ONITAMA is brilliant. The number of awards this game has won is all the proof needed: UKGE Best Abstract game, Golden Geek award, Mensa, etc... and for good reason: it is simple, deep, fast and clever. The rules can even be explained in 2 minutes or less.
The game by Shimpei Sato is a perfect information abstract game. So you know exactly what is going on. No luck involved.
If you win, it is up to your skills.
If you lose... well, you will do better next time.
Ask Master Shifu...
In Onitama, players vie to either capture their opponent’s Master or move their Master across the board to the starting position of the opponent’s Master to win. To do this you will be armed with a handful of special and ancient maneuvers, presented on beautiful Tarot size cards, that manipulate the field of battle to your advantage. Will you use the Dragon to overpower your opponent, the Horse to outmaneuver them, or the Cobra to strike quickly?
These special moves are not yours alone, though. In Onitama, players shuffle the deck of moves, dealing two moves to each player to begin a game. In addition, a 5th card will be placed face up, to the side of the board. When it is your turn, you may choose to move any piece using your cards; however, the card you choose to use will then be exchanged with the card to the side of the board. This means your opponent will have access to that move after their next! Can you out-think, outmaneuver, and outwit your opponent?
Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's Master pawn, or moving your Master pawn into your opponent's Master pawn's starting space, wins you the game.
Every card you play will be available to your opponent next. Should you keep the dragon so the other player cannot take your pawn on their next turn? Or should you play it to force him/her to move away using their tiger card?
That is all there is to Onitama. But it works perfectly well.
If you want to know more about the game, watch people fight, or simply start your own battle, click right below:
https://boardgamearena.com/gamepanel?game=onitama
We would like to thank Shimpei Sato as well as the people from Arcane Wonders for their authorization to bring the game to Board Game Arena.
Of course, nothing would have been possible without the help of Sydnique who did marvels to bring the game to the platform. Thanks!
Next week, be prepared for another surprise. A very big one that will probably make some noise.
*At least, for people who like farming.
*Until then, take care!
ONITAMA: Razumem! Elegantna in preprosta igra za 2 igralca.
ONITAMA je briljantna.
Število nagrad, ki jih je osvojila ta igra, je vse potrebno: UKGE najboljša abstraktna igra, nagrada Golden Geek, Mensa itd ...
in z dobrim razlogom: preprosto, globoko, hitro in pametno.
Pravila je mogoče celo razložiti v 2 minutah ali manj.
Igra Shimpei Sato je popolna informacijsko abstraktna igra.
Tako da natančno veste, kaj se dogaja.
Ni sreče.
Če zmagate, je odvisno od vaših sposobnosti.
Če izgubite ...
no, naslednjič ti bo bolje.
Vprašajte mojstra Shifu ...
V Onitami se igralci potegujejo za to, da bodisi ujamejo nasprotnika Masterja, bodisi premaknejo svojega mojstra čez desko na začetni položaj nasprotnika Masterja za zmago.
Če želite to narediti, boste oboroženi s peščico posebnih in starodavnih manevrov, predstavljenih na čudovitih kartah velikosti Tarot, ki vam manipulirajo s bojnim poljem.
Boste zmaja uporabili za premagovanje nasprotnika, konja za premagovanje ali pa Kobro za hiter udarec?
Te posebne poteze pa niso samo vaše.
V Onitami igralci mešajo krog potez in vsakemu igralcu razdelijo dve potezi za začetek igre.
Poleg tega bo 5. kartica položena s stranjo navzgor, na stran plošče.
Ko ste na vrsti, se lahko odločite, da premaknete kateri koli kos s kartami; vendar se bo kartica, ki se odločite za uporabo, zamenjala s kartico na strani deske.
To pomeni, da bo vaš nasprotnik do naslednje poteze imel dostop!
Ali lahko prelisičite, prelisičite in prelisičite nasprotnika?
Če se premaknete na eno od nasprotnikovih peš, jo odstranite iz igre.
Z zmago nasprotnikovega glavnega založnika ali z premikanjem svojega glavnega zalogaja v začetni prostor glavnega zalagatelja nasprotnika zmaga v igri.
Vsaka igrana karta bo naslednja na voljo nasprotniku.
Bi morali obdržati zmaja, da drugi igralec ne bi mogel vzeti vaše peške pri naslednjem zavoju?
Ali pa ga igrajte, da ga prisilite, da se odmakne s svojo kartico tigra?
To je vse, kar je pri Onitami.
Ampak deluje popolnoma dobro.
Če želite izvedeti več o igri, gledati ljudi, ki se borijo, ali preprosto začeti svojo bitko, kliknite desno spodaj:
https://boardgamearena.com/gamepanel?game=onitama
Radi bi se zahvalil Shimpei Sato, kot tudi ljudi iz Skrivnosten čudes za izdajo dovoljenja, da bi igro za Board Game Arena.
Seveda nič ne bi bilo mogoče brez pomoči Sydnique, ki je naredila čudeže, da bi igro prinesla na platformo.
Hvala!
Naslednji teden se pripravite na novo presenečenje.
Zelo velik, ki bo verjetno naredil nekaj hrupa.
Vsaj za ljudi, ki imajo radi kmetovanje.
Do takrat pazite nase!