TI-CHU (and not tissue) has been a successful trick-taking game since it was released last century (1991 to be exact.. yeah I'm feeling old too) taking many of its rules and mechanisms from "Zheng Fen," a traditional Chinese game, that itself takes some scoring from "Da Bai" and "Tuo la Ji," two other traditional games.
TICHU has evolved to worldwide popularity since its release thanks to Urs Hostettler, and here is why:
The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong. When it's your turn, you may either beat the current top card combination (single card, pair of cards, sequence of pairs, full house, etc.) or pass. If play passes all the way back to the player who laid the top cards, they win the trick, clear the cards, and lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.
The last player out in a round gives all the cards they won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses- but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to playing any cards. This indicates that the player thinks they can empty their hand first this round; if they do so, their team scores 100 points, and if not, their team instead loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only their first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).
The first team to 1,000 points wins.
Easy, simple and clever: that's everything you need to play on your commute, or chilling at home, and it's available here:
https://boardgamearena.com/gamepanel?game=tichu
Due to its immense popularity, the game is distributed worldwide, and we would like to thank the game designer, Urs Hostettler, the publisher Fata Morgana, and the fantastic work of our three developers: vinayakr, tchobello and Ginso.
So now you can play this classic gem on BGA in a... sneeze 😉
That's it for now, don't forget that there is an official CONSPIRACY tournament held on BGA that you can join until the 14th of June, to win some awesome prizes.
TICHU next time! 😉
Igrajmo TICHU!
TI-CHU (in ne tkivo) je bila uspešna igra trikov, odkar je bila izdana prejšnje stoletje (natančneje 1991 ..
ja, tudi jaz se počutim starega), pri čemer je številna pravila in mehanizme vzel iz tradicionalne kitajske igre "Zheng Fen", ki je sama po sebi zajela nekaj točk iz "Da Bai" in "Tuo la Ji", dveh tradicionalnih iger.
TICHU se je razvil na svetovni popularnosti po začetku prodaje zaradi Urs HOSTETTLER, in tukaj je, zakaj:
Krov je standardni paket s 52 kartami, na katerem so dodane štiri posebne karte: pes, feniks, zmaj in Mah Jong.
Ko ste na vrsti, lahko premagate trenutno kombinacijo top kart (ena karta, par kart, zaporedje parov, full house itd.) Ali podate.
Če igra preide nazaj na igralca, ki je položil zgornje karte, zmagajo v triku, očistijo karte in vodijo naslednjo.
Vodilo s kartami določa edino kombinacijo kart, ki jo je mogoče igrati na ta trik, tako da, če se vodi ena karta, se igrajo samo posamezne karte; če se vodi naravnost sedmih kart, se lahko igra samo sedem kart itd.
Zadnji igralec v krogu podeli vse karte, ki jih je osvojil, igralcu, ki je prvi izstopil, neigrane karte zadnjega igralca pa se predajo nasprotni ekipi.
Petice, desetke in kralji so vredni 5, 10 in 10 točk, pri čemer je vsaka kombinacija vredna sto točk brez bonusov - toda bonusi so tisto, kar poganja igro.
Na začetku kroga lahko vsak igralec pred igranjem katere koli karte pokliče "Tichu".
To pomeni, da igralec misli, da lahko v tem krogu najprej izprazni roko; če to storijo, njihova ekipa doseže 100 točk, v nasprotnem primeru pa njihova ekipa izgubi 100 točk.
Karte se delijo na začetku kroga v skupini osem in skupini šest; igralec lahko pokliče " Grand Tichu ", ko pogleda samo svojih prvih osem kart za bonus ± 200 točk.
Če oba igralca v ekipi izstopita iz kroga pred igranjem nasprotnega moštva, potem karte ne dosežejo točk in zmagovalna ekipa zasluži 200 točk (bonusi in kazni Tichu / Grand Tichu se uporabljajo kot običajno).
Zmaga prva ekipa do 1.000 točk.
Preprosto, preprosto in pametno: to je vse, kar potrebujete za igranje na poti ali hlajenje doma, na voljo pa je tukaj:
https://boardgamearena.com/gamepanel?game=tichu
Zaradi izjemne priljubljenosti je igra distribuirana po vsem svetu, zahvaljujemo se oblikovalcu iger Ursu Hostettlerju, založniku Fata Morgana in fantastičnemu delu naših treh razvijalcev: vinayakr, tchobello in Ginso.
Tako lahko zdaj igrate ta klasični dragulj na BGA v ...
* kihanje *
To je to za zdaj, ne pozabite, da je uradni CONSPIRACY turnir potekal BGA, da se lahko pridružite do 14. junija, za zmago nekaj super nagrade.
TICHU naslednjič!