The path to Tír na nÓg, a world that exists alongside ours, where no one ages and there is no sickness, death sorrow or want, is open once more. The greatest Celtic storytellers are setting out for the legendary Otherworld. Along the way, they'll meet mythical creatures, experience unforgettable adventures, and return home with stories to weave into an epic saga. In the end, only the greatest saga will be remembered.
Played over 5 rounds, every card you play is a chapter in your legend. Every round is divided in 3 phases. You begin with the Journey Phase, where your Storytellers depart on a great voyage to reach the realm of Tír na nÓg, adventuring through fog and mist to a land of youth and promise. Then comes the Saga phase, where your Storytellers, having tasted the Land of Eternal Youth, return home to sing songs and spin tales of their adventures, recording them in a great Saga. At the end of a round, the Cleanup phase, you discard a card from your hand, leaving you with as many cards as there are rounds left.
Tír na nÓg features a solo mode in which Balor, the evil-eyed chieftain of the Fomóire, has his own vision of his legacy. He has recruited his own Storytellers to retell the stories with himself as the hero! But you must preserve the truth of the Otherworld…
Journey into Celtic mythology, gather legendary encounters, and craft the saga that will be remembered forever.
https://boardgamearena.com/gamepanel?game=tirnanog
A heartfelt thank you to Isaac Shalev and Jason Slingerland, the game designers, as well as Grand Gamers Guild, the publisher, for allowing this Celtic tale to make it on the platform. And the bards will praise andrelmlins for the BGA adaptation.
This was your Wednesday release.
Some stories deserve to become legends. Take care and play fair…
Tír na nÓg: Once Upon a Card
Pot v Tír na nÓg, svet, ki obstaja poleg našega, kjer se nihče ne stara in ni bolezni, smrtne žalosti ali pomanjkanja, je znova odprta. Največji keltski pripovedovalci zgodb se odpravljajo v legendarni Drugi svet. Na poti bodo srečali mitološka bitja, doživeli nepozabne dogodivščine in se domov vrnili z zgodbami, ki jih bodo spletli v epsko sago. Na koncu se bodo spominjali le največje sage.
Igra se v 5 krogih, vsaka karta, ki jo odigrate, je poglavje v vaši legendi. Vsak krog je razdeljen na 3 faze. Začnete s fazo potovanja, kjer se vaši pripovedovalci zgodb odpravijo na veliko potovanje, da bi dosegli kraljestvo Tír na nÓg, kjer se skozi meglo in meglo podajo na pustolovščino v deželo mladosti in obljub. Nato pride faza sage, kjer se vaši pripovedovalci zgodb, potem ko so okusili Deželo večne mladosti, vrnejo domov, da bi prepevali pesmi in pripovedovali zgodbe o svojih dogodivščinah ter jih zapisali v veliko sago. Na koncu kroga, faze čiščenja, zavržete karto iz roke, tako da vam ostane toliko kart, kolikor je še krogov.
Tír na nÓg ima solo način, v katerem ima Balor, zlobni poglavar Fomóirejev, svojo vizijo svoje zapuščine. Za pripovedovanje zgodb je najel svoje pripovedovalce zgodb, v katerih je on sam glavni junak! Vendar morate ohraniti resnico Onostranstva ...
Podajte se v keltsko mitologijo, zbirajte legendarna srečanja in ustvarite sago, ki si jo boste zapomnili za vedno.
https://boardgamearena.com/gamepanel?game=tirnanog
Iskrena zahvala oblikovalcema iger Isaacu Shalevu in Jasonu Slingerlandu, pa tudi založniku Grand Gamers Guild, da so omogočili, da je ta keltska zgodba prišla na platformo. Bardi pa bodo hvalili andrelmlins za BGA-priredbo.
To je bila vaša sredašnja izdaja.
Nekatere zgodbe si zaslužijo, da postanejo legende. Pazite nase in igrajte pošteno ...
Some games feel like puzzles, others like battles. Fugitive is different. This two-player card game, set in the world of the beloved cooperative game Burgle Bros, lives in the uncertainty of what your opponent might be doing.
In this deduction game, you can either be the Fugitive, moving from hideout to hideout and trying to make it out of town, or the relentless Marshal, determined to catch them before they escape.
As the Fugitive, you move in secret, laying down face-down cards that represent your escape route. Each new hideout must be reachable from the previous one, but within limits. Every card you play is a bluff, a trap you want the Marshal to fall for.
Each turn, as the Marshal, you draw information and make accusations: guesses about where the Fugitive might be hiding. When you are right, pieces of the route are revealed. But when you’re wrong… well, you’re not wrong, you’ve been misled.
Fugitive strips everything away until only doubt remains. Will you be on the run or in pursuit?
https://boardgamearena.com/gamepanel?game=fugitive
We want to take a moment to thank Tim Fowers, the game designer, and the good people of Fowers Games for letting us add this game to the platform. And let’s not forget BanBan for their BGA port.
This was your Monday release.
You’re allowed to use the “I didn’t kill my wife” card only once so take care and play fair...
Begunec: Ujemi me, če me moreš!
Nekatere igre so kot uganke, druge kot bitke. Fugitive je nekaj drugega. Ta igra s kartami za dva igralca, postavljena v svet priljubljene kooperativne igre Burgle Bros, živi v negotovosti, kaj počne vaš nasprotnik.
V tej igri odbitka si lahko bodisi Begunec, ki se premika iz skrivališča v skrivališče in poskuša pobegniti iz mesta, bodisi neusmiljeni Maršal, odločen, da jih ujame, preden pobegnejo.
Kot Ubežnik se premikaš na skrivaj in odlagaš karte, obrnjene navzdol, ki predstavljajo tvojo pot pobega. Vsako novo skrivališče mora biti dosegljivo iz prejšnjega, vendar znotraj omejitev. Vsaka karta, ki jo odigraš, je blef, past, v katero želiš, da se maršal ujame.
Vsako potezo, kot maršal, zbiraš informacije in podajaš obtožbe: ugibaš, kje se morda skriva Begunec. Ko imaš prav, se razkrijejo deli poti. Ko pa se motiš ... no, ne motiš se, ampak si bil zaveden.
Begunec oropa vse, dokler ne ostane le dvom. Boste na begu ali v zasledovanju?
https://boardgamearena.com/gamepanel?game=fugitive
Za trenutek se želimo zahvaliti Timu Fowersu, oblikovalcu igre, in dobrim ljudem iz Fowers Games, da so nam dovolili dodati to igro na platformo. In ne pozabimo na BanBan za njihov BGA port.
To je bila vaša ponedeljkova izdaja.
Kartico »Nisem ubil svoje žene« lahko uporabiš samo enkrat, zato bodi previden in igraj pošteno ...
In this chapter of the popular Azul series, you act as a garden designer commissioned by King Manuel the First to create the most extraordinary garden for his wife, Queen Maria of Aragon.
Over 4 rounds, you draft tiles and garden expansions to arrange patterns and colors in the garden. The 6 patterns are the heart of the game and will allow you to decorate your garden. You must take all hexagons of the same pattern or the same color. But space is limited! If you can’t fit your selection, you can’t take it.
Moreover, to place a tile, or an expansion, you must pay its value by discarding other hexagons from your storage. And the placement has some restrictions too: tiles must be placed adjacent to others sharing either the same color or same pattern, but never both.
Azul: Queen’s Garden differs from other titles of the series in that regard: everything you build has a price. This isn’t just a game of "take and place”; it is a game of calculated sacrifice. And more than that, you aren't just playing against others; you are competing with yourself to see how much beauty you can create from a handful of tiles.
You are conducting a silent symphony of colors. There is beauty in logic and a dream to build something that lasts. But will you manage to balance the King's demands with your own artistic vision?
https://boardgamearena.com/gamepanel?game=azulqueensgarden
Thank you to Michael Kiesling, the game designer, and to Next Move, the publisher, for letting us add their game to the platform. We tip our hats to the work of thoun for the BGA adaptation.
This was your Wednesday release.
Create a masterpiece worthy of a Queen. Take care and play fair…
Azul: Kraljičin vrt - Zgradite svoj visoki vrt
V tem poglavju priljubljene serije Azul nastopate kot vrtni oblikovalec, ki ga je kralj Manuel Prvi naročil, da ustvari najbolj izjemen vrt za svojo ženo, kraljico Marijo Aragonsko.
V 4 krogih sestavljate ploščice in vrtne razširitve, da razporedite vzorce in barve po vrtu. 6 vzorcev je srce igre in vam bo omogočilo, da okrasite svoj vrt. Izbrati morate vse šesterokotnike z enakim vzorcem ali enako barvo. Vendar je prostor omejen! Če ne morete vstaviti svojega izbora, ga ne morete vzeti.
Poleg tega morate za postavitev ploščice ali razširitve plačati njeno vrednost tako, da iz skladišča zavržete druge šestkotnike. Tudi postavitev ima nekaj omejitev: ploščice morajo biti postavljene poleg drugih, ki imajo bodisi isto barvo bodisi isti vzorec, nikoli pa obojega.
Azul: Queen's Garden se od drugih naslovov serije razlikuje v tem pogledu: vse, kar zgradite, ima svojo ceno. To ni le igra "vzemi in postavi"; to je igra preračunane žrtve. In še več, ne igrate le proti drugim; tekmujete sami s seboj, da vidite, koliko lepote lahko ustvarite iz peščice ploščic.
Dirigirate tiho simfonijo barv. V logiki je lepota in sanje o izgradnji nečesa, kar bo trajalo. Toda ali vam bo uspelo uravnotežiti kraljeve zahteve s svojo umetniško vizijo?
https://boardgamearena.com/gamepanel?game=azulqueensgarden
Zahvaljujemo se oblikovalcu igre Michaelu Kieslingu in založniku Next Move, da sta nam dovolila dodati njuno igro na platformo. Sklanjamo kapo delu thouna za BGA-priredbo.
To je bila vaša sredašnja izdaja.
Ustvari mojstrovino, vredno kraljice. Pazi nase in igraj pošteno ...
Today, we are going solo, solo game that is! Or I should say solo games as we are releasing not one, but 2 games! Solar Sentinels and Tanglewoods Red are both part of the 20 Strong family sharing a common core system but offering a very different experience.
Solar Sentinels - The Last Hope for the Galaxy.
Earth is on the edge of extinction, and you are its last line of defense. The alien Horde is waiting, and only a "Solar Sentinel", that’s you, can stop the invasion.
Your mission seems simple, but the stakes are high!
You must face the danger and fight your enemies, willingly or not, as some enemies will force you into battle. Use your pool of dice to deal damage but beware: energy is scarce and if you run out of dice, or health, humanity fails with you. Defeat enemies until the Boss emerges. Kill it to win the war or die trying…
Are you ready to save Earth?
https://boardgamearena.com/gamepanel?game=solarsentinels
Tanglewoods Red – Mean Red Riding Hood
The ancient forest is dark and perilous! The path is twisting, and the Big Bad Wolf is waiting. You are on a desperate journey through the Tanglewoods to reach Grandma’s Cabin. Wait, that sounds oddly familiar…
You have 20 dice and a pocket full of gold. Use them to scout for the safety of day, or risk walking blindly into the deadly night as you move through the forest. When monsters block your way, pay them gold or strike. Whatever you decide, choose wisely: gold buys gear, but dice buy survival. But keep in mind that every wolf you defeat now is one less nightmare waiting for you at the end.
Will you be ready for the final showdown at Grandma’s house?
https://boardgamearena.com/gamepanel?game=tanglewoodsred
Our thanks go to Josh J. Carlson and Logan Giannini, the game designers, as well as the wicked people from Chip Theory Games for letting us add these games to BGA. And our gratitude goes to Kayvon and Mogri for the port to the platform.
This was your Monday release.
Two is better than one, especially when you’re playing solo. Take and play fair…
Sončni stražarji in rdeča Tanglewoods – dva svetova, en junak!
Danes gremo solo, solo igro, seveda! Oziroma, bolje rečeno solo igre, saj ne izdajamo ene, ampak kar dve igri! Solar Sentinels in Tanglewoods Red sta del družine 20 Strong, ki imata skupni osnovni sistem, a ponujata zelo drugačno izkušnjo.
Sončni stražarji - Zadnje upanje za galaksijo. Zemlja je na robu izumrtja, vi pa ste njena zadnja obrambna linija. Horda nezemljanov čaka in le »Solar Sentinel«, to ste vi, lahko ustavi invazijo.
Tvoja misija se zdi preprosta, a na kocki je veliko!
Moraš se soočiti z nevarnostjo in se boriti proti sovražnikom, hote ali ne, saj te bodo nekateri sovražniki prisilili v boj. Uporabi svoj nabor kock, da zadaš škodo, vendar bodi previden: energije je malo in če ti zmanjka kock ali zdravja, te bo človeštvo odneslo. Premaguj sovražnike, dokler se ne pojavi Šef. Ubij ga, da zmagaš v vojni, ali pa umri med poskusom ...
Ste pripravljeni rešiti Zemljo?
https://boardgamearena.com/gamepanel?game=solarsentinels
Tanglewoods Red – Zlobna Rdeča kapica
Starodavni gozd je temen in nevaren! Pot se vije in Veliki zlobni volk čaka. Na obupanem potovanju skozi Prepleteni gozd, da bi dosegli babičino kočo. Počakajte, to se sliši nenavadno znano ...
Imaš 20 kock in žep, poln zlata. Uporabi jih za iskanje varnega mesta podnevi ali pa tvegaj, da boš slepo hodil v smrtonosno noč, ko se boš premikal skozi gozd. Ko ti pošasti preprečijo pot, jim plačaj z zlatom ali pa udari. Ne glede na to, kako se boš odločil, izberi modro: zlato kupi opremo, kocke pa preživetje. Vendar ne pozabi, da je vsak volk, ki ga zdaj premagaš, ena nočna mora manj, ki te čaka na koncu.
Boste pripravljeni na zadnji obračun pri babici?
https://boardgamearena.com/gamepanel?game=tanglewoodsred
Zahvaljujemo se oblikovalcema iger Joshu J. Carlsonu in Loganu Gianniniju, pa tudi hudobnim ljudem iz Chip Theory Games, da so nam dovolili dodati te igre v BGA. Zahvaljujemo se tudi Kayvonu in Mogriju za prenos na platformo.
To je bila vaša ponedeljkova izdaja.
Bolje je, da sta dva kot eden, še posebej, če igraš sam. Igraj pošteno ...
Birds suddenly swarm a location for an unknown reason, turning a quiet town into a raging battlefield… Wait, wait!!! That’s a difference plot. In Perch, birds do not have a killer instinct. There still is a quiet, soaring tension in the air and one thing is for sure here, you do control the birds and where they go.
You are not just managing your own flock, though. You are a bird commander, and you manipulate everyone’s birds to claim the best location in the Homestead. And so does everyone else.
Every round, you recruit birds that might not be yours, bringing a nice mix of colors to your hand. From there, you place birds onto location tiles. Any bird in your hand will do. You can place your own in the best location and your opponents in a useless spot.
Once this is done, you can use “Special Ops” like activating a deadly creature you control, building a birdhouse or zapping a bird. That’s not “very nice” but you’ve got to do what you’ve got to do to win the game, right? Don’t worry though, zapped birds don’t die. They go to the Fountain or the Plaza to earn you points towards your coveted victory.
Perch is all about misdirection and sacrifice. How much are you willing to lose to make sure your opponents don't win?
https://boardgamearena.com/gamepanel?game=perch
A special thanks to Douglas Hettrick, the game designer, and Inside Up Games, the publisher, for helping us bring this feathered feud to our digital homestead. A special shout-out to bennygui for expertly building the digital nest for our players.
This was your Wednesday release.
As they say: if in doubt, just put a bird on it. Take care and play fair.
Ostriž: Čutim potrebo, potrebo po semenu!
Ptice iz neznanega razloga nenadoma preplavijo lokacijo in mirno mesto spremenijo v besneče bojišče ... Počakajte, počakajte !!! To je drugačna zgodba. V Perch ptice nimajo morilskega nagona. V zraku je še vedno tiha, vzpenjajoča se napetost in eno je tukaj gotovo, vi nadzorujete ptice in kam letijo.
Vendar ne upravljaš samo s svojo jato. Si poveljnik ptic in manipuliraš s pticami vseh, da si zagotoviš najboljši položaj na domačiji. In tako počnejo vsi ostali.
Vsak krog rekrutirate ptice, ki morda niso vaše, s čimer v svojo roko prinesete lepo mešanico barv. Nato ptice postavite na lokacijske ploščice. Vsaka ptica v vaši roki bo zadostovala. Svoje lahko postavite na najboljšo lokacijo, nasprotnike pa na neuporabno mesto.
Ko je to storjeno, lahko uporabite »posebne operacije«, kot je aktiviranje smrtonosnega bitja, ki ga nadzorujete, gradnja ptičje hišice ali ubijanje ptice z električnim učinkom. To ni »zelo lepo«, ampak morate storiti, kar morate, da zmagate v igri, kajne? Brez skrbi, ptice, ki jih ubije električni učinek, ne umrejo. Odidejo k vodnjaku ali na trg, da vam prinesejo točke za vašo zaželeno zmago.
Pri ** Perchu ** gre za zavajanje in žrtvovanje. Koliko ste pripravljeni izgubiti, da preprečite zmago nasprotnikov?
https://boardgamearena.com/gamepanel?game=perch
Posebna zahvala oblikovalcu iger Douglasu Hettricku in založniku Inside Up Games za pomoč pri prenosu tega pernatega spora v našo digitalno domovino. Posebna zahvala bennyguiju za strokovno gradnjo digitalnega gnezda za naše igralce.
To je bila vaša sredašnja izdaja.
Kot pravijo: če ste v dvomih, preprosto pustite ptico nanj. Pazite nase in igrajte pošteno.
Double Seven is a family game, literally! At first glance, it looks like a peaceful game about matching animals. But once you start playing, you realize that it’s more about emotional investment and betrayal, like any good dysfunctional family.
You spend your turns carefully nurturing these animal families, watching them grow. You feel protective of them. But in this game, no family is ever truly "yours." The moment one of your opponent builds a family of the same size, they can swap theirs for yours.
Every turn, you grow your hand by picking two tiles, face-up or face-down. You then start or expand a family; foxes, squirrels, stags, it doesn’t matter, you love them all the same. Until you don’t. At any moment, y can trade them for another one of the same size, you must have your reasons for tossing them aside like that!
Your goal is to create a family of 7 and be granted one of the “7-token”, or better yet, get two such families and claim the coveted “77-token”.
There’s more to discover, but we’ll let the tutorial show you how to nurture and expand your animal family to the fullest. Build with love and trade them in a heartbeat to reach that lucky Double Seven first!
https://boardgamearena.com/gamepanel?game=doubleseven
Our thanks to Michael Schacht, the game designer, as well as the Tiki Editions crew for bringing their game to the platform. We also want to salute the hard work of nalka on the BGA port.
This was your Monday release.
They say you don’t choose family but here, you can trade them whenever you want. Take care and play fair…
Dvojna sedmica: Je kdo rekel "družina"?
Double Seven je dobesedno družinska igra! Na prvi pogled je videti kot miroljubna igra o povezovanju živali. Ko pa začneš igrati, spoznaš, da gre bolj za čustveno naložbo in izdajo, kot v vsaki dobri disfunkcionalni družini.
Svoje poteze namenjate skrbnemu negi teh živalskih družin in opazovanju njihove rasti. Občutek imate zaščitniški do njih. Toda v tej igri nobena družina ni nikoli zares "vaša". V trenutku, ko eden od vaših nasprotnikov zgradi družino enake velikosti, lahko svojo zamenja za vašo.
Vsako potezo povečaš svojo roko tako, da izbereš dve ploščici, obrnjeni navzgor ali navzdol. Nato ustvariš ali razširiš družino; lisice, veverice, jeleni, ni pomembno, imaš jih rad vse enako. Dokler jih nimaš več. Kadar koli jih lahko zamenjaš za drugo enake velikosti, imeti moraš razloge, da jih tako zavržeš!
Vaš cilj je ustvariti družino s sedmimi člani in prejeti enega od "žetonov s 7 člani" ali še bolje, pridobiti dve taki družini in prejeti zaželeni "žeton s 77 člani".
Še veliko je za odkriti, vendar vam bomo v vadnici pokazali, kako v celoti negovati in širiti svojo živalsko družino. Gradite z ljubeznijo in jih menjajte v trenutku, da boste prvi dosegli srečno dvojno sedmico!
https://boardgamearena.com/gamepanel?game=doubleseven
Zahvaljujemo se oblikovalcu igre Michaelu Schachtu in ekipi Tiki Editions za prenos igre na platformo. Prav tako želimo pohvaliti trdo delo nalka pri prenosu na BGA.
To je bila vaša ponedeljkova izdaja.
Pravijo, da si družine ne izbiraš, ampak tukaj jih lahko zamenjaš, kadar koli želiš. Pazi nase in igraj pošteno ...
The follow up to Bunny Kingdom has hopped onto BGA. Bunny Kingdom Town, an exclusively 2-player game, takes some of the original’s DNA but it is a completely new game.
Bunny Kingdom Town is more than just a game of tiles and grids. You’ll need to transform a humble settlement into a bunnyopolis, leave your mark as the greatest bunny family leader and earn the King’s favor. Start small, dream big, and build a world where every bunny can prosper.
Over 4 rounds, you’ll be planning and constructing new Buildings to develop the Neighborhoods under your control. Choose your construction plans carefully to boost your strategy but watch out: the ones you pass on could be just what your opponent needs!
Each new Building you construct will bring you resources or increase your influence. And don’t forget to satisfy the requests of your new townsfolk, which will remain secret until the end of the game and could completely change the outcome.
Bunny Kingdom Town is a game of connection, competition, and secret legacies, where every tile placed is a step toward immortality in bunny history.
https://boardgamearena.com/gamepanel?game=bunnykingdomtown
Thank you to Richard Garfield, the game designer, and to everyone at IELLO for giving us a world where you can dream big, one tile at a time. And thank you to BaronFraser, the game developer, for bringing that dream to life on BGA.
This was your Wednesday release.
Never forget that one bunny's strategic expansion is another bunny's “hey, that’s my spot”. So, take care and play fair…
Mesto zajčjega kraljestva: 24-korenčkova čarovnija v zraku
Naslednik igre Bunny Kingdom je prišel na BGA. Bunny Kingdom Town, igra izključno za dva igralca, prevzame nekaj DNK-ja originala, vendar je popolnoma nova igra.
Mesto zajčjega kraljestva je več kot le igra ploščic in mrež. Skromno naselje boste morali spremeniti v zajčje mesto, pustiti svoj pečat kot največji vodja zajčje družine in si prislužiti kraljevo naklonjenost. Začnite z majhnimi stvarmi, sanjajte na veliko in zgradite svet, kjer lahko vsak zajček uspeva.
V 4 krogih boste načrtovali in gradili nove zgradbe za razvoj sosesk pod svojim nadzorom. Pazljivo izberite svoje gradbene načrte, da izboljšate svojo strategijo, vendar bodite pozorni: tisti, ki jih boste prepustili, so lahko ravno tisto, kar vaš nasprotnik potrebuje!
Vsaka nova zgradba, ki jo zgradite, vam bo prinesla vire ali povečala vaš vpliv. In ne pozabite izpolniti prošenj svojih novih meščanov, ki bodo ostale skrivnost do konca igre in bi lahko popolnoma spremenile izid.
** Mesto kraljestva zajčkov ** je igra povezovanja, tekmovanja in skrivnih zapuščin, kjer je vsaka postavljena ploščica korak k nesmrtnosti v zgodovini zajčkov.
https://boardgamearena.com/gamepanel?game=bunnykingdomtown
Hvala Richardu Garfieldu, oblikovalcu iger, in vsem pri IELLO, ker ste nam dali svet, kjer lahko sanjate na veliko, eno ploščico naenkrat. In hvala BaronFraserju, razvijalcu iger, da je te sanje uresničil na BGA.
To je bila vaša sredašnja izdaja.
Nikoli ne pozabite, da je strateška širitev enega zajčka za drugega "hej, to je moje mesto". Zato bodite previdni in igrajte pošteno ...
Do you remember the days when you were playing hide-and-seek? Have you ever wondered why you stopped? Was it simply because you grew up? Let us take you back to those simpler times… with a serious twist.
In Red Notice, you can either play as Angela Farbank, a master forger, or Jessah Hope, a determined FBI agent. It may share the DNA of a childhood game, but the stakes here are much higher.
Over successive rounds, you compete to reach your personal objective first. As Angela, you must travel the world and cash forged checks for a total value of $1,000,000 or more. And as Jessah, your job is to track down Angela, burn her false identities, and put her behind bars for good. As the Agent, your goal is to capture the Forger 3 times: the first two captures serve to burn her fake identities, and the final arrest secures your victory.
Every round, you place secret tokens to plan your move, such as flying to a new continent or setting up police radars and road barriers. Angela must bluff about her path to avoid traps, while Jessah uses logic and security tools to narrow down the search area. It is a game of hidden movement and deduction where you must outsmart your opponent by guessing their next move.
Red Notice is tense, funny, and puts a serious twist on a childhood favorite. Will you disappear with your “well-earned money” or will you be the one to close the case?
https://boardgamearena.com/gamepanel?game=rednotice
We would like to thank Gautier de Cottreau and Baptiste Laurent, the game designers, as well as the crew at Catch Up Games for letting us add their game to the platform. A tip of the hat to Moof for the BGA port.
This is your Monday release.
If you’re thinking of writing a book about a master forger, it probably won’t be an original story. Take care and play fair…
Rdeče obvestilo: Kje na svetu je Angela Farbank?
Se spomniš dni, ko si se igral skrivalnice? Ste se kdaj vprašali, zakaj si nehal? Je bilo to preprosto zato, ker si odrasel? Naj te popeljemo nazaj v tiste preprostejše čase ... z resnim preobratom.
V igri Red Notice lahko igrate kot Angela Farbank, mojstrica ponarejanja, ali kot Jessah Hope, odločna agentka FBI. Morda ima igra podobnosti z otroško igro, vendar je tukaj veliko večja.
V zaporednih krogih tekmujete, kdo bo prvi dosegel svoj osebni cilj. Kot Angela morate potovati po svetu in unovčiti ponarejene čeke v skupni vrednosti 1.000.000 $ ali več. In kot Jessah je vaša naloga izslediti Angelo, sežgati njene lažne identitete in jo za vedno spraviti za zapahe. Kot agent je vaš cilj trikrat ujeti Ponarejevalko: prvi dve ujetji služita sežiganju njenih lažnih identitet, zadnja aretacija pa vam zagotavlja zmago.
V vsakem krogu postavite skrivne žetone, da načrtujete svojo potezo, na primer let na novo celino ali postavitev policijskih radarjev in cestnih ovir. Angela mora blefirati glede svoje poti, da se izogne pastem, Jessah pa uporablja logiko in varnostna orodja, da zoži območje iskanja. Gre za igro skritega gibanja in sklepanja, kjer morate prelisičiti nasprotnika tako, da uganete njegovo naslednjo potezo.
** Rdeča obvestilnica ** je napeta, zabavna in resno spremeni priljubljeno zgodbo iz otroštva. Boste izginili s svojim "dobro zasluženim denarjem" ali boste vi tisti, ki bo zaključil primer?
https://boardgamearena.com/gamepanel?game=rednotice
Radi bi se zahvalili oblikovalcema iger Gautierju de Cottreauju in Baptistu Laurentu, pa tudi ekipi Catch Up Games, da so nam dovolili dodati njuno igro na platformo. Kapo Moofu za prenos na BGA.
To je vaša ponedeljkova izdaja.
Če razmišljate o pisanju knjige o mojstru ponarejevalcu, verjetno ne bo izvirna zgodba. Pazite nase in igrajte pošteno ...
You think you've got the best hand. But so does everyone else. And someone is wrong.
All In: Predictions is a love letter to poker stripped of the chips and the bluffing. It has been rebuilt into something sharper, faster, and genuinely devious. You're a Foreteller. You don't just play cards. You shape your hand, you read the room, and you bet on who's going to win before anyone flips a card.
Here's how it works: every turn, you play a card from your hand, trigger its effect, steal from the display, peek at an opponent's cards, draw something better and then, that card joins a shared display everyone can see and potentially use. You're constantly improving your hand while watching everyone else do the same. Three rounds. Best hand wins Runes. But the real money? It's in the prediction pot. Before hands are revealed, everyone publicly calls who they think is winning. Read the table right and you split the gold.
Placing your prediction token is where All In: Predictions lives. It's a few seconds of pure psychological electricity. Did you catch the tell when they took that Ace? Did they want you to see it?
And then there's the nuclear option: go All In. Lock your hand, send cards to the display, become untouchable. It's a gamble wrapped in a statement. Sometimes it's genius. Sometimes it hands the round to someone else. Always, always memorable.
All In: Predictions is the kind of game that makes you feel like you're getting away with something, until you're not.
https://boardgamearena.com/gamepanel?game=allinpredictions
You knew our thanks were coming but we’ll do it anyway so thank you to Phil Walker-Harding, the game designer, as well as the Next Move Games crew for letting us add their game to the platform. And a big thank you to darhf and BoucleMed for the BGA port.
This was your Wednesday release.
May your predictions be true and your poker face unreadable. Take care and play fair.
Vse v: Napovedi - premešane, ne mešane!
Misliš, da imaš najboljše karte. Ampak tako mislijo tudi vsi ostali. In nekdo se moti.
All In: Predictions je ljubezensko pismo pokru, oropano žetonov in blefiranja. Preoblikovali smo ga v nekaj ostrejšega, hitrejšega in resnično zvitega. Ste napovedovalec. Ne igrate samo kart. Oblikujete svojo kombinacijo, berete sobo in stavite, kdo bo zmagal, preden kdo obrne karto.
Takole deluje: vsako rundo odigraš karto iz svoje roke, sprožiš njen učinek, ukradeš z zaslona, pokukaš v nasprotnikove karte, potegneš nekaj boljšega in nato se ta karta pridruži skupnemu zaslonu, ki ga lahko vsi vidijo in potencialno uporabijo. Nenehno izboljšuješ svojo roko, medtem ko opazuješ vse ostale, kako počnejo enako. Trije krogi. Najboljša roka osvoji rune. Ampak pravi denar? Je v napovednem loncu. Preden se razkrijejo roke, vsi javno povedo, kdo mislijo, da zmaga. Če pravilno prebereš tabelo, si razdeliš zlato.
Postavitev žetona za napoved je tisto, kjer živi All In: Napovedi. Gre za nekaj sekund čiste psihološke elektrike. Si opazil/a, ko so vzeli asa? So želeli, da ga vidiš?
In potem je tu še nuklearna možnost: stavite vse naenkrat. Zaklenite roko, pošljite karte na zaslon in postanite nedotakljivi. To je tveganje, zavito v izjavo. Včasih je genialno. Včasih rundo preda nekomu drugemu. Vedno, vedno nepozabno.
Vse v enem: Predvidevanja je tista vrsta igre, pri kateri se počutiš, kot da se izmikaš nekaznovanju, dokler se ne izkaže.
https://boardgamearena.com/gamepanel?game=allinpredictions
Vedeli ste, da se vam bomo zahvalili, ampak vseeno bomo, zato se zahvaljujemo Philu Walkerju-Hardingu, oblikovalcu igre, in ekipi Next Move Games, da so nam dovolili dodati njihovo igro na platformo. In velika zahvala darhf in BoucleMed za BGA port.
To je bila vaša sredašnja izdaja.
Naj bodo tvoje napovedi resnične in tvoj poker obraz neberljiv. Pazi nase in igraj pošteno.
You're the Tigers. You've got a perfect domino, the numbers line up, the spot is right there and the Snakes just covered it. On their last turn. While smiling at you, you can feel it from behind your screen.
Welcome to Kumata.
This is a game about clans, Monkeys, Snakes, Toucans and Tigers, battling for dominance across a vibrant jungle grid. Each turn, you pick one of your dominoes and place it on the board, covering matching values and slowly building a layered, chaotic, gorgeous landscape of tiles that climbs higher and higher as the game goes on.
It sounds simple but it's not. Or it is… and that's exactly the trap.
Every domino you play has to match the values it covers. Every domino your rivals play might bury the points you were counting on. You can stack pieces on top of each other, turning the board into a three-dimensional puzzle where height actually matters. Plant your totem on a high-stacked domino and it scores bonus points but use it too early and you've wasted your one big move.
Timing is at the heartbeat of Kumata: knowing when to strike, when to block, when to climb. The board shifts every single turn, and the plan you had two moves ago is already gone.
You're not just thinking, you're building something. The jungle rises off the table. And when the game ends and you count up what's still visible, there's a rush of either triumph or disbelief that hits differently than any scoreboard ever should.
Four clans. One jungle throne. There is only one way to find out if you have what it takes!
https://boardgamearena.com/gamepanel?game=kumata
Our thanks go to Claude Leroy, the game designer, as well as Cosmoludo, the publisher, for letting us add their game to our platform. And kudos to Moof for the BGA port!
This is your Monday release.
The last move is not always the one you planned so, take care and play fair.
Kumata: Zunaj je džungla!
Vi ste Tigri. Imate popolno domino, številke se poravnajo, mesto je točno tam in Kače so ga ravnokar pokrile. V svojem zadnjem obratu. Medtem ko se vam smehljajo, lahko to čutite izza zaslona.
Dobrodošli v Kumati.
To je igra o klanih, opicah, kačah, tukanih in tigrih, ki se borijo za prevlado v živahni džungli. Vsak krog izberete eno od svojih domin in jo postavite na ploščo, pri čemer prekrijete ujemajoče se vrednosti in počasi gradite večplastno, kaotično, čudovito pokrajino ploščic, ki se z napredovanjem igre vzpenja vse višje.
Sliši se preprosto, ampak ni. Ali pa je ... in prav to je past.
Vsaka domina, ki jo igrate, se mora ujemati z vrednostmi, ki jih pokriva. Vsaka domina, ki jo igrajo vaši tekmeci, vam lahko izniči točke, na katere ste računali. Figure lahko zlagate eno na drugo in tako ploščo spremenite v tridimenzionalno sestavljanko, kjer je višina dejansko pomembna. Postavite svoj totem na visoko zloženo domino in s tem boste dobili dodatne točke, če pa ga uporabite prezgodaj, boste zapravili svojo veliko potezo.
Čas je bistvo igre Kumata: vedeti, kdaj udariti, kdaj blokirati, kdaj plezati. Plošča se premika vsako potezo in načrt, ki ste ga imeli pred dvema potezama, je že izginil.
Ne samo razmišljaš, ampak nekaj gradiš. Džungla se dviga z mize. In ko se igra konča in prešteješ, kar je še vidno, te preplavi bodisi zmagoslavje bodisi nejevera, ki udari drugače, kot bi jo kdajkoli morala imeti katera koli tabla z rezultati.
Štirje klani. En džungelski prestol. Obstaja samo en način, da ugotoviš, ali imaš, kar je potrebno!
https://boardgamearena.com/gamepanel?game=kumata
Zahvaljujemo se oblikovalcu igre Claudu Leroyu in založniku Cosmoludo, da sta nam dovolila dodati njuno igro na našo platformo. In pohvale Moofu za BGA port!
To je vaša ponedeljkova izdaja.
Zadnja poteza ni vedno tista, ki si jo načrtoval, zato bodite previdni in igrajte pošteno.
