
- Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
