The follow up to Bunny Kingdom has hopped onto BGA. Bunny Kingdom Town, an exclusively 2-player game, takes some of the original’s DNA but it is a completely new game.
Bunny Kingdom Town is more than just a game of tiles and grids. You’ll need to transform a humble settlement into a bunnyopolis, leave your mark as the greatest bunny family leader and earn the King’s favor. Start small, dream big, and build a world where every bunny can prosper.
Over 4 rounds, you’ll be planning and constructing new Buildings to develop the Neighborhoods under your control. Choose your construction plans carefully to boost your strategy but watch out: the ones you pass on could be just what your opponent needs!
Each new Building you construct will bring you resources or increase your influence. And don’t forget to satisfy the requests of your new townsfolk, which will remain secret until the end of the game and could completely change the outcome.
Bunny Kingdom Town is a game of connection, competition, and secret legacies, where every tile placed is a step toward immortality in bunny history.
https://boardgamearena.com/gamepanel?game=bunnykingdomtown
Thank you to Richard Garfield, the game designer, and to everyone at IELLO for giving us a world where you can dream big, one tile at a time. And thank you to BaronFraser, the game developer, for bringing that dream to life on BGA.
This was your Wednesday release.
Never forget that one bunny's strategic expansion is another bunny's “hey, that’s my spot”. So, take care and play fair…
Mesto zajčjega kraljestva: 24-korenčkova čarovnija v zraku
Naslednik igre Bunny Kingdom je prišel na BGA. Bunny Kingdom Town, igra izključno za dva igralca, prevzame nekaj DNK-ja originala, vendar je popolnoma nova igra.
Mesto zajčjega kraljestva je več kot le igra ploščic in mrež. Skromno naselje boste morali spremeniti v zajčje mesto, pustiti svoj pečat kot največji vodja zajčje družine in si prislužiti kraljevo naklonjenost. Začnite z majhnimi stvarmi, sanjajte na veliko in zgradite svet, kjer lahko vsak zajček uspeva.
V 4 krogih boste načrtovali in gradili nove zgradbe za razvoj sosesk pod svojim nadzorom. Pazljivo izberite svoje gradbene načrte, da izboljšate svojo strategijo, vendar bodite pozorni: tisti, ki jih boste prepustili, so lahko ravno tisto, kar vaš nasprotnik potrebuje!
Vsaka nova zgradba, ki jo zgradite, vam bo prinesla vire ali povečala vaš vpliv. In ne pozabite izpolniti prošenj svojih novih meščanov, ki bodo ostale skrivnost do konca igre in bi lahko popolnoma spremenile izid.
** Mesto kraljestva zajčkov ** je igra povezovanja, tekmovanja in skrivnih zapuščin, kjer je vsaka postavljena ploščica korak k nesmrtnosti v zgodovini zajčkov.
https://boardgamearena.com/gamepanel?game=bunnykingdomtown
Hvala Richardu Garfieldu, oblikovalcu iger, in vsem pri IELLO, ker ste nam dali svet, kjer lahko sanjate na veliko, eno ploščico naenkrat. In hvala BaronFraserju, razvijalcu iger, da je te sanje uresničil na BGA.
To je bila vaša sredašnja izdaja.
Nikoli ne pozabite, da je strateška širitev enega zajčka za drugega "hej, to je moje mesto". Zato bodite previdni in igrajte pošteno ...
Do you remember the days when you were playing hide-and-seek? Have you ever wondered why you stopped? Was it simply because you grew up? Let us take you back to those simpler times… with a serious twist.
In Red Notice, you can either play as Angela Farbank, a master forger, or Jessah Hope, a determined FBI agent. It may share the DNA of a childhood game, but the stakes here are much higher.
Over successive rounds, you compete to reach your personal objective first. As Angela, you must travel the world and cash forged checks for a total value of $1,000,000 or more. And as Jessah, your job is to track down Angela, burn her false identities, and put her behind bars for good. As the Agent, your goal is to capture the Forger 3 times: the first two captures serve to burn her fake identities, and the final arrest secures your victory.
Every round, you place secret tokens to plan your move, such as flying to a new continent or setting up police radars and road barriers. Angela must bluff about her path to avoid traps, while Jessah uses logic and security tools to narrow down the search area. It is a game of hidden movement and deduction where you must outsmart your opponent by guessing their next move.
Red Notice is tense, funny, and puts a serious twist on a childhood favorite. Will you disappear with your “well-earned money” or will you be the one to close the case?
https://boardgamearena.com/gamepanel?game=rednotice
We would like to thank Gautier de Cottreau and Baptiste Laurent, the game designers, as well as the crew at Catch Up Games for letting us add their game to the platform. A tip of the hat to Moof for the BGA port.
This is your Monday release.
If you’re thinking of writing a book about a master forger, it probably won’t be an original story. Take care and play fair…
Rdeče obvestilo: Kje na svetu je Angela Farbank?
Se spomniš dni, ko si se igral skrivalnice? Ste se kdaj vprašali, zakaj si nehal? Je bilo to preprosto zato, ker si odrasel? Naj te popeljemo nazaj v tiste preprostejše čase ... z resnim preobratom.
V igri Red Notice lahko igrate kot Angela Farbank, mojstrica ponarejanja, ali kot Jessah Hope, odločna agentka FBI. Morda ima igra podobnosti z otroško igro, vendar je tukaj veliko večja.
V zaporednih krogih tekmujete, kdo bo prvi dosegel svoj osebni cilj. Kot Angela morate potovati po svetu in unovčiti ponarejene čeke v skupni vrednosti 1.000.000 $ ali več. In kot Jessah je vaša naloga izslediti Angelo, sežgati njene lažne identitete in jo za vedno spraviti za zapahe. Kot agent je vaš cilj trikrat ujeti Ponarejevalko: prvi dve ujetji služita sežiganju njenih lažnih identitet, zadnja aretacija pa vam zagotavlja zmago.
V vsakem krogu postavite skrivne žetone, da načrtujete svojo potezo, na primer let na novo celino ali postavitev policijskih radarjev in cestnih ovir. Angela mora blefirati glede svoje poti, da se izogne pastem, Jessah pa uporablja logiko in varnostna orodja, da zoži območje iskanja. Gre za igro skritega gibanja in sklepanja, kjer morate prelisičiti nasprotnika tako, da uganete njegovo naslednjo potezo.
** Rdeča obvestilnica ** je napeta, zabavna in resno spremeni priljubljeno zgodbo iz otroštva. Boste izginili s svojim "dobro zasluženim denarjem" ali boste vi tisti, ki bo zaključil primer?
https://boardgamearena.com/gamepanel?game=rednotice
Radi bi se zahvalili oblikovalcema iger Gautierju de Cottreauju in Baptistu Laurentu, pa tudi ekipi Catch Up Games, da so nam dovolili dodati njuno igro na platformo. Kapo Moofu za prenos na BGA.
To je vaša ponedeljkova izdaja.
Če razmišljate o pisanju knjige o mojstru ponarejevalcu, verjetno ne bo izvirna zgodba. Pazite nase in igrajte pošteno ...
You think you've got the best hand. But so does everyone else. And someone is wrong.
All In: Predictions is a love letter to poker stripped of the chips and the bluffing. It has been rebuilt into something sharper, faster, and genuinely devious. You're a Foreteller. You don't just play cards. You shape your hand, you read the room, and you bet on who's going to win before anyone flips a card.
Here's how it works: every turn, you play a card from your hand, trigger its effect, steal from the display, peek at an opponent's cards, draw something better and then, that card joins a shared display everyone can see and potentially use. You're constantly improving your hand while watching everyone else do the same. Three rounds. Best hand wins Runes. But the real money? It's in the prediction pot. Before hands are revealed, everyone publicly calls who they think is winning. Read the table right and you split the gold.
Placing your prediction token is where All In: Predictions lives. It's a few seconds of pure psychological electricity. Did you catch the tell when they took that Ace? Did they want you to see it?
And then there's the nuclear option: go All In. Lock your hand, send cards to the display, become untouchable. It's a gamble wrapped in a statement. Sometimes it's genius. Sometimes it hands the round to someone else. Always, always memorable.
All In: Predictions is the kind of game that makes you feel like you're getting away with something, until you're not.
https://boardgamearena.com/gamepanel?game=allinpredictions
You knew our thanks were coming but we’ll do it anyway so thank you to Phil Walker-Harding, the game designer, as well as the Next Move Games crew for letting us add their game to the platform. And a big thank you to darhf and BoucleMed for the BGA port.
This was your Wednesday release.
May your predictions be true and your poker face unreadable. Take care and play fair.
Vse v: Napovedi - premešane, ne mešane!
Misliš, da imaš najboljše karte. Ampak tako mislijo tudi vsi ostali. In nekdo se moti.
All In: Predictions je ljubezensko pismo pokru, oropano žetonov in blefiranja. Preoblikovali smo ga v nekaj ostrejšega, hitrejšega in resnično zvitega. Ste napovedovalec. Ne igrate samo kart. Oblikujete svojo kombinacijo, berete sobo in stavite, kdo bo zmagal, preden kdo obrne karto.
Takole deluje: vsako rundo odigraš karto iz svoje roke, sprožiš njen učinek, ukradeš z zaslona, pokukaš v nasprotnikove karte, potegneš nekaj boljšega in nato se ta karta pridruži skupnemu zaslonu, ki ga lahko vsi vidijo in potencialno uporabijo. Nenehno izboljšuješ svojo roko, medtem ko opazuješ vse ostale, kako počnejo enako. Trije krogi. Najboljša roka osvoji rune. Ampak pravi denar? Je v napovednem loncu. Preden se razkrijejo roke, vsi javno povedo, kdo mislijo, da zmaga. Če pravilno prebereš tabelo, si razdeliš zlato.
Postavitev žetona za napoved je tisto, kjer živi All In: Napovedi. Gre za nekaj sekund čiste psihološke elektrike. Si opazil/a, ko so vzeli asa? So želeli, da ga vidiš?
In potem je tu še nuklearna možnost: stavite vse naenkrat. Zaklenite roko, pošljite karte na zaslon in postanite nedotakljivi. To je tveganje, zavito v izjavo. Včasih je genialno. Včasih rundo preda nekomu drugemu. Vedno, vedno nepozabno.
Vse v enem: Predvidevanja je tista vrsta igre, pri kateri se počutiš, kot da se izmikaš nekaznovanju, dokler se ne izkaže.
https://boardgamearena.com/gamepanel?game=allinpredictions
Vedeli ste, da se vam bomo zahvalili, ampak vseeno bomo, zato se zahvaljujemo Philu Walkerju-Hardingu, oblikovalcu igre, in ekipi Next Move Games, da so nam dovolili dodati njihovo igro na platformo. In velika zahvala darhf in BoucleMed za BGA port.
To je bila vaša sredašnja izdaja.
Naj bodo tvoje napovedi resnične in tvoj poker obraz neberljiv. Pazi nase in igraj pošteno.
You're the Tigers. You've got a perfect domino, the numbers line up, the spot is right there and the Snakes just covered it. On their last turn. While smiling at you, you can feel it from behind your screen.
Welcome to Kumata.
This is a game about clans, Monkeys, Snakes, Toucans and Tigers, battling for dominance across a vibrant jungle grid. Each turn, you pick one of your dominoes and place it on the board, covering matching values and slowly building a layered, chaotic, gorgeous landscape of tiles that climbs higher and higher as the game goes on.
It sounds simple but it's not. Or it is… and that's exactly the trap.
Every domino you play has to match the values it covers. Every domino your rivals play might bury the points you were counting on. You can stack pieces on top of each other, turning the board into a three-dimensional puzzle where height actually matters. Plant your totem on a high-stacked domino and it scores bonus points but use it too early and you've wasted your one big move.
Timing is at the heartbeat of Kumata: knowing when to strike, when to block, when to climb. The board shifts every single turn, and the plan you had two moves ago is already gone.
You're not just thinking, you're building something. The jungle rises off the table. And when the game ends and you count up what's still visible, there's a rush of either triumph or disbelief that hits differently than any scoreboard ever should.
Four clans. One jungle throne. There is only one way to find out if you have what it takes!
https://boardgamearena.com/gamepanel?game=kumata
Our thanks go to Claude Leroy, the game designer, as well as Cosmoludo, the publisher, for letting us add their game to our platform. And kudos to Moof for the BGA port!
This is your Monday release.
The last move is not always the one you planned so, take care and play fair.
Kumata: Zunaj je džungla!
Vi ste Tigri. Imate popolno domino, številke se poravnajo, mesto je točno tam in Kače so ga ravnokar pokrile. V svojem zadnjem obratu. Medtem ko se vam smehljajo, lahko to čutite izza zaslona.
Dobrodošli v Kumati.
To je igra o klanih, opicah, kačah, tukanih in tigrih, ki se borijo za prevlado v živahni džungli. Vsak krog izberete eno od svojih domin in jo postavite na ploščo, pri čemer prekrijete ujemajoče se vrednosti in počasi gradite večplastno, kaotično, čudovito pokrajino ploščic, ki se z napredovanjem igre vzpenja vse višje.
Sliši se preprosto, ampak ni. Ali pa je ... in prav to je past.
Vsaka domina, ki jo igrate, se mora ujemati z vrednostmi, ki jih pokriva. Vsaka domina, ki jo igrajo vaši tekmeci, vam lahko izniči točke, na katere ste računali. Figure lahko zlagate eno na drugo in tako ploščo spremenite v tridimenzionalno sestavljanko, kjer je višina dejansko pomembna. Postavite svoj totem na visoko zloženo domino in s tem boste dobili dodatne točke, če pa ga uporabite prezgodaj, boste zapravili svojo veliko potezo.
Čas je bistvo igre Kumata: vedeti, kdaj udariti, kdaj blokirati, kdaj plezati. Plošča se premika vsako potezo in načrt, ki ste ga imeli pred dvema potezama, je že izginil.
Ne samo razmišljaš, ampak nekaj gradiš. Džungla se dviga z mize. In ko se igra konča in prešteješ, kar je še vidno, te preplavi bodisi zmagoslavje bodisi nejevera, ki udari drugače, kot bi jo kdajkoli morala imeti katera koli tabla z rezultati.
Štirje klani. En džungelski prestol. Obstaja samo en način, da ugotoviš, ali imaš, kar je potrebno!
https://boardgamearena.com/gamepanel?game=kumata
Zahvaljujemo se oblikovalcu igre Claudu Leroyu in založniku Cosmoludo, da sta nam dovolila dodati njuno igro na našo platformo. In pohvale Moofu za BGA port!
To je vaša ponedeljkova izdaja.
Zadnja poteza ni vedno tista, ki si jo načrtoval, zato bodite previdni in igrajte pošteno.
We’re proud to launch Board Game Fest, a new initiative designed to put the spotlight on board and card games.
Board Game Fest is our way of celebrating International Tabletop Day (happening on June 6th this year), but rather than limiting the celebration to a single day, we wanted to create something that lasts longer and reflects how people play.
This initiative is about celebrating both the games and the people who play them, shining a light on games that so many of us value in our own way. Whether it’s board games, card games, TCGs, or miniatures, if it’s played around a table, digital or physical, it has a place here.
Join and finish a game on Board Game Arena between June 5th and June 7th 2026 and receive a special trophy for the first edition of Board Game Fest.
And most of all: keep playing, take care and play fair!
Praznujte festival družabnih iger z nami!
Ponosni smo, da predstavljamo Festival družabnih iger, novo pobudo, namenjeno osredotočanju na družabne in kartaške igre.
Festival družabnih iger je naš način praznovanja mednarodnega dneva namiznih iger (letos bo 6. junija), vendar nismo želeli praznovanja omejiti na en sam dan, temveč ustvariti nekaj, kar traja dlje in odraža način igranja.
Ta pobuda je namenjena praznovanju iger in ljudi, ki jih igrajo, ter osvetlitvi iger, ki jih mnogi med nami cenimo na svoj način. Naj gre za družabne igre, igre s kartami, TCG-je ali miniature, ne glede na to, ali se igrajo za mizo, digitalno ali fizično, imajo tukaj svoje mesto.
Pridružite se in dokončajte igro na Board Game Arena med 5. in 7. junijem 2026 ter prejmite poseben pokal za prvo izdajo Board Game Festa.
In predvsem: igrajte naprej, pazite nase in igrajte pošteno!
It's 16th-century Goa, the trading capital of the known world. Silk and pepper flow like currency, fortunes are made in a single deal, and the wrong bid can sink everything you've built.
Goa, a classic by Rüdiger Dorn, puts you at the head of a trading house on India's western coast. Your goal is simple: outthink, outbid, and outlast everyone around that table. The road there, auctions, resource chains, five interlocking progress tracks, is anything but simple.
Every round, tiles hit the market grid and the bidding begins. But here's the twist that changes everything: you're not always the one chasing. Sometimes you're the auctioneer. You hold the power. You decide whether to take someone's money and let them have the tile, or pay one less than their top bid and steal it yourself. That moment of choice, sell it or take it, is where the game gets under your skin. It's personal. It's tense. And it feels real every single time.
When you win a tile, it feeds your engine: ships, goods, taxes, exploration, outposts. Watch each track climb and you'll feel it: the quiet pride of a plan coming together, of a trading empire built piece by piece with your own hands. And then someone outbids you for the depot you needed. Your whole strategy pivots in one turn. You find another way.
Goa doesn't just make you feel clever. It makes you feel invested. Like it actually matters. Because somehow, it does.
https://boardgamearena.com/gamepanel?game=goa
A huge thanks to Rüdiger Dorn and Pedro André Oliveira Correia, the game designers, as well as the publisher, Quined Games, for allowing us to add this classic to our platform. And this would not have been possible without the work and dedication of Jonathan2004, so thank you!
This was your Wednesday release.
Goa-head and show them who really rules the auction floor! Until next time, take care and play fair...
Goa: Igra trgovanja
To je Goa iz 16. stoletja, trgovska prestolnica znanega sveta. Svila in poper tečeta kot valuta, bogastvo se ustvari z enim samim poslom in napačna ponudba lahko potopi vse, kar ste zgradili.
Goa, klasika Rüdigerja Dorna, vas postavi na čelo trgovske hiše na zahodni obali Indije. Vaš cilj je preprost: prehiteti vse za mizo v razmišljanju, ponuditi več in preživeti. Pot do tja, dražbe, verige virov, pet prepletenih poti napredka, je vse prej kot preprosta.
V vsakem krogu se ploščice znajdejo na tržnici in začne se licitiranje. Toda tukaj je preobrat, ki vse spremeni: nisi vedno tisti, ki lovi ploščico. Včasih si dražitelj. Ti imaš moč. Odločaš se, ali boš nekomu vzel denar in mu prepustil ploščico ali pa plačal manj od njegove najvišje ponudbe in jo ukradel sam. Ta trenutek izbire, ali jo prodati ali vzeti, je trenutek, ko se ti igra zleze pod kožo. Je osebna. Je napeta. In vsakič se zdi resnična.
Ko osvojiš polje, to napaja tvoj motor: ladje, blago, davke, raziskovanje, postojanke. Opazuj vsak vzpon poti in začutil boš: tihi ponos načrta, ki se uresničuje, trgovskega imperija, zgrajenega del za delcem z lastnimi rokami. In potem te nekdo prekosi za skladišče, ki si ga potreboval. Celotna tvoja strategija se v enem zavoju obrne. Najdeš drugo pot.
Goa ti ne daje le občutka pameti. Zaradi nje se počutiš vpletenega. Kot da je dejansko pomembna. Ker nekako je.
https://boardgamearena.com/gamepanel?game=goa
Velika zahvala oblikovalcema iger Rüdigerju Dornu in Pedru Andréju Oliveiri Correii, pa tudi založniku Quined Games, da so nam omogočili, da to klasiko dodamo na našo platformo. In to ne bi bilo mogoče brez dela in predanosti Jonathana2004, zato hvala!
To je bila vaša sredašnja izdaja.
Daj naprej in jim pokaži, kdo v resnici vlada na dražbenem parketu! Do naslednjič, pazi nase in igraj pošteno ...
You're sitting at the table, playing with your best friend, your row of cards is perfectly aligned (courtesy of BGA), one animal away from victory and then your best friend sends you a smile emoji... They play the Crab. Your carefully built row shuffles sideways, your Alliance crumbles, and just like that, you're starting over.
That's Collect! in a nutshell.
The setup couldn't be simpler: draw a card, place it in your row, use your animal's ability. You're racing to line up 4 identical animals, it is called an Alliance, and claim the Crown before anyone else does. Sounds easy but it’s not. And that's the whole point.
See, every animal in this deck has an agenda. The Crocodile quietly buries your best card. The Monkey swaps your prized piece for their junk. The Parrot gambles everything on a coin flip. And the Chameleon? That sneaky little wildcard is whatever it wants to be. Every turn feels like a tiny heist where you're never quite sure who's robbing whom.
Collect! balances the two things that make games memorable: the joy of a solid plan, and the chaos of watching it fall apart. You'll think three turns ahead. Someone will ruin it in one. You'll laugh, groan, and immediately deal again.
It has that rare quality where even losing feels fun, because you were this close, and next round, you're sure of it.
https://boardgamearena.com/gamepanel?game=collect
We’d like to thank Jérémy Ducret and Johannes Goupy, the game designers, as well as the folks at CMON for letting us add their game to the platform. We’d also like to thank Moof, for the BGA port.
This was your Monday release.
In the immortal words of every ruined strategy ever: “That escalated quickly.” Take care and play fair…
Zbirajte! Vrst se mora nadaljevati
Sediš za mizo in igraš s svojim najboljšim prijateljem, tvoja vrsta kart je popolnoma poravnana (zahvaljujoč BGA), ena žival te loči od zmage, nato pa ti najboljši prijatelj pošlje nasmeh ... Igrajo Raka. Tvoja skrbno zgrajena vrsta se premeša, tvoja Aliansa se sesuje in kar tako začenjaš znova.
To je na kratko Zbiranje!.
Priprava ne bi mogla biti preprostejša: vzemite karto, jo postavite v svojo vrsto in uporabite sposobnost svoje živali. Tekmujete, da postavite v vrsto 4 enake živali, to se imenuje Zavezništvo, in si prisvojite Krono, preden to storijo vsi ostali. Sliši se preprosto, vendar ni. In to je bistvo.
Glej, vsaka žival v tem kompletu ima svoj načrt. Krokodil tiho zakoplje tvojo najboljšo karto. Opica zamenja tvoj dragoceni žeton za svoje smeti. Papiga stavi vse na kocko z metom kovanca. In kameleon? Ta prebrisani mali džoker je, kar hoče biti. Vsak potez se zdi kot majhen rop, kjer nikoli nisi povsem prepričan, kdo koga oropa.
Zbiranje! uravnoteži dve stvari, zaradi katerih so igre nepozabne: veselje do trdnega načrta in kaos ob opazovanju, kako se razpada. Razmišljali boste tri poteze vnaprej. Nekdo bo vse uničil v eni. Smejali se boste, stokali in takoj spet delili karte.
Ima tisto redko lastnost, kjer se celo poraz zdi zabaven, ker si bil * tako blizu * in v naslednjem krogu si prepričan.
https://boardgamearena.com/gamepanel?game=collect
Radi bi se zahvalili oblikovalcema iger Jérémyju Ducretu in Johannesu Goupyju, pa tudi ljudem pri CMON, da so nam dovolili dodati njuno igro na platformo. Zahvaljujemo se tudi Moofu za prenos na BGA.
To je bila vaša ponedeljkova izdaja.
Z nesmrtnimi besedami vsake propadle strategije doslej: »To se je hitro stopnjevalo.« Pazite nase in igrajte pošteno ...
Somewhere out there, lost in in the middle of the ocean, there is an island no one mapped. And it is full of strange creatures: glowing birds, giant insects, and weird animals with far too many legs. Wondrous Creatures invites you to go find them.
You're not here to fight. You're not here to survive. You're here because you love animals, and building your own reserve on a mysterious island is absolutely irresistible.
The heart of the game is your reserve: a personal collection of creature cards and eggs you'll carefully curate. Each creature has its own ability, and the magic is in making them all work together. That small creature you picked up early? It might just be the key to a combo you didn't see coming. There's a specific joy in watching your reserve click into place, not just because it is a digital version of the game...
Every turn, you're making real choices. Do you send your crew out to gather resources, or play the cards already in your hand? Do you rush to complete that achievement before someone else does? And those eggs, oh, those eggs... Collecting them, hatching them, flipping them at just the right moment… it all feeds into something that feels alive.
What makes Wondrous Creatures memorable is that you keep discovering new things: new habitats emerge from the mist as the game progresses, the island keeps growing, and each game tells a different story depending on which creatures you meet.
New to the island? The tutorial will help you when you start exploring. But whether you end up with the highest score or a gloriously chaotic reserve full of dragons and glowing insects, you'll want to go again.
https://boardgamearena.com/gamepanel?game=wondrouscreatures
Our thanks to C.W. Yeom, the game designer, and the team at Bad Comet for letting us add their game to our platform. And a big shoutout to jordijansen who brought the island to life on BGA.
This was your Wednesday release.
Set sail. The creatures are waiting. Take care and play fair.
Čudovita bitja: Življenje, uh ... najde pot
Nekje tam zunaj, izgubljen sredi oceana, je otok, ki ga nihče ni kartografiral. In poln je nenavadnih bitij: svetlečih ptic, orjaških žuželk in nenavadnih živali s preveč nogami. Čudovita bitja vas vabi, da jih poiščete.
Nisi tukaj, da bi se boril. Nisi tukaj, da bi preživel. Tukaj si, ker imaš rad živali. in gradnja lastnega rezervata na skrivnostnem otoku je absolutno neustavljiva.
Srce igre je vaša rezerva: osebna zbirka kart bitij in jajc, ki jih boste skrbno urejali. Vsako bitje ima svojo sposobnost, čarovnija pa je v tem, da jih vse skupaj združite. Tisto majhno bitje, ki ste ga prej pobrali? Morda je prav to ključ do kombinacije, ki je niste pričakovali. Posebej veselje je opazovati, kako se vaša rezerva zaskoči na svoje mesto, ne le zato, ker gre za digitalno različico igre ...
Vsako potezo sprejemaš resnične odločitve. Ali pošlješ svojo ekipo nabirati vire ali odigraš karte, ki jih že imaš v roki? Ali hitiš, da dosežek dokončaš, preden to stori kdo drug? In ta jajca, oh, ta jajca ... Zbiranje, valjenje, obračanje v ravno pravem trenutku ... vse to se napaja v nekaj, kar se zdi živo.
Kar naredi igro Wondrous Creatures nepozabno, je to, da nenehno odkrivate nove stvari: iz megle se med napredovanjem igre pojavljajo nova bivališča, otok raste in vsaka igra pripoveduje drugačno zgodbo, odvisno od bitij, ki jih srečate.
Ste novi na otoku? Vadnica vam bo v pomoč , ko začnete raziskovati. Ne glede na to, ali boste na koncu dosegli najvišji rezultat ali pa se boste znašli v veličastno kaotičnem rezervatu, polnem zmajev in svetlečih žuželk, se boste želeli vrniti.
https://boardgamearena.com/gamepanel?game=wondrouscreatures
Zahvaljujemo se oblikovalcu igre CW Yeomu in ekipi Bad Comet, da so nam dovolili dodati njihovo igro na našo platformo. In velika pohvala jordijansenu, ki je oživil otok na BGA.
To je bila vaša sredašnja izdaja.
Odplujte. Bitja čakajo. Pazite nase in igrajte pošteno.
There is something deeply satisfying about putting things in order. Whether it’s a bookshelf or a hand of cards, our brains just love it when a plan comes together. IPSO takes that feeling and turns it into a fast-paced "construction game".
At its heart, this acronym for Include, Plan, Score, Optimize, is about turning chaos into a masterpiece. You start with 14 cards face down, a pyramid of secrets waiting to be revealed. One by one, you’ll swap them for the numbers in the center, trying to build rows that flow perfectly from low to high.
The magic of the game lies in the choices you make! Do you take that blue 45 now to secure your middle row, or do you wait, hoping for a lower number to keep your options open? Every card you flip over is a moment of truth. There’s a specific kind of joy in watching a row of cards finally click into place. It’s like finding the last piece of a puzzle you didn't know you were solving.
And there is a cherry on top of that cake: your Star card sits there like a silent guardian. It’s your safety net. As the game nears its end, you face the ultimate "what if" moment: do you hold onto it for the guaranteed points, or do you discard it for one final swap to fix a broken row?
IPSO is a game that asks you to be both a strategist and a dreamer. The pyramid is waiting so let’s get ready to scratch that "just one more game" itch. Are you ready to build your legacy, one number at a time?
https://boardgamearena.com/gamepanel?game=ipso
Our thanks to Alexandre Droit, the game designer, and the team at Gigamic for bringing this elegant challenge to BGA. A huge shoutout to darhf and BoucleMed for making the pyramids look as good as the Giza originals on the platform!
This is your Monday release.
Build your own stairway to numerical heaven one card at a time and as always take care and play fair.
IPSO: Stopnišče v numerična nebesa
Pri urejanju stvari je nekaj globoko zadovoljujočega. Naj bo to knjižna polica ali kup kart, naši možgani preprosto obožujejo, ko se načrt sestavi. IPSO ta občutek spremeni v hitro »gradbeno igro«.
V svojem bistvu ta kratica za Vključi, Načrtuj, Oceni, Optimiziraj govori o tem, kako kaos spremeniti v mojstrovino. Začnete s 14 kartami, obrnjenimi navzdol, piramido skrivnosti, ki čakajo na razkritje. Eno za drugo jih boste zamenjali s številkami na sredini in poskušali zgraditi vrste, ki se popolnoma ujemajo od najnižje do najvišje.
Čarobnost igre je v odločitvah, ki jih sprejmeš! Ali zdaj vzameš tisto modro 45, da si zagotoviš srednjo vrsto, ali čakaš in upaš na nižjo številko, da boš imel odprte možnosti? Vsaka karta, ki jo obrneš, je trenutek resnice. Obstaja posebna vrsta veselja v opazovanju, kako se vrsta kart končno zaskoči na svoje mesto. To je kot najti zadnji del sestavljanke, za katero nisi vedel, da jo rešuješ.
In češnja na vrhu torte: vaša Zvezdna karta leži tam kot tihi varuh. Je vaša varnostna mreža. Ko se igra bliža koncu, se soočite z zadnjim trenutkom "kaj če": ali jo obdržite za zagotovljene točke ali jo zavržete za še zadnjo zamenjavo, da popravite pokvarjeno vrsto?
IPSO je igra, ki od vas zahteva, da ** ste hkrati strateg in sanjač ** . Piramida čaka, zato se pripravimo, da potešimo tisto željo po "še samo še ena igra". Ste pripravljeni graditi svojo zapuščino, eno številko naenkrat?
https://boardgamearena.com/gamepanel?game=ipso
Zahvaljujemo se oblikovalcu iger Alexandru Droitu in ekipi Gigamic za to, da so ta elegantni izziv prinesli v svet BGA. Velika pohvala darhf in BoucleMed za to, da so piramide na platformi videti tako dobro kot originalne giške piramide!
To je vaša ponedeljkova izdaja.
Zgradite si lastno stopnišče v numerična nebesa, eno karto naenkrat, in kot vedno bodite previdni in igrajte pošteno.
The Dwarf King, that’s the one with the longest beard, has challenged humans and goblins to a tournament. Your goal: outscore your rivals across seven deals and claim the crown, even if your beard isn’t quite long enough yet.
You will find all the classic aspects of a trick-taking game, with a twist: every single deal plays by different rules.
What keeps things spicy is the deck itself. Alongside the 39 standard Court cards, one of 14 Special cards is shuffled in each deal. You never quite know which wildcard is lurking until the deal is under way.
Each deal, a special scoring rule called a Quest gets revealed and it completely reshapes what you're trying to do. The result is a game that rewards both planning and adaptability. You might be dealt a hand full of low-value cards and think you're done for, then realize the active Quest scores for exactly those values. Or you'll be sitting on a powerhouse hand only for the Quest to penalize every trick you win. The cards you're trying to collect — or avoid — shift every single round.
The Dwarf King brings you just enough tension and just enough swing to make every deal feel like a proper contest. The crown is up for grabs and we can help with thanks to the tutorial but… who's going to earn it?
https://boardgamearena.com/gamepanel?game=thedwarfking
Our thanks to Bruno Faidutti, the game designer, and the good folks at Iello, the publisher, for letting us use their game on BGA. And to MathCT for doing us a good turn with this adaptation.
This was your Friday release.
No beard was shaved during the making of this article. Take care and play fair…
Kralj škratov: Sedem poslov, ki jim bodo vladali
Pritlikavi kralj, tisti z najdaljšo brado, je izzval ljudi in gobline na turnir. Tvoj cilj: premagati tekmece v sedmih delih in osvojiti krono, četudi tvoja brada še ni dovolj dolga.
Našli boste vse klasične vidike igre s triki, z eno posebnostjo: vsaka posamezna transakcija se igra po drugačnih pravilih.
Kar stvari naredi pikantne, je sam komplet kart. Poleg 39 standardnih dvornih kart se pri vsaki delitvi premeša tudi ena od 14 posebnih kart. Nikoli ne veste, kateri džoker se skriva, dokler se delitev ne začne.
Pri vsaki delitvi se razkrije posebno pravilo točkovanja, imenovano Naloga, ki popolnoma preoblikuje vaš cilj. Rezultat je igra, ki nagrajuje tako načrtovanje kot prilagodljivost. Morda vam bodo razdeljene karte z nizko vrednostjo in mislite, da ste končali, nato pa ugotovite, da aktivna naloga dosega natanko te vrednosti. Ali pa boste imeli močno roko, le da vas bo Naloga kaznovala za vsak vaš dobljeni trik. Karte, ki jih poskušate zbrati – ali se jim izogniti – se spreminjajo v vsakem krogu.
** Pritlikavi kralj ** vam prinaša ravno pravšnjo napetost in ravno pravšnji zamah, da se vsaka transakcija zdi kot pravo tekmovanje. Krona je na voljo in pomagamo vam lahko pri tem zahvaljujoč vadnici , ampak... kdo si jo bo prislužil?
https://boardgamearena.com/gamepanel?game=thedwarfking
Zahvaljujemo se oblikovalcu igre Brunu Faiduttiju in dobrim ljudem pri založbi Iello, da so nam dovolili uporabiti njihovo igro na BGA. Zahvaljujemo se tudi založbi MathCT, da so nam s to priredbo naredili dobro delo.
To je bila vaša petkova izdaja.
Med pisanjem tega članka si nisem obril brade. Pazite nase in igrajte pošteno ...
