#97633: "Trade notification/alert when someone _accepts_ or counteroffers"
Na kaj se nanaša prijava?
Kaj se je zgodilo? Prosimo, izberi spodaj
Kaj se je zgodilo? Prosimo, izberi spodaj
Prosimo preverite ali že obstaja poročilo o isti zadevi
Če je tako, GLASUJTE za to poročilo. Poročila z največ glasovi se obravnavajo PREDNOSTNO!
# | Status | Votes | Game | Type | Title | Last update |
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Natančen opis
• Kopirajte / prilepite sporočilo o napaki, ki ga vidite na zaslonu, če ga imate.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Prosim, pojasnite, kaj ste hoteli storiti, kaj ste naredili in kaj se je zgodilo
• Kateri brskalnik uporabljaš?
Google Chrome v117
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
• Kateri brskalnik uporabljaš?
Google Chrome v117
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Kateri brskalnik uporabljaš?
Google Chrome v117
• Kaj je bilo prikazano na zaslonu, ko ste bili blokirani (prazen zaslon? Del vmesnika za igro? Sporočilo o napaki?)
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Kateri brskalnik uporabljaš?
Google Chrome v117
• Kateri del pravil ni bil upoštevan pri priredbi za BGA
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Je kršitev pravil vidna na seznamu potez? Če je, pri kateri številki poteze?
• Kateri brskalnik uporabljaš?
Google Chrome v117
• Katero potezo ste želeli narediti v igri?
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Kaj ste poskušali narediti, da bi izvedli to potezo v igri?
• Kaj se je zgodilo, ko ste poskusili to storiti (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Google Chrome v117
• Na kateri točki v igri se je težava pojavila (katera navodila so bila prikazana)
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Kaj se je zgodilo, ko ste poskušali narediti to potezo v igri (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Google Chrome v117
• Prosim opiši problem s prikazom. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Kateri brskalnik uporabljaš?
Google Chrome v117
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
• Kateri brskalnik uporabljaš?
Google Chrome v117
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Kateri brskalnik uporabljaš?
Google Chrome v117
Zgodovina poročil
If we had such an overhauled trade interface we might not need this suggestion. However, that's a much more complicated thing to design. As long as we've still got the current, really hard to use trade interface, this suggestion is pretty simple and straightforward to implement, and would save significant time on turn-based games.
Dodaj nekaj k temu poročilu
- Drug ID mize/ premikanje ID-ja
- Ali je F5 rešil težavo?
- Se je problem pojavil večkrat? Vsakič? Naključno?
- Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.