Dice have always been at the heart of games because they introduce an element of both chance and unpredictability, but all the experiences you’ve shared with us, as well as our own, have made us realize that we need to be able to adapt the randomness of games: don’t let the dice dictate the outcome any longer! No roll of the dice should ever produce the same result several times in a row, and you’ll have a better chance of getting the face you want with 7 Wonder Dice.
Through millions of games played, we have been able to refine a roll model that naturally adapts to each game according to its rules: it cannot be identical between a game of Backgammon, Catan, King of Tokyo or Krosmaster Arena. This analysis was made possible using the famous ‘bga_rand’ function, which is used for every dice and card roll. It is this function, both obscure and misunderstood, that lies at the heart of your gaming experience and is mentioned in our FAQ (1).
Optimize your chances of winning in all dice games and beat your own records at Yahtzee.
SETUP
From the next update of our site, you will therefore be able to join game tables with different dice roll options:
- Smooth: to ensure a perfectly balanced distribution of results: a D6 will therefore have exactly as many 1s as 6s in your game (provided there are at least 6 dice rolls; beyond that, the results obtained cannot appear in excess). This should allow you to anticipate your next moves as effectively as possible.
- Beneficial: to force an extraordinary stroke of luck and frustrate your opponents. We do, however, recommend this option for cooperative games.
- Chaotic: to favor dice rolls that will further destabilize your opponents’ plans and lead to unexpected situations.
- Physical: which requires you to shake your phone or mouse before each roll to maximize your luck
- Home Advantage: to favor only the table host (reserved for Premium accounts only)
ELO ADJUSTMENT
As these changes affect the outcome of ranked matches, we will be revising the ELO system so that it better reflects your skill level for each game. Aware that luck is a key factor in success or failure, we will introduce a luck score. This score will let you know how luck is playing a part in your victories. It will also allow you to check your opponents’ luck levels and restrict access to your tables for players who are too lucky.
This luck score will be reset on the 1st of each month and will evolve separately from your ELO.
TOURNAMENTS
As the roll of the dice will be influenced by the options, the tournament organizer should take great care to avoid any chaos or abuse that might hinder the smooth running of the tournament.
Please note that “Advantage” mode will only be available for official tournaments and at the organizers’ discretion.
Finally, as “Beneficial” mode may result in longer games in certain extreme cases, we will adjust the effects based on your feedback.
ARENA MODE
To avoid disrupting the current Arena season, the dice roll options will evolve over the course of the 6-week Arena period without the need for the gurus to intervene:
- “Smooth” for the first 2 weeks
- “Beneficial” in the middle of the season
- “Chaotic” for the final two weeks
The “Physical” mode is not applicable in the Arena for obvious reasons of fairness.
Furthermore, an adjustment will be made based on your Arena tier and that of your opponent, so that the supposedly weaker player may occasionally benefit from certain advantageous effects. In short, players in the Bronze League will have an advantage over those in the Elite League.
JOIN OUR GAMEFOUND CAMPAIGN
In addition to the various game modes, as we are committed to being a true complement to physical games, we are in the process of signing an agreement with a games accessory manufacturer to integrate these mechanics into real dice.
They will incorporate a unique, patented component: the miniaturized BGA Random Chip, which will adapt the dice rolls to suit your game type. You will then be able to change the roll settings from your phone before the games begin. An anti-cheating mechanism will be built in to ensure that every player around the table is alerted via a vibration in the dice if the configuration changes during the game.
You’ll even be able to pair your dice with your BGA account to enjoy a live feed of your rolls from your living room table directly into your BGA games (be careful not to leave multiple tabs open with different tables, as results cannot be guaranteed).
A Gamefound campaign will be launched in April to allow you to get exclusive designs.
Here is a sneak preview of the first design proposed for this campaign.
Moving forward, we are currently considering adapting the BGA Random Chip directly into the playing cards to achieve a more harmonious shuffle of your cards, which could even be integrated into booster packs.
(1) We are aware that some players may have been alarmed by the non-random nature of this function’s results during our testing phases. We had to replace it several times with a more random function when some players conducted in-depth analyses without our knowledge.
BGA Rick Roll - Prvi april
Kocke so bile vedno v središču iger, ker vnašajo element naključja in nepredvidljivosti, toda vse izkušnje, ki ste jih delili z nami, pa tudi naše lastne, so nas spodbudile k spoznanju, da moramo biti sposobni prilagoditi naključnost iger: ne dovolite, da kocke več narekujejo izid! Noben met kocke ne sme nikoli dati enakega rezultata večkrat zapored, s 7 Wonder Dice pa boste imeli večjo možnost, da dobite želeni obraz.
Z milijoni odigranih iger smo uspeli izpopolniti model metanja, ki se naravno prilagaja vsaki igri glede na njena pravila: ne more biti enak igri Backgammon, Catan, King of Tokyo ali Krosmaster Arena. Ta analiza je bila omogočena z uporabo znane funkcije 'bga_rand', ki se uporablja za vsak met kocke in karte. Prav ta funkcija, ki je hkrati nejasna in nerazumljena, je v središču vaše igralne izkušnje in je omenjena v naših pogostih vprašanjih (1).
Optimizirajte svoje možnosti za zmago v vseh igrah s kockami in premagajte lastne rekorde pri Yahtzeeju.
NASTAVITEV
Od naslednje posodobitve naše spletne strani se boste tako lahko pridružili igralnim mizam z različnimi možnostmi metanja kock:
- Gladko: za zagotovitev popolnoma uravnotežene porazdelitve rezultatov: kocka D6 bo torej imela v vaši igri natanko toliko enic kot šestic (pod pogojem, da je metov kocke vsaj 6; po tem času se dobljeni rezultati ne smejo pojaviti v presežku). To bi vam moralo omogočiti, da čim bolj učinkovito predvidite svoje naslednje poteze.
- Koristno: za izsiljevanje izjemne sreče in frustriranje nasprotnikov. Vendar pa to možnost priporočamo za kooperativne igre.
- Kaotično: dajanje prednosti metom kock, ki bodo še dodatno destabilizirali načrte nasprotnikov in privedli do nepričakovanih situacij.
- Fizično: ki zahteva, da pred vsakim metom stresete telefon ali miško, da povečate svojo srečo
- Prednost doma: dajanje prednosti samo gostitelju mize (rezervirano samo za Premium račune)
PRILAGODITEV ELO
Ker te spremembe vplivajo na izid tekem z uvrstitvami, bomo sistem ELO spremenili, da bo bolje odražal vašo raven spretnosti za vsako igro. Zavedajoč se, da je sreča ključni dejavnik uspeha ali neuspeha, bomo uvedli oceno sreče. Ta ocena vam bo pokazala, kako sreča vpliva na vaše zmage. Omogočila vam bo tudi preverjanje ravni sreče nasprotnikov in omejitev dostopa do vaših miz igralcem, ki imajo preveč sreče.
Ta ocena sreče se bo ponastavila 1. v mesecu in se bo razvijala ločeno od vašega ELO.
TURNIRJI
Ker bodo možnosti vplivale na met kocke, mora organizator turnirja zelo paziti, da se izogne kakršnemu koli kaosu ali zlorabi, ki bi lahko ovirale nemoten potek turnirja.
Upoštevajte, da bo način »Prednost« na voljo le za uradne turnirje in po presoji organizatorjev.
Končno, ker lahko način »Ugodno« v nekaterih ekstremnih primerih povzroči daljše igre, bomo učinke prilagodili glede na vaše povratne informacije.
NAČIN ARENE
Da bi se izognili motnjam v trenutni sezoni Arene, se bodo možnosti metanja kock razvijale skozi 6-tedensko obdobje Arene brez potrebe po posredovanju gurujev:
- "Gladko" prva 2 tedna
- »Ugodno« sredi sezone
- »Kaotično« v zadnjih dveh tednih
Način »Fizični« v Areni ni uporaben zaradi očitnih razlogov pravičnosti.
Poleg tega bo prilagoditev izvedena glede na vašo raven Arene in raven vašega nasprotnika, tako da bo domnevno šibkejši igralec občasno lahko imel koristi od določenih ugodnih učinkov. Skratka, igralci v Bronasti ligi bodo imeli prednost pred tistimi v Elitni ligi.
PRIDRUŽITE SE NAŠI KAMPANJI GAMEFOUND
Poleg različnih igralnih načinov smo zavezani k temu, da bi bili resnično dopolnilo fizičnim igram, zato smo v postopku podpisa pogodbe s proizvajalcem igralne opreme za integracijo teh mehanizmov v prave kocke.
Vključevali bodo edinstveno, patentirano komponento: miniaturiziran čip BGA Random Chip, ki bo prilagodil met kocke vaši vrsti igre. Nastavitve meta boste nato lahko spremenili s telefona, preden se igre začnejo. Vgrajen bo mehanizem proti goljufanju, ki bo zagotovil, da bo vsak igralec za mizo z vibracijo kocke opozorjen, če se konfiguracija med igro spremeni.
Svoje kocke boste lahko celo povezali s svojim BGA računom in si tako ogledali svoje mete v živo iz mize v dnevni sobi neposredno v svoje BGA igre (pazite, da ne pustite odprtih več zavihkov z različnimi mizami, saj rezultatov ni mogoče zagotoviti).
Aprila se bo začela kampanja Gamefound, ki vam bo omogočila pridobitev ekskluzivnih dizajnov.
Tukaj je predogled prvega predloga za to kampanjo.
V prihodnje trenutno razmišljamo o tem, da bi BGA Random Chip vgradili neposredno v igralne karte, da bi dosegli bolj harmonično mešanje kart, kar bi lahko celo vključili v booster pakete.
(1) Zavedamo se, da so bili nekateri igralci med našim testiranjem morda zaskrbljeni zaradi nenaključne narave rezultatov te funkcije. Večkrat smo jo morali zamenjati z bolj naključno funkcijo, ko so nekateri igralci brez naše vednosti izvedli poglobljene analize.
Another critically acclaimed modern masterpiece makes its way to Board Game Arena.
Scythe is one of those rare strategy games that looks like a war game but plays like something far more thoughtful. It offers a “heavy strategy” experience that remains accessible to all, blending engine-building, resource management, and light conflict into a smooth experience.
Set in an alternate 1920s Europe, the game takes place after a massive conflict. In the region of Europa, fallen empires are rebuilding while rival factions compete for land, resources, and power around a mysterious, abandoned city simply called “The Factory.” Massive diesel-powered mechs, once tools of war, still roam the countryside, giving the world its distinctive mix of rural calm and looming industrial strength.
What makes Scythe special is its balance. Combat exists, but it’s never the focus. In fact, fighting can hurt you if it lowers your popularity. Instead, the game rewards efficiency and smart planning as you build your economy and expand your influence.
Whether you are a seasoned veteran of the Europa region or a newcomer looking to pilot your first mech, start building your empire. The Factory is waiting!
https://boardgamearena.com/gamepanel?game=scythe
This release wouldn't be possible without the support of Jamey Stegmaier, the game designer, and Stonemaier Games. We are also deeply grateful to Tisaac and vincentt for their expertise in developing the Scythe experience for the BGA community.
This was your Wednesday… oops, Tuesday release.
It may look like a joke, but it isn’t so take care and play fair…
Scythe: Skuj svojo zapuščino
Še ena kritiško priznana moderna mojstrovina se prebija v Board Game Arena.
Scythe je ena tistih redkih strateških iger, ki je videti kot vojna igra, a se igra kot nekaj veliko bolj premišljenega. Ponuja izkušnjo »težke strategije«, ki ostaja dostopna vsem, saj združuje gradnjo motorjev, upravljanje virov in lahke konflikte v gladko izkušnjo.
Igra se odvija v alternativni Evropi dvajsetih let 20. stoletja po obsežnem konfliktu. V regiji Evropa se obnavljajo propadli imperiji, medtem ko se rivalske frakcije borijo za zemljo, vire in moč okoli skrivnostnega, zapuščenega mesta, imenovanega preprosto »Tovarna«. Ogromni dizelski mehovi, nekoč vojno orodje, še vedno tavajo po podeželju in dajejo svetu značilno mešanico podeželskega miru in grozeče industrijske moči.
Kar naredi Scythe posebno, je njeno ravnovesje. Boj obstaja, vendar ni nikoli v središču pozornosti. Pravzaprav vam lahko boj škoduje, če znižuje vašo priljubljenost. Namesto tega igra nagrajuje učinkovitost in pametno načrtovanje, ko gradite svoje gospodarstvo in širite svoj vpliv.
Ne glede na to, ali ste izkušen veteran regije Evropa ali novinec, ki želi pilotirati svojega prvega robota, začnite graditi svoj imperij. Tovarna čaka!
https://boardgamearena.com/gamepanel?game=scythe
Ta izdaja ne bi bila mogoča brez podpore oblikovalca iger Jameyja Stegmaierja in Stonemaierja Games. Prav tako smo globoko hvaležni Tisaac in vincentt za njuno strokovno znanje pri razvoju izkušnje Scythe za skupnost BGA.
To je bila tvoja sreda ... ups, torkova izdaja.
Morda izgleda kot šala, ampak ni, zato bodite previdni in igrajte pošteno ...
Welcome to the dwarven kingdom of Nidavellir. You are a merchant taking part in a legendary tavern tradition: a game of bartering called Trök. Instead of fighting or conquering, your goal is to become the wealthiest trader by collecting sets of equipment and upgrading your trading capabilities.
Each round, you secretly choose cards, then reveal them simultaneously. Whoever plays the highest value gains control of the trade and decides how cards are exchanged. This creates a constant tug-of-war between risk and reward, where bluffing and timing are just as important as strategy.
At its heart, Trök is an engine-building gem. Every card you collect isn’t just a trophy: it’s a tool that shapes your future moves. Whether you’re cornering the market on specific sets or adapting your hand to counter your rivals, there’s a satisfying moment where everything falls into place as your long-term strategy finally pays off. It makes every victory feel hard-earned and rewarding.
It is an easy-to-learn game that offers deep, meaningful choices through card combinations and set collection. With multiple paths to victory, no player is ever completely out of the game.
https://boardgamearena.com/gamepanel?game=trok
We would like to extend a huge thank you to Bruno Cathala and Serge Laget, the game designers, as well as the nice folks at GRRRE Games for allowing us to host their game on the platform. And our gratitude goes to Moof for the excellent BGA port.
This was your Monday release.
And remember: when a dwarf gets drunk, he doesn't fall down; he’s just getting a closer look at the gold in the floorboards! On those wise words, take care and play fair…
Trök: Heigh-Ho, Heigh-Ho, gremo v trgovino!
Dobrodošli v pritlikavem kraljestvu Nidavellir. Ste trgovec, ki sodeluje v legendarni gostilniški tradiciji: igri menjave, imenovani Trök. Namesto bojevanja ali osvajanja je vaš cilj postati najbogatejši trgovec z zbiranjem opreme in nadgradnjo svojih trgovskih sposobnosti.
V vsakem krogu na skrivaj izberete karte in jih nato hkrati razkrijete. Kdor odigra najvišjo vrednost, prevzame nadzor nad menjavo in odloča o tem, kako se karte izmenjujejo. To ustvarja nenehno vlečenje vrvi med tveganjem in nagrado, kjer sta blefiranje in pravi čas prav tako pomembna kot strategija.
V svojem bistvu je Trök pravi dragulj za gradnjo motorjev. Vsaka karta, ki jo zberete, ni le trofeja: je orodje, ki oblikuje vaše prihodnje poteze. Ne glede na to, ali osvajate trg z določenimi seti ali prilagajate svojo kombinacijo kart, da bi se spopadli s tekmeci, pride do zadovoljivega trenutka, ko se vse postavi na svoje mesto, ko se vaša dolgoročna strategija končno obrestuje. Zaradi tega se zdi vsaka zmaga težko zaslužena in nagrajujoča.
Je igra, ki se je enostavno naučiti in ponuja poglobljene in smiselne izbire s kombinacijami kart in zbiranjem kompletov. Z več potmi do zmage noben igralec nikoli ni popolnoma izven igre.
https://boardgamearena.com/gamepanel?game=trok
Radi bi se zahvalili oblikovalcema iger Brunu Cathali in Sergeu Lagetu, pa tudi prijaznim ljudem pri GRRRE Games, ki so nam dovolili gostiti njuno igro na platformi. Zahvaljujemo se tudi Moofu za odličen BGA port.
To je bila vaša ponedeljkova izdaja.
In ne pozabite: ko se škrat napije, ne pade; samo od blizu si ogleduje zlato na tleh! Pri teh modrih besedah, bodite previdni in igrajte pošteno ...
Bonjour, les amis! Can you smell the fresh lavender and the warm croissants? Ooh la la, c’est magnifique! Today, we leave our worries behind and jump on our bicycles to ride through the beautiful regions of France, from the mountains to the sea, collecting postcards to send to our friends. But it is a race! So, put on your most stylish beret and start pedaling!
In Postcards, you’re a traveler cycling through all 13 regions of France. You’ll manage your travel cards, set up camps, and try to grab the most iconic postcards before your opponents do. You’ll need to plan your route carefully and manage your stamps to ensure your memories make it home! Each postcard you send brings you one step closer to victory, so grab get pedaling, and let the adventures begin!
It’s elegant, breezy, and the artwork is stunning! If you're new to the road, the tutorial will have you ready to cycle through France in no time! It’s not just about how fast you cycle; it’s about how many beautiful memories you collect along the way!
https://boardgamearena.com/gamepanel?game=postcards
We raise a glass, of champagne, to Eric Dubus and Simon Kayne, the game designers, and the team at Synapses Games for letting us host their game. And a massive merci to Doctor Neo Cortex (Ábel Tibor Tóth) for the fantastic port to BGA!
This was your Wednesday release.
Wear your helmet when you cycle around, take care and play fair...
Razglednice: Vaša vstopnica za dirko po Franciji
Bonjour, prijatelji! Ali lahko zavohate svežo sivko in tople rogljičke? Ooh la la, c'est magnifique! Danes bomo pustili skrbi za seboj in skočili na kolesa, da bi se peljali skozi čudovite francoske regije, od gora do morja, in zbirali razglednice, ki jih bomo poslali prijateljem. Ampak to je dirka! Zato si nadenite svojo najbolj elegantno baretko in začnite voziti pedala!
V igri Postcards si popotnik, ki kolesari skozi vseh 13 francoskih regij. Upravljal boš s svojimi potovalnimi karticami, postavljal tabore in poskušal ujeti najbolj ikonične razglednice, preden to storijo tvoji nasprotniki. Skrbno boš moral načrtovati svojo pot in upravljati s svojimi znamkami, da boš zagotovil, da bodo tvoji spomini prispeli domov! Vsaka razglednica, ki jo pošlješ, te približa zmagi, zato se loti kolesarjenja in naj se dogodivščine začnejo!
Elegantno je, lahkotno in umetniško delo je osupljivo! Če ste novi na poti, vas bo vadnica pripravila na kolesarjenje po Franciji v hipu! Ne gre samo za to, kako hitro kolesarite; gre za to, koliko lepih spominov zberete na poti!
https://boardgamearena.com/gamepanel?game=postcards
Kozarec šampanjca dvigujemo za Erica Dubusa in Simona Kaynea, oblikovalca iger, in ekipo Synapses Games, ker so nam dovolili gostiti njihovo igro. In velika hvala Doctorju Neu Cortexu (Ábel Tibor Tóth) za fantastičen prenos v BGA!
To je bila vaša sredašnja izdaja. Ko kolesarite, nosite čelado, bodite previdni in se držite poštene igre ...
(Irish accent: ON) "Have ye ever dreamed of a land where the grass is as green as can be? where the sheep are as fluffy as the clouds over Cork City? Then Tipperary is the place for ya. You’re building your own little patches of the Emerald Isle, and let me tell ya, there’s more to it than just luck! Grab a stool, and let’s see who can build the finest county in all of the land."(Irish accent: OFF)
Okay, okay, I’ll stop with my “bad” accent… But if you’re looking for a game that’s as cozy as a wool sweater and as satisfying as a well-poured pint, you need to check out Tipperary.
This isn't your typical "sit and wait for your turn" board game. It’s a fast-paced, "Tetris-style" puzzle where everyone plays at the same time. The heart of the game is a Magical Stone Circle, a spinner that decides which landscape tiles you get to pick from each round. One minute you’re placing a distillery to start your whiskey production, and the next, you’re trying to herd as many sheep as possible.
It’s light, it’s beautiful, and it is the perfect "just one more game" choice. So, who's ready to spin the wheel and build their masterpiece? Just remember: it’s a long way to Tipperary, but it’s a very short way to the tutorial and a great game night!
https://boardgamearena.com/gamepanel?game=tipperary
A grand shout-out to Günter Burkhardt and the fine folks at Lookout Games for letting us use their cracking game on our platform. And a massive thank you to firgon for the brilliant work porting it over to BGA.
This was your Monday release.
No leprechaun was hurt during the writing of this article, but take care and play fair...
Tipperary: Zgradite svoj irski raj
(Irski naglas: VKLOPLJENO) »Ste že kdaj sanjali o deželi, kjer je trava tako zelena, kot je le mogoče? Kjer so ovce puhaste kot oblaki nad mestom Cork? Potem je Tipperary pravi kraj za vas. Gradite si svoje majhne koščke Smaragdnega otoka in naj vam povem, da je za tem več kot le sreča! Vzemite stolček in poglejmo, kdo lahko zgradi najlepšo okrožje v vsej deželi.«(Irski naglas: IZKLOPLJENO)
Prav, prav, nehal bom s svojim "slabim" naglasom ... Ampak če iščete igro, ki je tako prijetna kot volnen pulover in tako zadovoljujoča kot dobro natočeno pivo, morate preveriti Tipperary.
To ni tipična družabna igra tipa »sedi in čakaj na vrsto«. Gre za hitro uganko v slogu »Tetrisa«, kjer vsi igrajo hkrati. Srce igre je Čarobni kamniti krog, vrteča se figurica, ki določa, katere pokrajinske ploščice lahko izberete v vsakem krogu. En trenutek postavljate destilarno, da začnete s proizvodnjo viskija, naslednji trenutek pa poskušate napasti čim več ovac.
Je lahka, lepa in popolna izbira za "samo še eno igro". Torej, kdo je pripravljen zavrteti kolo in sestaviti svojo mojstrovino? Ne pozabite: do Tipperaryja je dolga pot, a zelo kratka pot do vadnice in odličnega igralnega večera!
https://boardgamearena.com/gamepanel?game=tipperary
Velika zahvala Günterju Burkhardtu in odličnim ljudem pri Lookout Games, da so nam dovolili uporabljati njihovo odlično igro na naši platformi. In velika zahvala firgonu za odlično delo pri prenosu na BGA.
To je bila vaša ponedeljkova izdaja.
Med pisanjem tega članka ni bil poškodovan noben škrat, vendar bodite previdni in igrajte pošteno ...
Imagine a world of polyester suits, rotary phones, and enough paranoia to fill a stadium. That’s Watergate in a nutshell. This two-player masterpiece isn’t just a dry history lesson, it is a high-octane duel where one player takes on the Nixon Administration desperately trying to survive, while the other plays The Washington Post out for blood.
The game perfectly captures that "Charlie Kelly" conspiracy vibe from It’s Always Sunny in Philadelphia, as the journalist literally pins evidence to a corkboard to trap the President. It’s a classic tug-of-war where every play feels like a "mic drop" or a desperate cover-up. Whether you’re blocking informants or following the money, the tension is constant.
It is fast, surprisingly cutthroat, and arguably the most fun you can have with a political scandal. By the time you've connected the Informant to the Oval Office, you’ll realize that Nixon serves as a truly compelling and formidable adversary in a board game.
So, channel your inner Woodward or Bernstein (or Nixon, if you’re feeling like it), and join a table of fast-paced and expertly crafted game:
https://boardgamearena.com/gamepanel?game=watergate
We would like to thank Matthias Cramer, the game designer, as well as the publisher, Frosted Games, for letting us add their game to the platform. We are also grateful for the work of hersh, Ginso and TagGerr who adapted the game for BGA.
This was your Wednesday release.
Connect the dots or cover your tracks, but whatever you do take care and play fair…
Watergate: Paranoja, poliester in politika
Predstavljajte si svet poliestrskih oblek, telefonov z vrtljivim gumbom in dovolj paranoje, da bi napolnili stadion. To je Watergate na kratko. Ta mojstrovina za dva igralca ni le suhoparna lekcija zgodovine, temveč visokooktanski dvoboj, kjer se en igralec spopade z Nixonovo administracijo, ki obupano poskuša preživeti, medtem ko drugi igra The Washington Post, ki hrepeni po krvi.
Igra odlično ujame vzdušje zarote "Charlie Kelly" iz igre Vedno je sončno v Filadelfiji, kjer novinar dobesedno pripne dokaze na plutovinasto tablo, da bi ujel predsednika. Gre za klasično vlečenje vrvi, kjer se vsaka poteza zdi kot "spuščanje mikrofona" ali obupano prikrivanje. Ne glede na to, ali blokirate informatorje ali sledite denarju, je napetost stalna.
Je hitra, presenetljivo neusmiljena in verjetno najbolj zabavna, kar jih lahko doživiš ob političnem škandalu. Ko boš Informanta povezal z Ovalno pisarno, boš spoznal, da je Nixon v družabni igri resnično prepričljiv in mogočen nasprotnik.
Torej, prebudite svojega notranjega Woodwarda ali Bernsteina (ali Nixona, če se vam zahoče) in se pridružite mizi hitre in strokovno izdelane igre:
https://boardgamearena.com/gamepanel?game=watergate
Zahvaljujemo se oblikovalcu igre Matthiasu Cramerju in založniku Frosted Games, da so nam dovolili dodati njihovo igro na platformo. Hvaležni smo tudi za delo hersh, Ginso in TagGerr, ki so igro prilagodili za BGA.
To je bila vaša sredašnja izdaja.
Poveži pike ali zakrij sledi, ampak karkoli že počneš, bodi previden in igraj pošteno ...
The ice is breaking up! Grab all the fish you can before they slip away. If you don’t, another penguin will.
Today, we are welcoming a modern classic, winner of several awards and recommend for many others: Hey, That’s My Fish! is making its way to Board Game Arena.
The rules are incredibly simple: move a penguin in a straight line and collect the tile you started from. However, because every move removes a piece of the board, you are constantly changing the terrain. What looks like a simple race for fish quickly turns into a high-stakes strategy game where you try to "cut off" sections of the board to create your own private island of fish.
Remember, you cannot move through or onto another penguin. And while we knew penguins cannot fly, in this game, they cannot swim either. It might be that “no swimming after a meal” rule!
Hey, That’s My Fish is famously "mean" in a fun way: one clever move can strand an opponent’s penguin on a tiny, fishless ice floe, effectively knocking them out of the area.
Don’t be fooled by the adorable waddling penguins! Beneath the icy surface lies a high stakes battle for survival. This tutorial will take you from a curious beginner to a savvy penguin commander, ready to claim every fish on the board.
https://boardgamearena.com/gamepanel?game=heythatsmyfish
We want to thank the game designers Günter Cornett and Alvydas Jakeliunas, as well as everyone at Next Move Games, the game publisher, for letting us host this game on BGA. Our thanks also go to developers tchobello and MathCT for making it a reality on the platform.
This was your Monday release.
No fish were harmed during the making of this game but, nonetheless, take care and play fair…
Hej, to je moja ribica! Ribe so hrana, ne prijatelji!
Led se lomi! Zgrabite vse ribe, ki jih lahko, preden vam zdrsnejo stran. Če tega ne storite vi, bo to storil drug pingvin.
Danes pozdravljamo moderno klasiko, dobitnico številnih nagrad in priporočljive igre za mnoge druge: Hej, to je moja ribica! se odpravlja na pot v Board Game Arena.
Pravila so neverjetno preprosta: premikajte pingvina v ravni črti in poberite ploščico, s katere ste začeli. Ker pa vsaka poteza odstrani del plošče, nenehno spreminjate teren. Kar je videti kot preprosta dirka za ribe, se hitro spremeni v strateško igro z visokimi vložki, kjer poskušate »odrezati« dele plošče, da ustvarite svoj zasebni otok rib.
Ne pozabi, da se ne moreš premakniti skozi ali na drugega pingvina. In čeprav smo vedeli, da pingvini ne morejo leteti, v tej igri tudi ne morejo plavati. Morda je krivo pravilo "po obroku ni plavanja"!
Hej, to je moja riba je na zabaven način znana po svoji "zlobnosti": z eno pametno potezo lahko nasprotnikov pingvin nasede na majhno ledeno ploščo brez rib in ga tako učinkovito izbije iz območja.
Naj vas čudoviti pingvini, ki se zibljejo po plošči, ne zavedejo! Pod ledeno površino se skriva negotov boj za preživetje. Ta vadnica vas bo od radovednega začetnika popeljala do izkušenega poveljnika pingvinov, pripravljenega pograbiti vsako ribo na plošči.
https://boardgamearena.com/gamepanel?game=heythatsmyfish
Zahvaljujemo se oblikovalcema iger Günterju Cornettu in Alvydasu Jakeliunasu, pa tudi vsem pri Next Move Games, založniku iger, da so nam dovolili gostovanje te igre na BGA. Zahvaljujemo se tudi razvijalcema tchobello in MathCT, da sta jo uresničila na platformi.
To je bila vaša ponedeljkova izdaja.
Med izdelavo te igre ni bila poškodovana nobena riba, vendar kljub temu bodite previdni in igrajte pošteno ...
The entire multiverse is shaking! Two iconic games collide and merge in a whirlwind of fun! The monsters of King of Tokyo meet those of Mindbug! This is not a drill: it is all coming from the brilliant mind of Richard Garfield, the legendary designer of both titles.
King of Tokyo x Mindbug is an explosive expansion for King of Tokyo. Its unique feature? Each player now has a Mindbug token, allowing them to “mindbug” another player's roll and immediately apply the result to their own turn.
You thought you were going to do the slapping? Think again! You're the one getting slapped, and it stings!
New to the game? Familiarize yourself with the King of Tokyo tutorial first and then, simply select the Mindbug option before launching your table. Let’s get slapping!
https://boardgamearena.com/gamepanel?game=kingoftokyo
Thank you to Richard Garfield and the IELLO team for allowing us to add the expansion to the platform. And we tip our hats to thoun for his amazing work porting it to BGA.
This was your Friday release.
Stay slap-happy but take care and play fair…
Kralj Tokia: Razširitev Mindbug
Celoten multiverzum se trese! Dve ikonični igri se trčita in zliva v vrtincu zabave! Pošasti iz King of Tokyo se srečajo z pošastmi iz Mindbuga! To ni vaja: vse izhaja iz briljantnega uma Richarda Garfielda, legendarnega oblikovalca obeh naslovov.
King of Tokyo x Mindbug je eksplozivna razširitev za King of Tokyo. Njena edinstvena lastnost? Vsak igralec ima zdaj žeton Mindbug, ki mu omogoča, da »obudi miselno bug« met drugega igralca in takoj uporabi rezultat v svojem krogu.
Mislil si, da boš ti udaril? Pomisli še enkrat! Ti si tisti, ki ga udarijo, in to peče!
Ste novi v igri? Najprej se seznanite z vadnico za King of Tokyo in nato preprosto izberite možnost Mindbug, preden zaženete mizo. Pa začnimo s klofutanjem!
https://boardgamearena.com/gamepanel?game=kingoftokyo
Zahvaljujemo se Richardu Garfieldu in ekipi IELLO, da sta nam omogočila dodajanje razširitve na platformo. In sklanjamo kapo thounu za njegovo neverjetno delo pri prenosu na BGA.
To je bila vaša petkova izdaja.
Bodi vesel/a klofut, ampak pazi nase in igraj pošteno ...
If you were to walk into a room and see a game of Yinsh mid-match, you might think you’re looking at a forgotten ancient relic or a futuristic version of Chess. There’s a certain “je-ne-sais-quoi” to the board: a hexagonal grid of lines populated by sleek rings and double-sided markers. This game is more than just a logic puzzle; it’s a living, breathing tug-of-war.
You move a ring, leave a marker behind, and flip any markers you jump over (think Othello on steroids).
In most strategy games, when you’re winning, you get stronger. In Yinsh, the opposite happens. To score a point, you must complete a row of five markers of your color. When you do, you remove those markers, but you also have to remove one of your own rings from the board.
Every time you get closer to winning, you become less mobile and have fewer tools to control the board. This naturally keeps the game tight. It prevents "runaway leaders" and ensures that the player who is trailing always has a fighting chance to a comeback until the final move.
If you haven't had the chance to "flip" the board in your favor yet, give the tutorial a go before venturing against others:
https://boardgamearena.com/gamepanel?game=yinsh
Let’s thank Kris Burm, the game designer, and the HUCH! crew for letting us have this game on BGA. And let’s also thank EINSTEIN for the port to the platform.
This was your Wednesday release.
Enjoy this rewarding “brain-burn”, and don’t forget to take care and play fair…
Yinsh: Elegantni ples prstanov
Če bi vstopili v sobo in sredi tekme videli igro Yinsh, bi morda pomislili, da gledate pozabljeno starodavno relikvijo ali futuristično različico šaha. Igralna plošča ima določen »je-ne-sais-quoi«: šesterokotno mrežo črt, ki jo naseljujejo elegantni obroči in dvostranski markerji. Ta igra je več kot le logična uganka; je živo, dihajoče vlečenje vrvi.
Premakneš obroč, pustiš marker za seboj in obrneš vse markerje, čez katere preskočiš (pomisli na Othella na steroidih).
V večini strateških iger, ko zmaguješ, postaneš močnejši. V Yinsh se zgodi ravno nasprotno. Če želiš doseči točko, moraš dokončati vrsto s petimi markerji svoje barve. Ko to storiš, odstraniš te markerje, hkrati pa moraš odstraniti tudi enega od svojih obročev z igralne plošče.
Vsakič, ko se približate zmagi, postanete manj mobilni in imate manj orodij za nadzor nad ploščo. To seveda ohranja igro tesno. Preprečuje "pobegnjene vodje" in zagotavlja, da ima igralec, ki zaostaja, vedno možnost za vrnitev v igro do zadnje poteze.
Če še niste imeli priložnosti "obrniti" plošče v svojo korist, preizkusite vadnico, preden se podate proti drugim:
https://boardgamearena.com/gamepanel?game=yinsh
Zahvalimo se Krisu Burmu, oblikovalcu igre, in ekipi HUCH!, da so nam omogočili, da imamo to igro na BGA. Zahvalimo se tudi EINSTEINU za prenos na platformo.
To je bila vaša sredašnja izdaja.
Uživajte v tej nagrajujoči »možganski energiji« in ne pozabite na previdnost in pošteno igro ...
Dozito is a fast and colorful card game where you compete to build the most efficient 4x3 grid by placing cards numbered 1 to 12 in their designated spots.
Played over three rounds, the game features a dynamic system of drawing, discarding, and replacing cards. On your turn, you flip and replace cards from the deck or the discard pile to form color groups to earn points and collect Dozitos (suns) for bonus scoring.
You can choose to add a drawn card to your grid or discard it immediately, which ends your turn. When a card is placed, it replaces the existing card in its slot: if the original card was face-up, it is discarded; if it was face-down, it is flipped over and you can continue to play with that new card. These face-down cards can be “chained”, allowing several successive replacements in a single turn.
At times, you’ll flip special cards like Jokers, which can represent any number and be placed anywhere on the grid, as well as Extra Turn and Stop cards that add an extra layer of strategy to every round.
A round ends as soon as one player has flipped all the cards in their grid face-up. After three rounds, the player with the highest score wins.
Dozito is all about those satisfying chain reactions, tactical swaps, and a touch of luck to keep things exciting and unpredictable every time you play!
https://boardgamearena.com/gamepanel?game=dozito
Our thanks go to Alex Fortineau and Simon Moulard, the game designers, as well as Double Combo Games for their authorization to bring this game on our platform. There would be no game on BGA without talented developers, so thanks to MarechalBanane, Grbnn, Khnil and Lockstrike for this one!
This was your Monday release.
Enjoy the in-game suns, take care and play fair…
Dozito: Sonce sije nate
Dozito je hitra in barvita igra s kartami, v kateri tekmujete v sestavljanju najučinkovitejše mreže 4x3 tako, da karte s številkami od 1 do 12 postavite na njihova določena mesta.
Igra se igra v treh krogih in vključuje dinamičen sistem vlečenja, odlaganja in nadomeščanja kart. Na potezi obračate in nadomeščate karte iz kompleta ali kupa odvrženih kart, da oblikujete barvne skupine za zaslužek točk in zbiranje Dozitov (soncev) za dodatne točke.
Izvlečeno karto lahko dodate na svojo mrežo ali pa jo takoj zavržete, s čimer se vaša poteza konča. Ko je karta postavljena, nadomesti obstoječo karto v svojem reži: če je bila prvotna karta obrnjena z licem navzgor, jo zavržete; če je bila obrnjena z licem navzdol, jo obrnete in lahko nadaljujete z igro z novo karto. Te karte z licem navzdol je mogoče "povezati", kar omogoča več zaporednih zamenjav v eni potezi.
Občasno boste obračali posebne karte, kot so Jokers, ki lahko predstavljajo katero koli številko in jih je mogoče postaviti kamor koli na mrežo, ter karte Extra Turn in Stop, ki vsakemu krogu dodajo dodatno plast strategije.
Krog se konča takoj, ko eden od igralcev obrne vse karte v svoji mreži z licem navzgor. Po treh krogih zmaga igralec z najvišjim številom točk.
V Dozitu gre za zadovoljive verižne reakcije, taktične menjave in kanček sreče, da bodo stvari vsakič, ko igrate, vznemirljive in nepredvidljive!
https://boardgamearena.com/gamepanel?game=dozito
Zahvaljujemo se oblikovalcema iger Alexu Fortineauju in Simonu Moulardu, pa tudi podjetju Double Combo Games za dovoljenje za objavo te igre na naši platformi. Brez nadarjenih razvijalcev na BGA ne bi bilo igre, zato se za to zahvaljujemo MarechalBananeju, Grbnn, Khnilu in Lockstrikeu!
To je bila vaša ponedeljkova izdaja.
Uživajte v soncu v igri, pazite nase in igrajte pošteno ...
