#77428: "Ability to click Condition Card List and gray out cards we think we know are in use"
Na kaj se nanaša prijava?
Kaj se je zgodilo? Prosimo, izberi spodaj
Kaj se je zgodilo? Prosimo, izberi spodaj
Prosimo preverite ali že obstaja poročilo o isti zadevi
Če je tako, GLASUJTE za to poročilo. Poročila z največ glasovi se obravnavajo PREDNOSTNO!
| # | Status | Votes | Game | Type | Title | Last update |
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Natančen opis
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• Kopirajte / prilepite sporočilo o napaki, ki ga vidite na zaslonu, če ga imate.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• Prosim, pojasnite, kaj ste hoteli storiti, kaj ste naredili in kaj se je zgodilo
• Kateri brskalnik uporabljaš?
Google Chrome v108
-
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
• Kateri brskalnik uporabljaš?
Google Chrome v108
-
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • Kateri brskalnik uporabljaš?
Google Chrome v108
-
• Kaj je bilo prikazano na zaslonu, ko ste bili blokirani (prazen zaslon? Del vmesnika za igro? Sporočilo o napaki?)
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • Kateri brskalnik uporabljaš?
Google Chrome v108
-
• Kateri del pravil ni bil upoštevan pri priredbi za BGA
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• Je kršitev pravil vidna na seznamu potez? Če je, pri kateri številki poteze?
• Kateri brskalnik uporabljaš?
Google Chrome v108
-
• Katero potezo ste želeli narediti v igri?
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• Kaj ste poskušali narediti, da bi izvedli to potezo v igri?
-
• Kaj se je zgodilo, ko ste poskusili to storiti (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Google Chrome v108
-
• Na kateri točki v igri se je težava pojavila (katera navodila so bila prikazana)
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• Kaj se je zgodilo, ko ste poskušali narediti to potezo v igri (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Google Chrome v108
-
• Prosim opiši problem s prikazom. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • Kateri brskalnik uporabljaš?
Google Chrome v108
-
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? -
• Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
• Kateri brskalnik uporabljaš?
Google Chrome v108
-
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
Currently, all 15 condition cards are listed out below the game when this preference is selected — This is really helpful to learning and recalling what types of cards there are, but I think it could be helpful if we could like, X out or gray out cards to somehow indicate "yes we know this card is in use bc we've had this card before.
I know Narabi fundamentally is supposed to rely on memory, but given that most of all Narabi tables (to my knowledge, lately,) happen in turn-based mode, meaning:
a) multiple games happening at the same time, over a prolonged period of time like days or weeks,
b) mixing up which games' cards' conditions are which is common
c) the biggest feature you notice of the game is undoubtedly the cars themselves and their positions, and that's currently all that can identify which game table you're playing at in a *quick* glance. however, the card positions can change drastically between you and the other players' turns leading back to you, swapping from clockwise to counter clockwise order or more.
d) we have the option of doing this by using the notes section anyways, so implementing it into the interface would make it friendlier for everyone — i would guess that it's not very hard to implement click to gray out/x out? so i would assume the biggest debatable point here is whether this breaks the memory aspect, given the playerbase and gameplay thus far? • Kateri brskalnik uporabljaš?
Google Chrome v108
Zgodovina poročil
I would wager to say most people don't wait around 30 minutes for one table of one game — meaning they queue for multiple tables at various games — meaning they are a lot more likely to get matched to another game before a Narabi table fills :')
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- Drug ID mize/ premikanje ID-ja
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- Se je problem pojavil večkrat? Vsakič? Naključno?
- Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
