#98230: "Stress cards - display all the possible landing spot instead of just ignoring it during planificatio"
Na kaj se nanaša prijava?
Kaj se je zgodilo? Prosimo, izberi spodaj
Kaj se je zgodilo? Prosimo, izberi spodaj
Prosimo preverite ali že obstaja poročilo o isti zadevi
Če je tako, GLASUJTE za to poročilo. Poročila z največ glasovi se obravnavajo PREDNOSTNO!
| # | Status | Votes | Game | Type | Title | Last update |
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Natančen opis
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• Kopirajte / prilepite sporočilo o napaki, ki ga vidite na zaslonu, če ga imate.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• Prosim, pojasnite, kaj ste hoteli storiti, kaj ste naredili in kaj se je zgodilo
• Kateri brskalnik uporabljaš?
Google Chrome v116
-
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imaš posnetek zaslona te napake (priporočljivo), ga lahko naložite na poljuben način (snipboard.io for example) in tukaj prilepite povezavo. Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Kateri brskalnik uporabljaš?
Google Chrome v116
-
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Kateri brskalnik uporabljaš?
Google Chrome v116
-
• Kaj je bilo prikazano na zaslonu, ko ste bili blokirani (prazen zaslon? Del vmesnika za igro? Sporočilo o napaki?)
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Kateri brskalnik uporabljaš?
Google Chrome v116
-
• Kateri del pravil ni bil upoštevan pri priredbi za BGA
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• Je kršitev pravil vidna na seznamu potez? Če je, pri kateri številki poteze?
• Kateri brskalnik uporabljaš?
Google Chrome v116
-
• Katero potezo ste želeli narediti v igri?
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• Kaj ste poskušali narediti, da bi izvedli to potezo v igri?
-
• Kaj se je zgodilo, ko ste poskusili to storiti (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Google Chrome v116
-
• Na kateri točki v igri se je težava pojavila (katera navodila so bila prikazana)
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. -
• Kaj se je zgodilo, ko ste poskušali narediti to potezo v igri (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Google Chrome v116
-
• Prosim opiši problem s prikazom. Če imaš posnetek zaslona te napake (priporočljivo), ga lahko naložite na poljuben način (snipboard.io for example) in tukaj prilepite povezavo.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Kateri brskalnik uporabljaš?
Google Chrome v116
-
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imaš posnetek zaslona te napake (priporočljivo), ga lahko naložite na poljuben način (snipboard.io for example) in tukaj prilepite povezavo. Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Kateri brskalnik uporabljaš?
Google Chrome v116
-
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
I've noticed a few display annoyances when playing a stress card.
1) Playing a stress card does not change the dot to where your car will end. If I just play a 4 the dot is 4 spaces ahead. If I play a 4 and Stress, the dot is 4 spaces ahead. Please adjust the dot to be 5-8 spaces ahead so there are four dots. This will account for the range of spaces. A minor upgrade from there would be to use the known information of what is in my hand and top card of discard. For example, if I have two 3s in my hand and the last 3 is the top of my discard then the stress is only 1,2 or 4 - so the dots would be at 4+(1,2,4) = 5,6,8.
2) When resolving the stress card, the flipped card is just added to the play area. Please overlap the Stress card with the flipped card as I would in real life.
3) Similarly, when resolving a boost, please don't just add the boost flip card to the play area. Maybe separate it by a little space, or if possible, add a heat icon to it to mark it as the boosted card.
Again, these are minor annoyances, though issue 1 could cause people to spin out around a corner. • Kateri brskalnik uporabljaš?
Google Chrome v116
Zgodovina poročil
I will rename the title to only match 1).
"Stress cards - movement and resolution"
changed to
"Stress cards - display all the possible landing spot instead of just ignoring it during planificatio"
The multiple dots could make sense, but maybe on a different colors because you already get multiples dots if you play some breaks, but in this case it means you will be able to choose between those, which is not the case here.
So we must make sure it's not actually more confusing that current behavior.
Currently if I play a 4 and a Stress it marks a white do 4 spaces ahead. This is just flat wrong for planning, because I am guaranteed NOT to end there.
Then when my turn comes up the system flips for my stress (for example a 2) and the white dot appears at 6 spaces forward. I am given no choice, as is correct.
My issue is with planning. Maybe instead of the 1 white dot in the wrong spot add the four blue dots (the color of the stress card) where you could end up. In my example of 4,+ played you can use the generic value of stress being 1,2,3,4 and put blue dots at 5,6,7,8. Or a line of your car color with dots at beginning and end (5)--(8). Dots seem better, especially considering you may go around a corner when resolving a stress card.
Later, on your turn after the stress is resolved you still use the result you have programed already.
Dodaj nekaj k temu poročilu
- Drug ID mize/ premikanje ID-ja
- Ali je F5 rešil težavo?
- Se je problem pojavil večkrat? Vsakič? Naključno?
- Če imaš posnetek zaslona te napake (priporočljivo), ga lahko naložite na poljuben način (snipboard.io for example) in tukaj prilepite povezavo.
