Can you believe it’s already our second edition of Board Game Afterwork?
Another week, another stack of new games on the table. The weekend is upon us, and it is time to play!
Test your luck and strategic timing in this fast-paced game where you compete to collect the most prosperous omens. Mixing push-your-luck tension and clever set collection, Good Fortune makes every round feel unpredictable. A tip of the hat to Jean-Louis Roubira, the game designers, Daïmon Play, the publisher, and Moof for the BGA version.
Bordeaux
In this pencil-and-paper game, you are a winemaker from Bordeaux striving to create the highest quality and most prestigious wines in France. As every good winemaker knows, time itself is an ingredient, and patience is as vital as ambition. We raise our glass to Ben Rosset, the game designer, to Road to Infamy Games, the publisher, and to tchobello who uncorked the BGA version.
Forest Shuffle - Smoky Mountains
Experience the wild beauty of the Appalachians in this stand-alone version of Forest Shuffle, as you build a thriving mountain ecosystem filled with new flora and fauna Create a forest according to your own vision: will you focus on densely planted tree lines or varied river landscapes? Thanks to Kosch, the game designer, Lookout Games, the publisher, and firgon for the GBA port.
Pixies' Expansion - Little Giants
It turns out there was more to learn about the forest’s little creatures. Meet the Little Giants, 14 new cards keeping watch at the edge of the Pixies’ world! Thanks to Johannes Goupy, the game designer, Bombyx, the publisher, and thoun for the BGA version.
Gaia Project’s Expansion - The Lost Fleet
Expand your galactic dominion with brand-new factions and advanced technologies that bring fresh strategic depth to your space-faring efforts. New planets and new sector tiles and a lot of new possibilities await you. We’re grateful to Jens Drögemüller and Helge Ostertag, the game designers, everyone at Feuerland Spiele, the publisher, and to Kayvon and Mogri for the BGA port.
We also released The Oracle of Delphi and Citadels Duel during the week. Check them out if you haven’t already.
Enjoy the weekend and see you next week. In the meantime, take care and play fair…
Ta teden na družabnih igrah Afterwork!
Si lahko predstavljate, da je to že naša druga izdaja družabne igre Afterwork?
Še en teden, še en kup novih iger na mizi. Vikend je pred nami in čas je za igranje!
Preizkusite svojo srečo in strateški čas v tej hitri igri, kjer tekmujete v zbiranju najuspešnejših znamenj. Z mešanico napetosti, v kateri preizkusite srečo, in pametnega zbiranja kompletov, Good Fortune naredi vsak krog nepredvidljiv. Kapo gre Jean-Louisu Roubiri, oblikovalcem igre, Daïmon Play, založniku in Moofu za različico BGA.
Bordeaux V tej igri s svinčnikom in papirjem ste vinar iz Bordeauxa, ki si prizadeva ustvariti najkakovostnejša in najprestižnejša vina v Franciji. Kot ve vsak dober vinar, je čas sam po sebi pomembna sestavina, potrpežljivost pa je prav tako pomembna kot ambicija. Kozarce dvigujemo za Bena Rosseta, oblikovalca iger, za založnika Road to Infamy Games in za tchobella, ki je odmašil različico BGA.
Gozdna mešanica - Dimne gore
Doživite divjo lepoto Apalačev v tej samostojni različici igre Forest Shuffle, kjer gradite uspešen gorski ekosistem, poln nove flore in favne. Ustvarite gozd po svoji viziji: se boste osredotočili na gosto zasajene drevesne linije ali raznolike rečne pokrajine? Zahvaljujemo se oblikovalcu igre Kosch, založniku Lookout Games in firgon za prenos na GBA.
Razširitev Pixies - Mali velikani
Izkazalo se je, da se je o gozdnih bitjih dalo izvedeti še veliko več. Spoznajte Male velikane, 14 novih kart, ki stražijo na robu sveta vilinov! Zahvaljujemo se oblikovalcu igre Johannesu Goupyju, založniku Bombyxu in thounu za različico BGA.
Razširitev projekta Gaia - Izgubljena flota
Razširite svojo galaktično oblast z novimi frakcijami in naprednimi tehnologijami, ki bodo vašim vesoljskim prizadevanjem vnesle svežo strateško globino. Čakajo vas novi planeti, nove sektorske ploščice in številne nove možnosti. Hvaležni smo oblikovalcema iger Jensu Drögemüllerju in Helgeju Ostertagu, vsem pri Feuerland Spiele, založniku ter Kayvonu in Mogriju za BGA port.
Med tednom smo izdali tudi The Oracle of Delphi in Citadels Duel. Oglejte si ju, če še niste.
Uživajte v vikendu in se vidimo naslednji teden. Medtem pa pazite nase in igrajte pošteno ...
In the early 2000s, Citadels gave you something you didn’t know you needed: the power to get into someone’s mind… sort of… For over 25 years, it has been about building a medieval city of your own and outthinking your opponents. Citadels Duel is a brand-new reimagining of the award-winning game of intrigue and deduction, designed exclusively for head-to-head play.
You compete for control of a living, breathing city. You’ll work to sway the council, build new districts, and utilize unique character powers to stay one step ahead of your opponent. Every ally you recruit is an advantage your opponent can’t use, but every character you leave behind becomes their greatest weapon. Anticipate their moves and act decisively.
Citadels Duel refines the core mechanics of the original game to create a tighter, faster-paced experience where every move matters. Never played Citadels before? Let us quickly run you through how to play the Duel version.
Each round consists of 3 phases. The draft phase where you choose your characters. The resolve phase, where each character card is called out in ascending order and its ability activated. The expansion phase marks the end of the round, during which the player with the most council seats gains 3 gold coins and builds a district. The other player can then gain 2 gold coins or build a district. Players may build a district only if they can afford to.
Once the city’s 4x4 grid is fully built, the game ends. The winner is the player with the highest total points, based on the number of controlled districts, gold coins, and council seats.
Give the tutorial a go before you jump in, but know that In this duel for dominance, there are no alliances to hide behind, and no extra players to absorb the consequences of a misstep. Every action is personal, and every decision can tip the balance of power.
https://boardgamearena.com/gamepanel?game=citadelsduel
Thanks to Bruno Faidutti, Guillaume Montiage, and Manuel Rozoy, the game designers, as well as the Z-Man Games’ crew for letting us add this 2-player gem to our roster. And our gratitude goes to LeSteffen for the BGA port.
This was your Wednesday release.
Two players enter; one city stands. Take care and play fair…
Dvoboj citadel: Dva igralca. Eno mesto. Neskončno rivalstvo.
V zgodnjih 2000-ih vam je Citadels dala nekaj, za kar niste vedeli, da ga potrebujete: moč, da se vživite v nečije misli ... nekako ... Že več kot 25 let gre za gradnjo lastnega srednjeveškega mesta in prekašanje nasprotnikov v iskanju. Citadels Duel je povsem nova različica nagrajene igre spletk in dedukcije, zasnovana izključno za igranje ena na ena.
Tekmujete za nadzor nad živim, dihajočim mestom. Prizadevali si boste vplivati na svet, gradili nova okrožja in uporabljali edinstvene moči likov, da boste korak pred nasprotnikom. Vsak zaveznik, ki ga rekrutirate, je prednost, ki je nasprotnik ne more izkoristiti, toda vsak lik, ki ga pustite za seboj, postane njegovo najmočnejše orožje. Predvidite njihove poteze in ukrepajte odločno.
Citadels Duel izpopolnjuje osnovno mehaniko izvirne igre, da bi ustvarila napetejšo in hitrejšo izkušnjo, kjer je vsaka poteza pomembna. Še nikoli niste igrali Citadels? Naj vam na hitro predstavimo, kako igrati različico Duel.
Vsak krog je sestavljen iz 3 faz. Faza nabora, kjer izberete svoje likove. Faza reševanja, kjer se vsaka karta lika pokliče v naraščajočem vrstnem redu in aktivira njena sposobnost. Faza širitve označuje konec kroga, v katerem igralec z največ sedeži v svetu prejme 3 zlate kovance in zgradi okrožje. Drugi igralec lahko nato prejme 2 zlata kovanca ali zgradi okrožje. Igralci lahko zgradijo okrožje le, če si to lahko privoščijo.
Ko je mestna mreža 4x4 v celoti zgrajena, se igra konča. Zmagovalec je igralec z najvišjim skupnim številom točk, ki temelji na številu nadzorovanih okrožij, zlatih kovancev in sedežev v svetu.
Preizkusite vadnico , preden se lotite, vendar vedite, da v tem dvoboju za prevlado ni zavezništev, za katerimi bi se lahko skrivali, in ni dodatnih igralcev, ki bi prenašali posledice napačnega koraka. Vsako dejanje je osebno in vsaka odločitev lahko prevesi ravnovesje moči.
https://boardgamearena.com/gamepanel?game=citadelsduel
Zahvaljujemo se oblikovalcem iger Brunu Faiduttiju, Guillaumeu Montiageu in Manuelu Rozoyu, pa tudi ekipi Z-Man Games, da so nam dovolili dodati ta dragulj za dva igralca na naš seznam. Zahvaljujemo se tudi LeSteffenu za prenos na BGA.
To je bila vaša sredašnja izdaja.
Vstopita dva igralca; eno mesto ostane. Pazite nase in igrajte pošteno ...
Pack your bags, mortal: Zeus is in a good mood which almost never happens (and that’s why it took so long to get this game on BGA). He's offering you a free ticket to Olympus. The catch? You've got to pull off 12 demigod-tier tasks first: raise statues, build shrines, make offerings, and smash some monsters, while your only GPS is a slightly spacey priestess sitting in a temple. Welcome to The Oracle of Delphi, where the Odyssey is one deliciously vicious dice game.
Here's the twist: you don't roll your 3 Oracle Dice hoping for a miracle. You roll them to find out what you'll even be allowed to do next turn. Each color unlocks a different move, sail your ship, fight a monster, load a statue, and you've got to build your plan like a captain who refuses to admit he's lost. Rolled the wrong color? Recolor the die with Favor Tokens, beg the Gods camped at the top of your board, or eat the loss and wait for the next roll.
And while you're zigzagging between islands hunting down hidden tiles, a cranky Titan is lurking at the end of every turn, ready to hand out Injury Cards like stale candy to anyone without enough shield. It all flows, chains together, and rewards planning in a race with tension pulled tight as a bowstring.
Every die is a tiny promise, every turn a gamble, and every triumphant return to Zeus a victory earned in the sweat of your imaginary crew. So, ready to consult the Oracle and find out if the stars (or, well, the dice) are finally on your side?
https://boardgamearena.com/gamepanel?game=theoracleofdelphi
Thanks to Stefan Feld, the mastermind who decided mortals needed 12 impossible tasks and a moody priestess to survive them, and to Hall Games for letting us drag this Olympic fever dream onto the platform. And a shoutout to gzed for wrestling Zeus's oracle dice into digital form.
This was your Monday release.
Cast off. Delphi's waiting, and she hates being kept waiting. Take care and play fair…
The Oracle of Delphi: Hercules Would've Rage-Quit by Turn 3
Pack your bags, mortal: Zeus is in a good mood which almost never happens (and that’s why it took so long to get this game on BGA). He's offering you a free ticket to Olympus. The catch? You've got to pull off 12 demigod-tier tasks first: raise statues, build shrines, make offerings, and smash some monsters, while your only GPS is a slightly spacey priestess sitting in a temple. Welcome to The Oracle of Delphi, where the Odyssey is one deliciously vicious dice game.
Here's the twist: you don't roll your 3 Oracle Dice hoping for a miracle. You roll them to find out what you'll even be allowed to do next turn. Each color unlocks a different move, sail your ship, fight a monster, load a statue, and you've got to build your plan like a captain who refuses to admit he's lost. Rolled the wrong color? Recolor the die with Favor Tokens, beg the Gods camped at the top of your board, or eat the loss and wait for the next roll.
And while you're zigzagging between islands hunting down hidden tiles, a cranky Titan is lurking at the end of every turn, ready to hand out Injury Cards like stale candy to anyone without enough shield. It all flows, chains together, and rewards planning in a race with tension pulled tight as a bowstring.
Every die is a tiny promise, every turn a gamble, and every triumphant return to Zeus a victory earned in the sweat of your imaginary crew. So, ready to consult the Oracle and find out if the stars (or, well, the dice) are finally on your side?
https://boardgamearena.com/gamepanel?game=theoracleofdelphi
Thanks to Stefan Feld, the mastermind who decided mortals needed 12 impossible tasks and a moody priestess to survive them, and to Hall Games for letting us drag this Olympic fever dream onto the platform. And a shoutout to gzed for wrestling Zeus's oracle dice into digital form.
This was your Monday release.
Cast off. Delphi's waiting, and she hates being kept waiting. Take care and play fair…
We are shaking things up and bringing you way more games than usual. And it's not even the Winter of Games yet…
Starting this month, you can expect plenty of fresh releases making their way to your table. No promises, no set schedule, just plenty of new games to discover, whenever they’re ready to play!
As the weekend approaches, it is time to put the spreadsheets away, leave the stress of the week behind and bring out the meeples, cards and other dice to embrace the weekend!
Let’s talk about the gems that came out this week:
Harmonies - Pulse
Challenge your spatial planning skills in Harmonies with the Pulse expansion. These new animal cards introduce complex conditions, creating a more dynamic board with every game. The now famous tile placement game offers a deeply satisfying, meditative experience as you watch your unique, colorful ecosystem come to life on your personal board. Thanks to Johan Benvenuto, the game designer, Libellud, the publisher, and Mizutismask for the GBA port.
Collect! Sharp and Shimmer
This expansion to this brilliant card game brings competitive flair to the card-collecting base game by introducing aggressive new animal abilities that let you directly sabotage your opponents. It injects a hilarious, high-stakes edge into the core gameplay, forcing you to constantly adapt your strategy to outsmart others. A tip of the hat to Jérémy Ducret and Johannes Goupy, the game designers, CMON, the publisher, and Moof for the BGA version.
Faraway - Beyond the Veil
The third expansion of the tactical card game lets you explore a new region in Faraway, where you must play your cards with foresight, plot your path, and optimize your decisions to achieve the highest score. A shout-out to Johannes Goupy and Corentin Lebrat, the game designers, Catch Up Games, the publisher and Moof, who developed this version.
It is worth reminding you that Bohemians and Nemesis: Retaliation were also released this week, but we already talked about them.
Enjoy the weekend and see you next week. In the meantime, take care and play fair…
Dobrodošli na prvem Afterworku z družabnimi igrami!
Pretresamo stvari in vam prinašamo veliko več iger kot običajno. Pa še zima iger sploh ni ...
Od tega meseca naprej lahko pričakujete obilo svežih izdaj. Brez obljub, brez določenega urnika, le obilo novih iger za odkrivanje, kadar koli bodo pripravljene za igranje!
Ko se bliža vikend, je čas, da pospravite preglednice, pustite stres tedna za seboj in vzamete v roke figurice, karte in druge kocke, da se veselimo vikenda!
Pogovorimo se o biserih, ki so izšli ta teden:
Harmonije - Utrip
Izzovite svoje sposobnosti prostorskega načrtovanja v igri Harmonies with the Pulse. Te nove živalske karte uvajajo kompleksne pogoje in z vsako igro ustvarjajo bolj dinamično ploščo. Zdaj že znana igra postavljanja ploščic ponuja zelo zadovoljivo, meditativno izkušnjo, ko opazujete, kako vaš edinstven, barvit ekosistem oživi na vaši osebni plošči. Zahvaljujemo se oblikovalcu igre Johanu Benvenutu, založniku Libellud in Mizutismask za prenos na GBA.
Zbirajte! Ostro in bleščeče
Ta razširitev te briljantne igre s kartami prinaša tekmovalni pridih osnovni igri zbiranja kart z uvedbo agresivnih novih živalskih sposobnosti, ki vam omogočajo, da neposredno sabotirate nasprotnike. V osrednje igranje vnese smešen, tvegani pridih, ki vas sili, da nenehno prilagajate svojo strategijo, da bi prelisičili druge. Pohvala oblikovalcema igre Jérémyju Ducretu in Johannesu Goupyju, založniku CMON in Moofu za različico BGA.
Daleč - Onkraj tančice
Tretja razširitev taktične igre s kartami vam omogoča raziskovanje nove regije v Faraway, kjer morate igrati karte predvidevajoče, načrtovati svojo pot in optimizirati svoje odločitve, da dosežete najvišji rezultat. Pohvala Johannesu Goupyju in Corentinu Lebratu, oblikovalcema igre, Catch Up Games, založniku in Moof, ki je razvil to različico.
Velja spomniti, da sta ta teden izšla tudi Bohemians in Nemesis: Retaliation, o katerih pa smo že govorili.
Uživajte vikend in se vidimo naslednji teden. Medtem pa pazite nase in igrajte pošteno ...
No intel. No blueprints. Just a dropship, kind of a map, and a mission briefing that boils down to "kill the Queen and hope you're still human when it's over." Nemesis: Retaliation delivers on every word of that.
You play a squad of marines sent into a Facility crawling with alien horrors. Sounds cooperative, right? Well, it isn't… not really. Everyone's got a shared Mission Task, sure, but you're also secretly holding a Private Objective, and that hidden agenda might mean leaving a teammate behind, or worse, sabotaging the whole plan for a payday. This is a game where the person watching your back might also be quietly hoping you don't make it back to the shuttle.
Each turn, you get 2 Actions. You can move, shoot, search, patch a wound, whatever keeps you breathing. Move through unexplored corridors and you flip new rooms into existence, building the Facility as you go, never knowing what's behind the next door. Make noise, and something might hear you. Roll badly, and a creature crawls out of the dark and into your face.
Combat is tense rather than tactical; bullets don't guarantee kills. Fire spreads. Oxygen runs out. And that little Larva bite you shrugged off? It might be quietly turning you into something else entirely, something you won't find out about until it's far too late.
Trust is the real currency in Nemesis: Retaliation, and it runs out fast. You'll share ammo with someone one turn and wonder if they're planning to leave you behind the next. Every promise made over comms could be true, or just enough to keep you moving toward someone else's goal. By the end, the scariest thing in the Facility might not be the Queen at all, it's realizing you never really know who is on your side.
Need some tips? Communicate and don’t die!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
We would like to thank Adam Kwapiński, the game creator, and Awaken Realms, the publisher, for this opportunity to let aliens infest our platform. And our thanks also go to Tisaac and KuWizard for surviving waves of horrors long enough to deliver this BGA port.
This was your Wednesday release.
In the end, there is one thing you must do above all: survive. Take care and play fair…
Nemesis: Maščevanje - Pobegni od nje, ti ...
Brez obveščevalnih podatkov. Brez načrtov. Samo desantna ladja, nekakšen zemljevid in navodila za misijo, ki se zreducirajo na "ubij kraljico in upaj, da boš še vedno človek, ko bo konec." Nemesis: Maščevanje izpolni vsako besedo tega.
Igrate ekipo marincev, poslano v objekt, ki mrgoli z nezemeljskimi grozotami. Sliši se kooperativno, kajne? No, ni ... pravzaprav ne. Vsi imajo skupno misijo, seveda, vendar imate tudi na skrivaj zasebni cilj, in ta skriti cilj lahko pomeni, da pustite soigralca za seboj ali, še huje, sabotirate celoten načrt zaradi zaslužka. To je igra, kjer oseba, ki vam čuva hrbet, morda tudi potihoma upa, da se ne boste vrnili do raketoplana.
V vsakem obratu imaš 2 akciji. Lahko se premikaš, streljaš, iščeš, krpaš rano, karkoli ti omogoča dihanje. Če se premikaš po neraziskanih hodnikih, ustvarjaš nove sobe in sproti gradiš Objekt, ne da bi vedel, kaj se skriva za naslednjimi vrati. Če narediš hrup, te lahko nekaj sliši. Če se močno zakotališ, iz teme priplava bitje in ti plane v obraz.
Boj je bolj napet kot taktičen; krogle ne zagotavljajo uboja. Ogenj se širi. Zmanjkuje kisika. In tisti majhen ugriz ličinke, ki si ga ignoriral? Morda te tiho spreminja v nekaj povsem drugega, nekaj, za kar ne boš izvedel, dokler ne bo veliko prepozno.
Zaupanje je prava valuta v Nemesis: Retaliation in hitro zmanjka. V enem krogu si boste z nekom delili strelivo, v naslednjem pa se boste spraševali, ali vas namerava pustiti na cedilu. Vsaka obljuba, dana prek komunikacije, bi lahko bila resnična ali pa ravno dovolj, da vas bo še naprej premikala proti cilju nekoga drugega. Na koncu najstrašnejša stvar v objektu morda sploh ni kraljica, temveč spoznanje, da nikoli zares ne veš, kdo je na tvoji strani.
Potrebujete nekaj nasvetov? Komunicirajte in ne umrite!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
Radi bi se zahvalili ustvarjalcu igre Adamu Kwapińskemu in založniku Awaken Realms za to priložnost, da so naši platformi omogočili, da so nezemljani napadli našo platformo. Zahvaljujemo se tudi Tisaac in KuWizard, ker sta preživela valove grozot dovolj dolgo, da sta izdala to BGA-port.
To je bila vaša sredašnja izdaja.
Na koncu je ena stvar, ki jo moraš storiti predvsem: preživeti. Pazi nase in igraj pošteno ...
Paris, at the turn of the twentieth century. You are an artist wandering the streets, striving to create masterpieces, embarking on romantic escapades, seeking inspiration and trying to keep misery at bay. Welcome to a Bohemian’s life!
As a struggling artist, your stomach may be empty, but your head is overflowing with ambition. You have rejected the monotony of mainstream society to chase the sublime. Your journey is defined by your routine, a fragile collection of habits that either push you toward greatness or trap you in cycles of misery. The game is played over three phases: the Wake Up Phase, where you plan your daily routine by playing Habit and Muse cards; the Day Phase, where you narrate your story, count your earned Inspiration, and spend it to acquire new cards or gain one of the coveted Achievement cards; and the Sleep Phase, where BGA does things nobody else wants to do…
You got it right: Bohemians is a card game. Each card you play is a hearbeat, a moment of inspiration captured on canvas, stage, or page, while every hardship you endure serves as a poignant reminder of the cost of your artistic freedom.
This is also a game about transformation, where inspiration is your currency, and if not spent immediately, it is stored in the Atelier, a sanctuary where you spend it to trigger powerful effects. Your goal is to become the most famous artist of your time by earning five Achievement cards. Each one represents the peak of your hard work and shows how you overcame your struggles.
Gather your courage, perfect your craft, and leave your true legacy. Will you find fame, or will you be forgotten by history?
https://boardgamearena.com/gamepanel?game=bohemians
Thank you to Jasper de Lange, the game designer, and Portal Games for letting us add their game to our platform. And a huge thank you to jafabi, who painted a perfect picture on BGA.
This was your Monday release.
Step onto the picturesque streets of Paris and change the world with your art. Take care and play fair…
Bohemians: Muzejsko zasidrani v Parizu
Pariz, na prelomu dvajsetega stoletja. Ste umetnik, ki se potepa po ulicah, si prizadeva ustvarjati mojstrovine, se podaja na romantične avanture, išče navdih in poskuša pregnati bedo. Dobrodošli v boemskem življenju!
Kot umetnik, ki se bori za uspeh, je vaš želodec morda prazen, a vaša glava je polna ambicij. Zavrnili ste monotonost prevladujoče družbe, da bi lovili vzvišeno. Vašo pot zaznamuje vaša rutina, krhka zbirka navad, ki vas bodisi potiskajo k veličini bodisi vas ujamejo v cikle bede. Igra se igra v treh fazah: faza prebujanja, kjer načrtujete svojo dnevno rutino z igranjem kart Navad in Muz; dnevna faza, kjer pripovedujete svojo zgodbo, štejete svoj zasluženi navdih in ga porabite za pridobitev novih kart ali eno od zaželenih kart Dosežkov; in faza spanja, kjer BGA počne stvari, ki jih nihče drug noče početi ...
Prav imaš: Bohemians je igra s kartami. Vsaka karta, ki jo odigraš, je utrip srca, trenutek navdiha, ujet na platnu, odru ali strani, medtem ko vsaka stiska, ki jo prestaneš, služi kot ganljiv opomnik na ceno tvoje umetniške svobode.
To je tudi igra o preobrazbi, kjer je navdih vaša valuta in če ga ne porabite takoj, ga shranite v Ateljeju, zatočišču, kjer ga porabite za sprožitev močnih učinkov. Vaš cilj je postati najbolj znan umetnik svojega časa, tako da si prislužite pet kart dosežkov. Vsaka predstavlja vrhunec vašega trdega dela in prikazuje, kako ste premagali svoje težave.
Zberi pogum, izpopolni svojo obrt in zapusti svojo pravo zapuščino. Boš našel slavo ali te bo zgodovina pozabila?
https://boardgamearena.com/gamepanel?game=bohemians
Hvala oblikovalcu iger Jasperju de Langeju in podjetju Portal Games, da so nam dovolili dodati njihovo igro na našo platformo. In velika zahvala podjetju jafabi, ki je na BGA naslikal popolno sliko.
To je bila vaša ponedeljkova izdaja.
Stopite na slikovite pariške ulice in s svojo umetnostjo spremenite svet. Pazite nase in igrajte pošteno ...
Winter is ending… somewhere… probably… It definitely is in Frosted Blooms, a 2026 Kennerspiel des Jahres recommended game.
The crisp Dutch air carries the lingering chill of winter, occasionally gracing the awakening fields with a delicate morning frost. Yet, beneath this fleeting shimmer, the first determined tulips push skyward, their bold colors promising a vibrant spring to come.
You are a gardener, and an ambitious one at that. You compete to cultivate the most amazing display of tulips. In this tile placement and building improvements game, you select patches of land and strategically place iconic windmills and barns, while assigning diligent workers to create a harmonious and valuable landscape.
Over 10 rounds, each turn you must take a tile, expand your garden, and play a card. Once you’re done with these, you can place improvements such as workers, barns and windmills, all of which, along with any objectives you accomplish throughout a game, will grant you extra points at the end.
The solo mode in Frosted Blooms gives you the opportunity to challenge the Master Gardener who knows the best secrets for growing the perfect garden and plays by his own special rules. You might learn a thing or two and become a Master Gardener yourself.
Go ahead and give the tutorial a go to learn the ropes of the game. Will your garden then blossom into the most celebrated masterpiece of the season? Only one way to find out…
https://boardgamearena.com/gamepanel?game=frostedblooms
We would like to thank Bruno Cathala and Ludovic Maublanc, the game designers, as well as all the gardeners at Synapses Games for planting the seed on the platform. And a tip of the straw hat to Ábel Tibor Tóth, the master gardener who grew the BGA version.
This was your Wednesday release.
Plan carefully, grow with style, and make your tulip garden the pride of the lands! Take care and play fair…
Zamrznjeni cvetovi: Zrastite veliko ali gojite doma!
Zima se nekje končuje ... verjetno ... V Frosted Blooms, igri, ki jo Kennerspiel des Jahres 2026 priporoča, se zagotovo končuje.
Svež nizozemski zrak nosi v sebi še vedno prisoten zimski hlad, ki občasno okrasi prebujajoča se polja z nežno jutranjo slano. Vendar pa se pod tem bežnim leskom proti nebu dvignejo prvi odločni tulipani, katerih drzne barve obljubljajo živahno prihodnjo pomlad.
Ste vrtnar, in to ambiciozen. Tekmujete v tem, kdo bo vzgojil najbolj osupljivo postavitev tulipanov. V tej igri postavljanja ploščic in izboljšav stavb izberete koščke zemlje in strateško postavite ikonične vetrnice in hleve, hkrati pa dodelite marljive delavce, da ustvarijo harmonično in dragoceno pokrajino.
V 10 krogih morate v vsakem obratu vzeti ploščico, razširiti svoj vrt in odigrati karto. Ko končate s tem, lahko postavite izboljšave, kot so delavci, hlevi in vetrnice, ki vam bodo skupaj z vsemi cilji, ki jih dosežete med igro, na koncu prinesle dodatne točke.
Samostojni način v igri Frosted Blooms vam daje priložnost, da izzovete mojstra vrtnarja, ki pozna najboljše skrivnosti za gojenje popolnega vrta in igra po svojih posebnih pravilih. Morda se boste kaj naučili in tudi sami postali mojster vrtnar.
Kar izvolite in preizkusite vadnico , da se naučite vseh podrobnosti igre. Bo vaš vrt potem zacvetel v najbolj slavno mojstrovino sezone? Samo en način, da to ugotovite ...
https://boardgamearena.com/gamepanel?game=frostedblooms
Radi bi se zahvalili oblikovalcema iger Brunu Cathali in Ludovicu Maublancu, pa tudi vsem vrtnarjem pri Synapses Games za posejanje semena na platformi. In slamnik Ábelu Tiborju Tóthu, mojstru vrtnarju, ki je vzgojil različico BGA.
To je bila vaša sredašnja izdaja.
Načrtujte skrbno, gojite s stilom in naj bo vaš tulipanov vrt ponos dežele! Pazite nase in igrajte pošteno ...
The wardrobe is a mess. Why does no one tidy up anymore… All the clothes are mixed up, and it is time to organize all of this. A nice spring cleaning doesn’t do any harm, quite the opposite. Even if it isn’t Springtime where you live…
Welcome to Piles! Your objective is to arrange face-down cards sitting in front of you into sets of four matching pieces of clothing. Some articles are designed to look similar to trick you. Pay close attention when creating sets.
This game is a race. There are no turns. You all play simultaneously. Speed, memory, and reaction time are crucial to success. The game begins when the four center cards are flipped over. Once the center cards are flipped, you can instantly begin to play and look at your piles. Due to the fast-paced nature of the game, the center cards will become disorganized. Don’t worry, the center cards do not need to remain in a perfect row. They simply need to stay in the middle so all players have easy access, and guess what… we will take care of that.
Keep mixing and matching until all six piles in front of you are matching sets. And then you yell “PILES!” to claim victory. And then you realize that whoever heard you shout is wondering what’s going on. And then you have to explain that you were playing Piles! and that it is a great, simple, and catchy game and you want to play some more…
Piles! is a fast-paced set collecting card game. If you like organizing things, if you don’t like organizing things, and if you like shouting at your screen, you have some fun coming your way.
https://boardgamearena.com/gamepanel?game=piles
We would like to thank KC Schrimpl, the game designer, as well as everyone at Lost Boy Entertainment for letting us add their game to the platform. We’d also like to thank Jiiru, who was super organized and delivered the BGA port.
This was your Monday release.
Embrace your inner Marie Kondō and let’s get organized. Take care and play fair…
Pile! To bo sprožilo veselje!
V omari je kaos. Zakaj nihče več ne pospravlja ... Vsa oblačila so pomešana in čas je, da vse to uredimo. Lepo spomladansko čiščenje ne škodi, ravno nasprotno. Tudi če pri vas ni pomlad ...
Dobrodošli v Kupcih! Vaš cilj je, da karte, obrnjene navzdol, ki ležijo pred vami, razporedite v komplete po štiri ujemajoče se kose oblačil. Nekateri izdelki so zasnovani tako, da so si podobni, da vas zavedejo. Pri ustvarjanju kompletov bodite zelo pozorni.
Ta igra je dirka. Ni potez. Igrate vsi hkrati. Hitrost, spomin in reakcijski čas so ključnega pomena za uspeh. Igra se začne, ko obrnete štiri osrednje karte. Ko obrnete osrednje karte, lahko takoj začnete igrati in si ogledate svoje kupčke. Zaradi hitre narave igre bodo osrednje karte postale neorganizirane. Brez skrbi, osrednje karte niso nujno v popolni vrsti. Preprosto morajo ostati na sredini, da imajo vsi igralci enostaven dostop, in veste kaj ... za to bomo poskrbeli mi.
Mešajte in ujemajte, dokler se vseh šest kupčkov pred vami ne ujema. Nato zavpijete »KUPČKI!«, da razglasite zmago. In potem ugotovite, da se kdorkoli, ki vas je slišal kričati, sprašuje, kaj se dogaja. In potem morate razložiti, da ste igrali Kupčke! in da je to odlična, preprosta in privlačna igra ter da želite igrati še nekaj ...
Piles! je hitra igra s kartami za zbiranje kompletov. Če radi organizirate stvari, če vam organiziranje ni všeč in če radi kričite na zaslon, vas čaka nekaj zabave.
https://boardgamearena.com/gamepanel?game=piles
Radi bi se zahvalili KC Schrimplu, oblikovalcu igre, kot tudi vsem pri Lost Boy Entertainment, da so nam dovolili dodati njihovo igro na platformo. Zahvaljujemo se tudi Jiiruju, ki je bil super organiziran in je dostavil BGA port.
To je bila vaša ponedeljkova izdaja.
Sprejmite svojo notranjo Marie Kondō in se organizirajmo. Pazite nase in igrajte pošteno ...
It's the year 820. Baghdad is buzzing with poets, scholars, and astronomers, all gathered under the House of Wisdom. And you? You're a wayfarer. A wanderer with a caravan and a handful of dice, ready to chase everything the world has to offer: the lands beyond the city walls, the rivers vanishing out of sight, and the stars scattered across the night sky. The Caliph is watching. He wants to know what's out there. And you're going to find out…
Wayfarers of the South Tigris is a strategy game mixing placement, collection, and engine building. You start with a couple of workers, a few dice, some coins and provisions in your pack. Every turn, you make a choice: you can roll out a die, sending it onto your board or onto a place you've already discovered, unlocking whatever that spot has to offer. You can send out a worker into the wider world on the shared map, to strike deals, gather resources, or push your journal forward. Or, when you're worn out, you can rest, catch your breath, and if you've truly spent yourself down to nothing, you're rewarded for it.
The game rolls on for as many turns as it takes, until the end-game is triggered. That's the moment every wayfarer eventually reaches: the far edge of the journal, five spaces waiting at the very end, each one big enough for only one traveler.
The instant someone claims their spot, the countdown starts. But nobody's cut off mid-story. Every player gets one last turn to finish what they started, one last die to roll, one last card to claim, before the journals close for good.
Pack your provisions, roll your dice, and see how far your story takes you. The map is waiting.
https://boardgamearena.com/gamepanel?game=wayfarers
A heartfelt thank you to Shem Phillips and S J Macdonald, the game designers, as well as Garphill Games, the publisher, for putting a map in our hands and letting us wander. And thank you to Victoria_La for building the road leading to BGA.
This was your Wednesday release.
You now have the map in your hands, so let’s wander. But remember: take care and play fair...
Popotniki južnega Tigrisa: Moja sladka karavana
Piše se leto 820. Bagdad mrgoli od pesnikov, učenjakov in astronomov, zbranih pod Hišo modrosti. In ti? Si popotnik. Popotnik s karavano in peščico kock, pripravljen loviti vse, kar ponuja svet: dežele onkraj mestnega obzidja, reke, ki izginjajo izpred oči, in zvezde, raztresene po nočnem nebu. Kalif opazuje. Želi vedeti, kaj je tam zunaj. In ti boš izvedel ...
Wayfarers of the South Tigris je strateška igra, ki združuje postavljanje predmetov, zbiranje in gradnjo strojev. Začnete z nekaj delavci, nekaj kockami, nekaj kovanci in zalogami v svojem paketu. Vsako potezo se odločite: lahko vržete kocko in jo pošljete na svojo igralno ploščo ali na mesto, ki ste ga že odkrili, s čimer odklenete vse, kar to mesto ponuja. Lahko pošljete delavca v širši svet na skupnem zemljevidu, da sklepa posle, zbira vire ali pospeši svoj dnevnik. Ali pa, ko ste izčrpani, lahko počijete, zadihate, in če ste se resnično izčrpali, ste za to nagrajeni.
Igra se nadaljuje tolikokrat, kolikor je potrebnih potez, dokler se ne sproži končna igra. To je trenutek, ki ga vsak popotnik sčasoma doseže: skrajni rob dnevnika, pet polj, ki čakajo na samem koncu, vsako dovolj veliko samo za enega popotnika.
V trenutku, ko nekdo zasede svoje mesto, se začne odštevanje. Vendar nihče ni prekinjen sredi zgodbe. Vsak igralec ima še zadnji krog, da dokonča, kar je začel, še zadnjo kocko za met, še zadnjo karto za vzeti, preden se dnevniki za vedno zaprejo.
Spakiraj zaloge, vrzi kocko in poglej, kako daleč te bo zgodba ponesla. Zemljevid čaka.
https://boardgamearena.com/gamepanel?game=wayfarers
Iskrena zahvala oblikovalcema iger Shemu Phillipsu in SJ Macdonaldu, pa tudi založniku Garphill Games, da so nam dali zemljevid v roke in nam omogočili, da smo se sprehajali. In hvala Victorii_La za izgradnjo ceste, ki vodi do BGA.
To je bila vaša sredašnja izdaja.
Zdaj imaš zemljevid v rokah, zato se odpravimo na pot. Vendar ne pozabi: bodite previdni in igrajte pošteno ...
A mad scientist named Dr Foo has built an unstable time machine, the Omniscience 2000, and is using it to hop between seven great Eras of history, spawning duplicates of himself and tearing open rifts in spacetime.
Those rifts are slowly shredding reality itself. If too many pile up on one Era, it turns into a Vortex, and if the universe accumulates too many Vortexes, everything is destroyed and the players lose together. Yes, the LOOP is a coop game! Standing in Dr Foo’s way is a ragtag squad of Time Agents, you and the other players, armed with a personal deck of quirky "Artifact”.
Each Agent's turn feels like a little adventure of its own. You hop from Era to Era, spending your Energy to move, then dip into you hand of cards to patch up rifts, take down Foo’s duplicates, or scrounge up more energy for later. With every turn that ticks by, Dr Foo grows bolder, spinning off more duplicates and hurling rifts into the timeline, forcing you and your team to stay one step ahead or watch the universe collapse.
Like in most coop games, there is one way to win and multiple ways to lose. Success means the team puts away four sabotaged pieces and therefore save spacetime, closing with a triumphant "K.U.D.O.S!" from headquarters and, well, some XP, but that’s a BGA exclusive... Failure means the Agency's wall of shame gains new names, and the universe quietly ceases to exist. NO PRESSURE… but… EVERYTHING DEPENDS ON YOU!
You’ll have a Designated Instructor accompanying you through the tutorial if you want to get acquainted with how to defeat Dr Foo and his terrible time machine. Otherwise, the first time portal is waiting for you.
https://boardgamearena.com/gamepanel?game=theloop
Our gratitude goes to Maxime Rambourg and Théo Rivière, the game designers, and everyone at Catch Up Games for allowing agents to save the universe on BGA. And thanks to Oberstille for building a machine (the good kind, not Dr Foo's) that runs so smoothly on the platform.
This was your Monday release.
We recommend you listen to the Foo Fighters while playing, as it couldn’t be more on brand. Whatever music you choose, take care and play fair…
ZANKA: Vse je odvisno od vas!
Nori znanstvenik po imenu dr. Foo je zgradil nestabilni časovni stroj, Vsevednost 2000, in ga uporablja za preklapljanje med sedmimi velikimi zgodovinskimi obdobji, pri čemer ustvarja dvojnike sebe in odpira razpoke v prostor-času.
Te razpoke počasi trgajo samo resničnost. Če se jih v eni eri nabere preveč, se spremeni v vrtinec, in če se v vesolju nabere preveč vrtincev, je vse uničeno in igralci skupaj izgubijo. Da, LOOP je zadružna igra! Dr. Foou na poti stoji raznovrstna ekipa časovnih agentov, vi in drugi igralci, oboroženi z osebnim kompletom nenavadnega "Artefakta".
Vsaka poteza agenta se zdi kot majhna pustolovščina zase. Skačete iz ere v ero, pri čemer porabljate svojo energijo za premikanje, nato pa sežete v roko kart, da zakrpate razpoke, odstranite Foojeve dvojnike ali zberete več energije za kasneje. Z vsako potezo, ki mine, dr. Foo postaja vse drznejši, ustvarja več dvojnikov in meče razpoke v časovnico, kar vas in vašo ekipo sili, da ste korak pred drugimi ali pa opazujete, kako se vesolje sesuva.
Kot v večini kooperativnih iger, obstaja en način za zmago in več načinov za poraz. Uspeh pomeni, da ekipa odstrani štiri sabotirane figure in s tem prihrani prostor-čas, zaključi pa z zmagoslavnim "POŠTOVANJE!" iz štaba in, no, nekaj XP, ampak to je ekskluzivno za BGA ... Neuspeh pomeni, da zid sramu Agencije dobi nova imena in vesolje tiho preneha obstajati. BREZ PRITISKA ... ampak ... VSE JE ODVISNO OD VAS!
Če se želite seznaniti s tem, kako premagati dr. Fooja in njegov grozni časovni stroj, vas bo skozi vadnico spremljal določeni inštruktor. Sicer pa vas čaka portal za začetnike.
https://boardgamearena.com/gamepanel?game=theloop
Zahvaljujemo se oblikovalcema iger Maximu Rambourgu in Théu Rivièru ter vsem pri Catch Up Games, ker so agentom omogočili, da rešijo vesolje na BGA. Zahvaljujemo se tudi Oberstillu, ker so zgradili stroj (dobri, ne Dr. Foojev), ki na platformi deluje tako gladko.
To je bila vaša ponedeljkova izdaja.
Priporočamo, da med igranjem poslušate Foo Fighters, saj je to izjemno priljubljena glasba. Ne glede na to, katero glasbo izberete, bodite previdni in igrajte pošteno ...
