#44292: "Log when infection discard pile is shuffled and placed back onto deck + count of cards"
Na kaj se nanaša prijava?
Kaj se je zgodilo? Prosimo, izberi spodaj
Kaj se je zgodilo? Prosimo, izberi spodaj
Prosimo preverite ali že obstaja poročilo o isti zadevi
Če je tako, GLASUJTE za to poročilo. Poročila z največ glasovi se obravnavajo PREDNOSTNO!
# | Status | Votes | Game | Type | Title | Last update |
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Natančen opis
• Kopirajte / prilepite sporočilo o napaki, ki ga vidite na zaslonu, če ga imate.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Prosim, pojasnite, kaj ste hoteli storiti, kaj ste naredili in kaj se je zgodilo
• Kateri brskalnik uporabljaš?
Google Chrome v91
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
• Kateri brskalnik uporabljaš?
Google Chrome v91
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Kateri brskalnik uporabljaš?
Google Chrome v91
• Kaj je bilo prikazano na zaslonu, ko ste bili blokirani (prazen zaslon? Del vmesnika za igro? Sporočilo o napaki?)
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Kateri brskalnik uporabljaš?
Google Chrome v91
• Kateri del pravil ni bil upoštevan pri priredbi za BGA
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Je kršitev pravil vidna na seznamu potez? Če je, pri kateri številki poteze?
• Kateri brskalnik uporabljaš?
Google Chrome v91
• Katero potezo ste želeli narediti v igri?
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Kaj ste poskušali narediti, da bi izvedli to potezo v igri?
• Kaj se je zgodilo, ko ste poskusili to storiti (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Google Chrome v91
• Na kateri točki v igri se je težava pojavila (katera navodila so bila prikazana)
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Kaj se je zgodilo, ko ste poskušali narediti to potezo v igri (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Google Chrome v91
• Prosim opiši problem s prikazom. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Kateri brskalnik uporabljaš?
Google Chrome v91
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
• Kateri brskalnik uporabljaš?
Google Chrome v91
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• Kateri brskalnik uporabljaš?
Google Chrome v91
Zgodovina poročil
======CURRENT LOG======
[Replay last moves]
[Cube] on Baghdad
[Cube] on Baghdad
[Cube] on Baghdad
Infection in Baghdad
Infection Rate is increasing
New Epidemic!
Dispatcher receives Miami
Dispatcher draws 2 card(s)
======SUGGESTED LOG======
[Replay last moves]
7 Infection cards placed on top of infection deck
Infection discard was shuffled.
[Cube] on Baghdad
[Cube] on Baghdad
[Cube] on Baghdad
Infection in Baghdad
Infection Rate is increasing
New Epidemic!
Dispatcher receives Miami
Dispatcher draws 2 card(s)
======EXAMPLE FOR EXTENDED IDEA ======
[Replay last moves]
7 Infection cards placed on top of infection deck
Infection discard was shuffled.
Contents of the infection discard pile:
1. Baghdad
2. Example
3. Example
4. Example
5. Example
6. Example
7. Example
[Cube] on Baghdad
[Cube] on Baghdad
[Cube] on Baghdad
Infection in Baghdad
Infection Rate is increasing
New Epidemic!
Dispatcher receives Miami
Dispatcher draws 2 card(s)
Both are in service of allowing more information to turn-based players about what was in the discard pile that just got shuffled as this information is easily missed.
In a game played IRL we will always use the privilege provided to us by the rules ("Players may freely examine either discard pile at any time") to ensure we know, and then track what is being shuffled and placed on the Infection draw pile
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- Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.