The entire multiverse is shaking! Two iconic games collide and merge in a whirlwind of fun! The monsters of King of Tokyo meet those of Mindbug! This is not a drill: it is all coming from the brilliant mind of Richard Garfield, the legendary designer of both titles.
King of Tokyo x Mindbug is an explosive expansion for King of Tokyo. Its unique feature? Each player now has a Mindbug token, allowing them to “mindbug” another player's roll and immediately apply the result to their own turn.
You thought you were going to do the slapping? Think again! You're the one getting slapped, and it stings!
New to the game? Familiarize yourself with the King of Tokyo tutorial first and then, simply select the Mindbug option before launching your table. Let’s get slapping!
https://boardgamearena.com/gamepanel?game=kingoftokyo
Thank you to Richard Garfield and the IELLO team for allowing us to add the expansion to the platform. And we tip our hats to thoun for his amazing work porting it to BGA.
This was your Friday release.
Stay slap-happy but take care and play fair…
Kralj Tokia: Razširitev Mindbug
Celoten multiverzum se trese! Dve ikonični igri se trčita in zliva v vrtincu zabave! Pošasti iz King of Tokyo se srečajo z pošastmi iz Mindbuga! To ni vaja: vse izhaja iz briljantnega uma Richarda Garfielda, legendarnega oblikovalca obeh naslovov.
King of Tokyo x Mindbug je eksplozivna razširitev za King of Tokyo. Njena edinstvena lastnost? Vsak igralec ima zdaj žeton Mindbug, ki mu omogoča, da »obudi miselno bug« met drugega igralca in takoj uporabi rezultat v svojem krogu.
Mislil si, da boš ti udaril? Pomisli še enkrat! Ti si tisti, ki ga udarijo, in to peče!
Ste novi v igri? Najprej se seznanite z vadnico za King of Tokyo in nato preprosto izberite možnost Mindbug, preden zaženete mizo. Pa začnimo s klofutanjem!
https://boardgamearena.com/gamepanel?game=kingoftokyo
Zahvaljujemo se Richardu Garfieldu in ekipi IELLO, da sta nam omogočila dodajanje razširitve na platformo. In sklanjamo kapo thounu za njegovo neverjetno delo pri prenosu na BGA.
To je bila vaša petkova izdaja.
Bodi vesel/a klofut, ampak pazi nase in igraj pošteno ...
If you were to walk into a room and see a game of Yinsh mid-match, you might think you’re looking at a forgotten ancient relic or a futuristic version of Chess. There’s a certain “je-ne-sais-quoi” to the board: a hexagonal grid of lines populated by sleek rings and double-sided markers. This game is more than just a logic puzzle; it’s a living, breathing tug-of-war.
You move a ring, leave a marker behind, and flip any markers you jump over (think Othello on steroids).
In most strategy games, when you’re winning, you get stronger. In Yinsh, the opposite happens. To score a point, you must complete a row of five markers of your color. When you do, you remove those markers, but you also have to remove one of your own rings from the board.
Every time you get closer to winning, you become less mobile and have fewer tools to control the board. This naturally keeps the game tight. It prevents "runaway leaders" and ensures that the player who is trailing always has a fighting chance to a comeback until the final move.
If you haven't had the chance to "flip" the board in your favor yet, give the tutorial a go before venturing against others:
https://boardgamearena.com/gamepanel?game=yinsh
Let’s thank Kris Burm, the game designer, and the HUCH! crew for letting us have this game on BGA. And let’s also thank EINSTEIN for the port to the platform.
This was your Wednesday release.
Enjoy this rewarding “brain-burn”, and don’t forget to take care and play fair…
Yinsh: Elegantni ples prstanov
Če bi vstopili v sobo in sredi tekme videli igro Yinsh, bi morda pomislili, da gledate pozabljeno starodavno relikvijo ali futuristično različico šaha. Igralna plošča ima določen »je-ne-sais-quoi«: šesterokotno mrežo črt, ki jo naseljujejo elegantni obroči in dvostranski markerji. Ta igra je več kot le logična uganka; je živo, dihajoče vlečenje vrvi.
Premakneš obroč, pustiš marker za seboj in obrneš vse markerje, čez katere preskočiš (pomisli na Othella na steroidih).
V večini strateških iger, ko zmaguješ, postaneš močnejši. V Yinsh se zgodi ravno nasprotno. Če želiš doseči točko, moraš dokončati vrsto s petimi markerji svoje barve. Ko to storiš, odstraniš te markerje, hkrati pa moraš odstraniti tudi enega od svojih obročev z igralne plošče.
Vsakič, ko se približate zmagi, postanete manj mobilni in imate manj orodij za nadzor nad ploščo. To seveda ohranja igro tesno. Preprečuje "pobegnjene vodje" in zagotavlja, da ima igralec, ki zaostaja, vedno možnost za vrnitev v igro do zadnje poteze.
Če še niste imeli priložnosti "obrniti" plošče v svojo korist, preizkusite vadnico, preden se podate proti drugim:
https://boardgamearena.com/gamepanel?game=yinsh
Zahvalimo se Krisu Burmu, oblikovalcu igre, in ekipi HUCH!, da so nam omogočili, da imamo to igro na BGA. Zahvalimo se tudi EINSTEINU za prenos na platformo.
To je bila vaša sredašnja izdaja.
Uživajte v tej nagrajujoči »možganski energiji« in ne pozabite na previdnost in pošteno igro ...
Dozito is a fast and colorful card game where you compete to build the most efficient 4x3 grid by placing cards numbered 1 to 12 in their designated spots.
Played over three rounds, the game features a dynamic system of drawing, discarding, and replacing cards. On your turn, you flip and replace cards from the deck or the discard pile to form color groups to earn points and collect Dozitos (suns) for bonus scoring.
You can choose to add a drawn card to your grid or discard it immediately, which ends your turn. When a card is placed, it replaces the existing card in its slot: if the original card was face-up, it is discarded; if it was face-down, it is flipped over and you can continue to play with that new card. These face-down cards can be “chained”, allowing several successive replacements in a single turn.
At times, you’ll flip special cards like Jokers, which can represent any number and be placed anywhere on the grid, as well as Extra Turn and Stop cards that add an extra layer of strategy to every round.
A round ends as soon as one player has flipped all the cards in their grid face-up. After three rounds, the player with the highest score wins.
Dozito is all about those satisfying chain reactions, tactical swaps, and a touch of luck to keep things exciting and unpredictable every time you play!
https://boardgamearena.com/gamepanel?game=dozito
Our thanks go to Alex Fortineau and Simon Moulard, the game designers, as well as Double Combo Games for their authorization to bring this game on our platform. There would be no game on BGA without talented developers, so thanks to MarechalBanane, Grbnn, Khnil and Lockstrike for this one!
This was your Monday release.
Enjoy the in-game suns, take care and play fair…
Dozito: Sonce sije nate
Dozito je hitra in barvita igra s kartami, v kateri tekmujete v sestavljanju najučinkovitejše mreže 4x3 tako, da karte s številkami od 1 do 12 postavite na njihova določena mesta.
Igra se igra v treh krogih in vključuje dinamičen sistem vlečenja, odlaganja in nadomeščanja kart. Na potezi obračate in nadomeščate karte iz kompleta ali kupa odvrženih kart, da oblikujete barvne skupine za zaslužek točk in zbiranje Dozitov (soncev) za dodatne točke.
Izvlečeno karto lahko dodate na svojo mrežo ali pa jo takoj zavržete, s čimer se vaša poteza konča. Ko je karta postavljena, nadomesti obstoječo karto v svojem reži: če je bila prvotna karta obrnjena z licem navzgor, jo zavržete; če je bila obrnjena z licem navzdol, jo obrnete in lahko nadaljujete z igro z novo karto. Te karte z licem navzdol je mogoče "povezati", kar omogoča več zaporednih zamenjav v eni potezi.
Občasno boste obračali posebne karte, kot so Jokers, ki lahko predstavljajo katero koli številko in jih je mogoče postaviti kamor koli na mrežo, ter karte Extra Turn in Stop, ki vsakemu krogu dodajo dodatno plast strategije.
Krog se konča takoj, ko eden od igralcev obrne vse karte v svoji mreži z licem navzgor. Po treh krogih zmaga igralec z najvišjim številom točk.
V Dozitu gre za zadovoljive verižne reakcije, taktične menjave in kanček sreče, da bodo stvari vsakič, ko igrate, vznemirljive in nepredvidljive!
https://boardgamearena.com/gamepanel?game=dozito
Zahvaljujemo se oblikovalcema iger Alexu Fortineauju in Simonu Moulardu, pa tudi podjetju Double Combo Games za dovoljenje za objavo te igre na naši platformi. Brez nadarjenih razvijalcev na BGA ne bi bilo igre, zato se za to zahvaljujemo MarechalBananeju, Grbnn, Khnilu in Lockstrikeu!
To je bila vaša ponedeljkova izdaja.
Uživajte v soncu v igri, pazite nase in igrajte pošteno ...
Orkney Islands, Northern Scotland, 5 thousand years ago.
Puts on a Scottish accent…
A hardy group o’ lass and lassies, farmers and hunters built a thriving wee community. Instead o’ throwing away their empty shells, broken tools, bones, and other scraps, they used them tae build big mounds o’ earth over hundreds o’ years.
Scottish accent off…
The aim of Skara Brae is to gather various resources to feed, clothe, and shelter the growing number of settlers. Over 4 rounds, consisting of 3 turns each, you draft cards and use your workers to furnish, cook, craft, clean, and trade. At the end of each round, you need to provide for your settlers and will likely create more midden that needs to be cleaned up.
At the end of all 4 Rounds, BGA will add up your Victory Points to determine a winner.
Build wisely, feed your folk, and keep the midden under control. From humble huts to a bustling village, every choice shapes your story in Skara Brae.
https://boardgamearena.com/gamepanel?game=skarabrae
It is finally allowed to play this game here thanks to Shem Phillips, the game designer, and everyone at Garphill Games. BGA wouldn’t be what it is without the talent of people like Victoria_La, so thank you for porting this game to the platform.
This was your Wednesday release.
Keep your pile of dirt clean, take care and play fair…
Skara Brae: Veliko škotsko kupišče odpadkov
Orkneyski otoki, severna Škotska, pred 5 tisoč leti.
Govori s škotskim naglasom ...
Trdoživa skupina deklet in deklet, kmetov in lovcev, je zgradila cvetočo majhno skupnost. Namesto da bi zavrgli prazne lupine, zlomljeno orodje, kosti in druge ostanke, so jih uporabili za gradnjo velikih zemeljskih nasipov več sto let.
Škotski naglas izklopljen ...
Cilj igre Skara Brae je zbiranje različnih virov za prehrano, oblačenje in zavetje naraščajočega števila naseljencev. V 4 krogih, ki trajajo po 3 poteze, nabirate karte in uporabljate svoje delavce za opremljanje, kuhanje, obrt, čiščenje in trgovanje. Na koncu vsakega kroga morate poskrbeti za svoje naseljence in verjetno boste ustvarili še več smeti, ki jih je treba očistiti.
Na koncu vseh 4 krogov bo BGA seštela vaše zmagovalne točke in določila zmagovalca.
Gradite modro, nahranite svoje ljudstvo in imejte kup ruševin pod nadzorom. Od skromnih kolib do živahne vasi, vsaka izbira oblikuje vašo zgodbo v Skara Brae.
https://boardgamearena.com/gamepanel?game=skarabrae
Končno je dovoljeno igrati to igro tukaj, zahvaljujoč Shemu Phillipsu, oblikovalcu iger, in vsem pri Garphill Games. BGA ne bi bila to, kar je, brez talenta ljudi, kot je Victoria_La, zato hvala, ker ste to igro prenesli na platformo.
To je bila vaša sredašnja izdaja.
Ohrani svoj kup umazanije čist, pazi nase in igraj pošteno ...
Originally released in 1995, Streetcar (also known as Linie 1) is a true classic and now it is finding new life on Board Game Arena!
You take on the role of a trolley company trying to design the most efficient tram line through a busy city. You will receive a secret set of stations to connect, along with two terminals that mark the start and end of your route. Using a shared pool of track tiles, you will help build the city’s growing network. And there is one key twist: you are secretly weaving your own perfect line through it all.
Once your route is complete and every station is linked, it is time for the game's real fun: the race! You will send your trolley zooming through the network from one terminal to the other, hoping your planning pays off. The first player to complete the journey and visit all required stations wins!
Streetcar blends clever tile-laying with forward thinking and just the right amount of chaos. Simple to learn (thanks to the tutorial) but tricky to master, this “oldie but goldie” is ready to take you on a ride worth remembering https://boardgamearena.com/gamepanel?game=streetcar
We would like to thank Stefan Dorra, the game designer, and the publisher Rigoler for letting us add this game to the platform. It’s been a long time coming but with the hard work of AxeCrazy and FindYodaWinCash, it finally made its way to BGA, so thanks to both of you.
It was your Monday release.
Even when you go back to the future, you need to take care and play fair…
Tramvaj oz. Linija 1: Tramspotting
Prvotno izdana leta 1995, je Streetcar (znana tudi kot Linie 1) prava klasika in zdaj dobiva novo življenje na Board Game Arena!
Prevzamete vlogo podjetja za tramvajski prevoz, ki poskuša zasnovati najučinkovitejšo tramvajsko progo skozi živahno mesto. Prejeli boste skrivni niz postaj za povezavo, skupaj z dvema terminaloma, ki označujeta začetek in konec vaše poti. Z uporabo skupnega nabora ploščic tirov boste pomagali graditi rastoče mestno omrežje. In obstaja en ključni preobrat: na skrivaj tkete svojo popolno progo skozi vse to.
Ko je vaša pot končana in so vse postaje povezane, je čas za pravo zabavo igre: dirko! Svoj voziček boste poslali skozi omrežje od enega terminala do drugega in upali, da se bo vaše načrtovanje obrestovalo. Prvi igralec, ki zaključi pot in obišče vse zahtevane postaje, zmaga!
Streetcar združuje pametno polaganje ploščic z naprednim razmišljanjem in ravno pravšnjo mero kaosa. Preprosta za učenje (zahvaljujoč vadnici), a zahtevna za obvladovanje, ta »stara, a zlata« igra je pripravljena, da vas popelje na vožnjo, ki si jo je vredno zapomniti.https://boardgamearena.com/gamepanel?game=streetcar
Radi bi se zahvalili Stefanu Dorri, oblikovalcu iger, in založniku Rigoler, da sta nam dovolila dodati to igro na platformo. Dolgo je trajalo, a s trdim delom AxeCrazy in FindYodaWinCash je končno prišla na BGA, zato hvala obema.
To je bila tvoja ponedeljkova izdaja.
Tudi ko se vračaš v prihodnost, moraš biti previden in igrati pošteno ...
The growl of engines echoes from the shadowy mouth of the tunnel before sleek cars burst into daylight, flashing by in a blur. Every chicane carries the risk of disaster, yet the racers push harder and faster. Another tunnel looms, ready to swallow each roaring machine as they chase the glory that waits beyond. Heat: Tunnel Vision offers new challenges like tunnels and chicanes and introduces two brand-new tracks.
Buckle up, ladies and gentlemen, the Spanish Grand Prix is underway! Drivers plunge into the dark tunnels of the Pyrenees, relying on raw instinct. While you are in a tunnel space, no discards allowed. Your focus stays locked in, no matter what the track throws at you!
Now, let’s talk chicanes, the new stars of both Tracks in this expansion. Each one is a double dose of danger: two consecutive Corner Lines with matching Speed Limits and just enough space to tempt fate.
And over in the Netherlands, it’s pedal-to-the-metal action! Open up that engine, hit top speed, and brace yourself because a brutal chain of corners is waiting to test every ounce of skill you have got!
Whether you are racing in Spain or the Netherlands, it is pedal-to-the-metal action! Race through perilous tunnels and twisting chicanes, where instinct, speed, and precision decide your fate. Tick the expansion option here:
https://boardgamearena.com/gamepanel?game=heat
Thanks to Asger Harding Granerud and Daniel Skjold Pedersen, the game designers, and to Days of Wonder, the publisher, for turning the lights green on the BGA version. A special thanks to Tisaac and thoun for steering Heat: Tunnel Vision to the finish line on BGA.
This was your Friday release
It’s full-throttle excitement time, but never forget to take care and play fair…
Toplota: Razširitev tunelskega vida
Iz senčnih ust predora odmeva rjovenje motorjev, preden elegantni avtomobili vdrejo v dnevno svetlobo in se v zamegljenosti umaknejo mimo. Vsaka šikana nosi tveganje katastrofe, a dirkači potiskajo vse močneje in hitreje. Pred njimi se dviga nov predor, pripravljen pogoltniti vsak rjoveč stroj, medtem ko lovijo slavo, ki čaka onkraj. Heat: Tunnel Vision ponuja nove izzive, kot so predori in šikane, ter uvaja dve povsem novi progi.
Pripnite se, dame in gospodje, Velika nagrada Španije se je začela! Vozniki se potopijo v temne predore Pirenejev in se zanašajo na čisti instinkt. Medtem ko ste v predoru, zavrženje žoge ni dovoljeno. Vaša osredotočenost ostane osredotočena, ne glede na to, kaj vam steza prinese!
Zdaj pa se pogovorimo o šikanah, novih zvezdah obeh stez v tej razširitvi. Vsaka od njih predstavlja dvojni odmerek nevarnosti: dva zaporedna ovinka z enakimi omejitvami hitrosti in ravno pravšnjim prostorom za izzivanje usode.
In na Nizozemskem se boste lahko kar na hitro odrezali! Odprite motor, pospešite in se pripravite, saj vas čaka brutalna veriga ovinkov, ki bodo preizkusili vsako kanček vaše spretnosti!
Ne glede na to, ali dirkate v Španiji ali na Nizozemskem, vas čaka akcija, v kateri boste pedalirali do konca! Dirkajte skozi nevarne predore in vijugaste šikane, kjer o vaši usodi odločajo nagon, hitrost in natančnost. Označite možnost razširitve tukaj:
https://boardgamearena.com/gamepanel?game=heat
Zahvaljujem se oblikovalcema iger Asgerju Hardingu Granerudu in Danielu Skjoldu Pedersenu ter založniku Days of Wonder za zeleno luč na različici BGA. Posebna zahvala gre Tisaacu in thounu za pripeljavo Heat: Tunnel Vision do cilja na BGA.
To je bila vaša petkova izdaja
Čas je za vznemirjenje na polno, a nikoli ne pozabite na previdnost in pošteno igro ...
Limit is a competitive strategy game where you take on the role of a nation’s leader, steering your country through history, from the early days of the Industrial Revolution to a near future.
Everyone starts with the same resources and opportunities. But what you do next is up to you. Using Politics cards, you’ll make decisions that shape your nation’s population, productivity, and standing on the world stage.
The game throws plenty of challenges your way, environmental disasters, financial meltdowns, and even military crises. Will you aim for sustainability and work with others, or push for domination? Can you stick to your vision, or will you need to adapt as global events unfold? It’s all in your hands.
Limit is played over 7 rounds, called "generations," during which you’ll guide your nation through three key phases. A political phase, where you pass policies that will shape your country’s future. A social phase where you look after your population. And an international phase, in which you interact with other players through diplomacy… or competition.
If you reach all 7 generations, the player with the most points wins. But don’t get too comfortable as the game can end early if players cause 4 global crises.
You’ll need strategy, flexibility, and maybe a little luck to win at Limit. You can start with the solo mode to discover this expert game and then challenge others, all here:
https://boardgamearena.com/gamepanel?game=limit
Thanks to Alexandre Poyé, the game designer, and everyone at Ludonaute for allowing us to add this game to the platform. And the work of Jiiru brought Limit to life on BGA: thank you!
This was your Wednesday release
It’s all about the choices you make, so make sure to take care and play fair…
Omejitev: Vojna, mir in viri
Limit je tekmovalna strateška igra, v kateri prevzamete vlogo voditelja naroda in vodite svojo državo skozi zgodovino, od zgodnjih dni industrijske revolucije do bližnje prihodnosti.
Vsi začnejo z enakimi viri in priložnostmi. Kaj pa boste storili potem, je odvisno od vas. Z uporabo kart Politika boste sprejemali odločitve, ki bodo oblikovale prebivalstvo, produktivnost in položaj vašega naroda na svetovnem odru.
Igra vam ponuja številne izzive, okoljske katastrofe, finančne zlome in celo vojaške krize. Boste si prizadevali za trajnost in sodelovanje z drugimi ali pa si boste prizadevali za prevlado? Se boste držali svoje vizije ali se boste morali prilagoditi globalnim dogodkom? Vse je v vaših rokah.
Limit se igra v 7 krogih, imenovanih »generacije«, v katerih boste svoj narod vodili skozi tri ključne faze. Politična faza, v kateri sprejemate politike, ki bodo oblikovale prihodnost vaše države. Družbena faza, v kateri skrbite za svoje prebivalstvo. In mednarodna faza, v kateri komunicirate z drugimi igralci prek diplomacije ... ali tekmovanja.
Če dosežete vseh 7 generacij, zmaga igralec z največ točkami. Vendar se ne zadovoljujte preveč, saj se igra lahko predčasno konča, če igralci povzročijo 4 globalne krize.
Za zmago v igri Limit boste potrebovali strategijo, prilagodljivost in morda malo sreče. Začnete lahko s solo načinom, da odkrijete to igro za strokovnjake, nato pa izzovete druge, vse tukaj:
https://boardgamearena.com/gamepanel?game=limit
Zahvaljujemo se Alexandru Poyéju, oblikovalcu iger, in vsem pri Ludonaute, ki so nam omogočili, da smo to igro dodali na platformo. In delo Jiiruja je oživilo Limit na BGA: hvala!
To je bila vaša sredašnja izdaja
Vse je odvisno od odločitev, ki jih sprejmete, zato bodite previdni in igrajte pošteno ...
It’s all connected! In this sneakily strategic card game, you flip, twist, and turn your cards to align and cover your opponents’ shapes with matching squares, triangles, and rectangles.
Tacta is a highly competitive card-laying game. You hold a deck of 18 cards in a single color. Each turn, you must place a card in the playing area. The game continues until all players have placed their 18 cards. Whoever has the most visible dots in the playing area at the end wins the game.
Visible dots? What’s that about? When you place a card, it has to overlap at least part of another card already in play. The game becomes a battle of shifting power: your visible dots (and your score) can be covered by your opponents, stealing points away from you. Of course, you’ll do the exact same thing to them. Don’t just focus on offense, though—protect your own dots when you can!
It might seem complicated at first but, worry not, BGA is here to guide you through all the possible card placements.
Your points will come and go as your opponents can cover parts of your cards, making some dots invisible. In the same way, you will overlap their cards and change their score. So, protect your dots when possible!
Analyze, strategize, and optimize because, in Tacta, every card counts. If it is still unclear, you can give the tutorial a try. When you are ready to jump in, here is where you need to go:
https://boardgamearena.com/gamepanel?game=tacta
A huge thank you to Jason Tremblay, the game designer, and The Op Games, the publisher, for having Tacta on the platform. And thank you to BanBan, the developer, for making it shine on Board Game Arena for players everywhere to enjoy!
This was your Monday release.
Stay connected, take care and play fair…
Tacta: Naj bodo pike z vami
Vse je povezano! V tej zahrbtni strateški igri s kartami obračate, sukate in obračate karte, da poravnate in prekrijete oblike nasprotnikov z ujemajočimi se kvadrati, trikotniki in pravokotniki.
Tacta je zelo tekmovalna igra odlaganja kart. V roki imate kup 18 kart ene barve. Vsako potezo morate na igralno območje postaviti eno karto. Igra se nadaljuje, dokler vsi igralci ne postavijo svojih 18 kart. Zmaga tisti, ki ima na koncu na igralnem območju največ vidnih pik.
Vidne pike? Za kaj gre? Ko postavite karto, se mora ta prekrivati vsaj z delom druge karte, ki je že v igri. Igra postane bitka premikanja moči: vaše vidne pike (in vaš rezultat) lahko prekrijejo vaši nasprotniki in vam ukradejo točke. Seveda boste z njimi storili popolnoma enako. Vendar se ne osredotočajte samo na napad – zaščitite svoje pike, kadar koli lahko!
Na začetku se morda zdi zapleteno, vendar brez skrbi, BGA vas bo vodil skozi vse možne postavitve kartic.
Vaše točke bodo prihajale in odhajale, saj bodo vaši nasprotniki lahko prekrili dele vaših kart in nekatere pike naredili nevidne. Na enak način boste prekrivali njihove karte in spreminjali njihov rezultat. Zato zaščitite svoje pike, kadar koli je to mogoče!
Analizirajte, strategizirajte in optimizirajte, saj v ** Tacta ** šteje vsaka karta. Če vam še vedno ni jasno, lahko poskusite z vadnico. Ko ste pripravljeni začeti, morate iti tukaj:
https://boardgamearena.com/gamepanel?game=tacta
Velika zahvala oblikovalcu igre Jasonu Tremblayu in založniku The Op Games, da sta Tacta prišla na platformo. In hvala razvijalcu BanBanu, da je poskrbel, da je zasijala na Board Game Arena, kjer lahko v njej uživajo igralci povsod!
To je bila vaša ponedeljkova izdaja.
Ostanite povezani, pazite nase in igrajte pošteno ...
Hello friends of BGA!
We know that in the world of board games, a good "player aid" can make all the difference. Today, we are handing you a brand-new one: we are officially rolling out a massive upgrade to our Tournament Pages!
Whether you’re a Grandmaster or just here for a casual "friendly" game of Uno (we all know there is no such thing), here is what is changing:
Finally, Mobile-Friendly!
No more zooming in like you are trying to read the tiny flavor text on a Magic: The Gathering card. The tournament pages now (should) scale perfectly to your phone or tablet. Play from your couch, your bed, or while waiting for your opponent to finish their 20-minute turn.
"Rulebook" Not Required: Guided Creation
Creating a tournament used to feel like learning a heavy Eurogame without a tutorial. Not anymore! We have added guided steps and helpful hints to walk you through the setup. It is faster, smoother, and much harder to "misread the rules."
Precision Filtering (The "Power Search")
Looking for a very specific setup? Maybe a "Turn-based, 3-player, Splendor tournament for players in the 200–300 ELO range"?
- On Game Pages: Instantly find tournaments for a specific game you love.
- The Big List: Use our new filters on the tournament list page to pinpoint exactly the type of competition you are craving.
Better Support for Our "Game Masters" (Organizers)
We have upgraded the tools for tournament organizers:
- Up Front Messaging: Important organizer announcements are now displayed front-and-center.
- Organizer Profiles: Want to see what else a specific organizer is hosting? You can now view all their public events in one place.
A Note on the "First Playthrough"
This is a major change. Think of it like a 2.0 Edition of your favorite game. While we’ve done a lot of testing, some small bugs might still be lurking.
Wait, where's the "Old Version" button? Like a legacy game, we’ve made some permanent changes to the board. There is no "back to the old pages" switch. We need to move forward to keep BGA modern and fast (and we know it's not there yet ^^). We know change can be surprising, but we’re confident this is the best path for the community!
Known "Work-in-Progress": The Tournament States/Ongoing Tables view still isn't 100% polished yet. We’ve been iterating on this for such a long time (it's our own personal Campaign Mode), and we will keep polishing it with your help.
Keep it Constructive!
We want your feedback! If you find a bug or have a suggestion, please let us know.
And as a friendly reminder: keep it civil. We love constructive criticism, but inappropriate messages will be moderated. Let’s keep the "table-flipping" to a minimum so we can focus on making the site better for everyone.
Thanks for being part of the BGA family. Now, go grab your meeples and sign up for a tournament!
New Tournament Pages are here: Better, Faster, and Mobile-Friendly!
Hello friends of BGA!
We know that in the world of board games, a good "player aid" can make all the difference. Today, we are handing you a brand-new one: we are officially rolling out a massive upgrade to our Tournament Pages!
Whether you’re a Grandmaster or just here for a casual "friendly" game of Uno (we all know there is no such thing), here is what is changing:
Finally, Mobile-Friendly!
No more zooming in like you are trying to read the tiny flavor text on a Magic: The Gathering card. The tournament pages now (should) scale perfectly to your phone or tablet. Play from your couch, your bed, or while waiting for your opponent to finish their 20-minute turn.
"Rulebook" Not Required: Guided Creation
Creating a tournament used to feel like learning a heavy Eurogame without a tutorial. Not anymore! We have added guided steps and helpful hints to walk you through the setup. It is faster, smoother, and much harder to "misread the rules."
Precision Filtering (The "Power Search")
Looking for a very specific setup? Maybe a "Turn-based, 3-player, Splendor tournament for players in the 200–300 ELO range"?
- On Game Pages: Instantly find tournaments for a specific game you love.
- The Big List: Use our new filters on the tournament list page to pinpoint exactly the type of competition you are craving.
Better Support for Our "Game Masters" (Organizers)
We have upgraded the tools for tournament organizers:
- Up Front Messaging: Important organizer announcements are now displayed front-and-center.
- Organizer Profiles: Want to see what else a specific organizer is hosting? You can now view all their public events in one place.
A Note on the "First Playthrough"
This is a major change. Think of it like a 2.0 Edition of your favorite game. While we’ve done a lot of testing, some small bugs might still be lurking.
Wait, where's the "Old Version" button? Like a legacy game, we’ve made some permanent changes to the board. There is no "back to the old pages" switch. We need to move forward to keep BGA modern and fast (and we know it's not there yet ^^). We know change can be surprising, but we’re confident this is the best path for the community!
Known "Work-in-Progress": The Tournament States/Ongoing Tables view still isn't 100% polished yet. We’ve been iterating on this for such a long time (it's our own personal Campaign Mode), and we will keep polishing it with your help.
Keep it Constructive!
We want your feedback! If you find a bug or have a suggestion, please let us know.
And as a friendly reminder: keep it civil. We love constructive criticism, but inappropriate messages will be moderated. Let’s keep the "table-flipping" to a minimum so we can focus on making the site better for everyone.
Thanks for being part of the BGA family. Now, go grab your meeples and sign up for a tournament!
Stem and Branch (Thiên Can Địa Chi) is an approachable & fast playing strategy card game inspired by the animals and elements of the 60-year Eastern zodiac calendar.
The Stem and Branch cycle is represented in the 60-card deck, with each card symbolizing a year guided by a Spirit Animal and one of the Five Elements. As an Immortal, your sacred task is to nurture the Tree of Time by summoning and ascending the Spirit Animals from the Stream of Time and recording their progress in the Scroll of Time.
The cost to summon a Spirit Animal depends on its rank and Element Type, paid by using matching Animals and Elements you control. Once summoned, Animals already on the Scroll can share their Element Type, making it easier to summon and ascend more Animals.
The game ends when the Stream of Time runs out. You then add the years you gained, and the one who has the most years will be the winner.
Stem and Branch has a cooperative option for those of you who enjoy working together to strategize, solve challenges, and achieve shared goals.
Stem and Branch is available in early access on BGA starting today. Have a look at the tutorial before launching a table in solo, cooperative or competitive mode:
https://boardgamearena.com/gamepanel?game=stemandbranch
Our thanks go to Michael Orion, the game designer, and Rolling Wizards & Vietales, the publisher, for having Stem and Branch on BGA before its official release. A big thank you to duboTee and RollingWizard for the port on the platform.
This was your Wednesday release!
Immortals, as far as we know, only exist in games and movies, or do they? Either way, take care and play fair…
Steblo in veja: Zodiakalni obračun
Steblo in veja (Thiên Can Địa Chi) je dostopna in hitra strateška igra s kartami, ki jo navdihujejo živali in elementi 60-letnega vzhodnega zodiakalnega koledarja.
Cikel Steblo in veja je predstavljen v kompletu 60 kart, pri čemer vsaka karta simbolizira leto, ki ga vodi Duhovna žival in eden od Petih elementov. Kot Nesmrtnik je vaša sveta naloga negovati Drevo časa tako, da prikličete in povzdignete Duhovne živali iz Toka časa ter zabeležite njihov napredek v Zvitek časa.
Cena priklica duhovne živali je odvisna od njenega ranga in vrste elementa, plačana pa je z uporabo ujemajočih se živali in elementov, ki jih nadzorujete. Ko so živali, ki so že na Zvitku, priklicane, si lahko delijo svojo vrsto elementa, kar olajša priklic in povzdigovanje nadaljnjih živali.
Igra se konča, ko zmanjka Časovnega toka. Nato seštejete pridobljena leta in tisti, ki ima največ let, zmaga.
Stem and Branch ponuja možnost sodelovanja za tiste, ki radi sodelujete pri snovanju strategij, reševanju izzivov in doseganju skupnih ciljev.
Stem and Branch je na voljo ** v zgodnjem dostopu na BGA ** od danes naprej. Preden začnete igrati mizo v solo, kooperativnem ali tekmovalnem načinu, si oglejte vadnico:
https://boardgamearena.com/gamepanel?game=stemandbranch
Zahvaljujemo se oblikovalcu igre Michaelu Orionu in založniku Rolling Wizards & Vietales, da sta Stem and Branch uvrstila na BGA pred uradno izdajo. Velika zahvala duboTee in RollingWizard za prenos na to platformo.
To je bila vaša sredašnja izdaja!
Nesmrtniki, kolikor vemo, obstajajo le v igrah in filmih, ali res? Kakorkoli že, bodite previdni in igrajte pošteno ...
