#90341: "More stats for Age of Civilization"
Na kaj se nanaša prijava?
Kaj se je zgodilo? Prosimo, izberi spodaj
Kaj se je zgodilo? Prosimo, izberi spodaj
Prosimo preverite ali že obstaja poročilo o isti zadevi
Če je tako, GLASUJTE za to poročilo. Poročila z največ glasovi se obravnavajo PREDNOSTNO!
# | Status | Votes | Game | Type | Title | Last update |
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Natančen opis
• Kopirajte / prilepite sporočilo o napaki, ki ga vidite na zaslonu, če ga imate.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Prosim, pojasnite, kaj ste hoteli storiti, kaj ste naredili in kaj se je zgodilo
• Kateri brskalnik uporabljaš?
Google Chrome v102
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
• Kateri brskalnik uporabljaš?
Google Chrome v102
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Kateri brskalnik uporabljaš?
Google Chrome v102
• Kaj je bilo prikazano na zaslonu, ko ste bili blokirani (prazen zaslon? Del vmesnika za igro? Sporočilo o napaki?)
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Kateri brskalnik uporabljaš?
Google Chrome v102
• Kateri del pravil ni bil upoštevan pri priredbi za BGA
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Je kršitev pravil vidna na seznamu potez? Če je, pri kateri številki poteze?
• Kateri brskalnik uporabljaš?
Google Chrome v102
• Katero potezo ste želeli narediti v igri?
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Kaj ste poskušali narediti, da bi izvedli to potezo v igri?
• Kaj se je zgodilo, ko ste poskusili to storiti (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Google Chrome v102
• Na kateri točki v igri se je težava pojavila (katera navodila so bila prikazana)
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Kaj se je zgodilo, ko ste poskušali narediti to potezo v igri (sporočilo o napaki, sporočilo v vrstici stanja, ...)?
• Kateri brskalnik uporabljaš?
Google Chrome v102
• Prosim opiši problem s prikazom. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Kateri brskalnik uporabljaš?
Google Chrome v102
• Kopirajte / prilepite besedilo, prikazano v angleščini, namesto v vašem jeziku. Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Je ta tekst dosegljiv v prevajalnem sistemu? Če ja, ali je bil preveden več kot 24 ur nazaj?
• Kateri brskalnik uporabljaš?
Google Chrome v102
• Natančno in jedrnato pojasnite svoj predlog, da bo čim lažje razumeti, kaj mislite.
The following stats would be welcome:
-Number of time "Rest" was used
- Total number of workers used
- Number of unused workers (to see whether that also includes all your workers on "Rest" rounds)
- Number of actions taken
- Tech card taken (0 or 1, empty if not present so that the average doesn't take into account games played without them)
- coins earned (could be split between various sources of coins)
- coins spent
- wars lost (0 to 4)
There are also lots of possibilities that would be quite verbose but still welcome:
- you could have a line for points gained with "culture" and one for points gained buy "build".. etc. But this would also require a good definition: if culture gives you 4 points thanks to a tech and a civ, how much of that is counted as "points from culture"...
- number of time each action was taken (yeah, not practical)
- number of time (0 or 1) each civ was risen. (Yeah, I know, really really not practical)
--------------------------
On a different track:
"Total number of workers" is not very clear: what is happens if you have say 2 workers and rise a civ with 3 workers, does the stat get +1 or does it get +3 ? (And what if you do the opposite)
--------------------------
Also interesting would be to know which 1st civs most often lead to victory (or to what average score or position they lead to) and similarly, stats about how well a 1st or 2nd or... players fare in general.
I don't however see any practical way that this can be achieved by the stats module, i'm afraid this would have to be obtained by a tailored search done by a dev (or by someone having access to lots of games).
• Kateri brskalnik uporabljaš?
Google Chrome v102
Zgodovina poročil
- victory points earned from events
- victory points earned from end-of-game civ effects
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- Drug ID mize/ premikanje ID-ja
- Ali je F5 rešil težavo?
- Se je problem pojavil večkrat? Vsakič? Naključno?
- Če imate sliko zaslona te napake (dobra praksa), lahko uporabite Imgur.com za nalaganje in kopirate/prilepite povezavo do slike tukaj.