Dragon Castle
A game freely inspired by Mahjong Solitaire. Take tiles from the central castle, create sets of the same color and build shrines to score points.
Play with the game-changing Spirit and Dragon cards for a tougher challenge!
Število igralcev: 2 - 4
Igralni čas: 51 mn
Kompleksnost: 2 / 5
Igraj Dragon Castle in 960 ostalih iger online.
Brez dodatnih prenosov, neposredno iz vašega brskalnika.
S prijatelji in tisoči igralcev iz celega sveta.
Zastonj.
Igraj Dragon Castle in 960 ostalih iger online.
Brez dodatnih prenosov, neposredno iz vašega brskalnika.
S prijatelji in tisoči igralcev iz celega sveta.
Zastonj.
Povzetek pravil
Dragon Castle concise reference by hecose
Setup:
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.
Concepts:
• Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.
Turn:
• 1 Mandatory Action:
a) Take 1 tile from top floor, then exact matching tile from any floor.
b) Take 1 tile from top floor and 1 shrine.
c) Take 1 tile from top floor, then discard facedown for 1VP.
d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round.
• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.
• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.
• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.
• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.
Game end scoring:
- VP tokens collected
- Countdown tokens
- Dragon card objective
- Shrines score 1/2/3VP at floors 1/2/3+
- Tiebreaker: most facedown stacks, then shrines
Other notes:
• For Spirit cards and Dragon cards, refer pages 12 – 15.
# of tiles / VP
4 / 2
5 / 3
6 / 5
7 / 6
8 / 8
> 8 / +1